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Living in Wormhole Space: Difference between revisions

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{{Work in Progress}} {{uwc}}   
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*There are different Class types of W-space Systems.&nbsp;The class of system indicates the difficulty of the sites that spawn in the system.&nbsp;The Class of a system also affects the types of likely static exits. A Class 2 System will more likely have a High Sec K-space exit then a Class 3 System.<br>  
*There are different Class types of W-space Systems.&nbsp;The class of system indicates the difficulty of the sites that spawn in the system.&nbsp;The Class of a system also affects the types of likely static exits. A Class 2 System will more likely have a High Sec K-space exit then a Class 3 System.<br>  
*There is no [[Ice]] anywhere in W-space, you will have to import some of the [[POS]] fuel from K-space (some of it can be made using [[Planetary Interaction]]).<br>  
*There is no [[Ice]] anywhere in W-space, you will have to import some of the [[POS]] fuel from K-space (some of it can be made using [[Planetary Interaction]]).<br>  
*There are no [[stations]] or outposts in W-space. You wont be able to dock anywhere. Having and maintaining a POS is very important.
*There are no [[Stations]] or outposts in W-space. You wont be able to dock anywhere. Having and maintaining a POS is very important.


== Picking the right System  ==
== Picking the right System  ==
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If you are satisfied with the system, it's not occupied, have the exits you want and it's fairly safe it's time to move in and get things started.&nbsp;Let's go shopping then.&nbsp;The single most important thing you need is a place to call home.&nbsp;A place where you can keep all your ships, loot, ore, modules and your exotic dancers safe at.&nbsp;You need a [[POS]].  
If you are satisfied with the system, it's not occupied, have the exits you want and it's fairly safe it's time to move in and get things started.&nbsp;Let's go shopping then.&nbsp;The single most important thing you need is a place to call home.&nbsp;A place where you can keep all your ships, loot, ore, modules and your exotic dancers safe at.&nbsp;You need a [[POS]].  


(''WARNING'': ''It's been reported occupying a W-Space System for an extended periods of time decrease the number and frequency of signatures spawns.'')
(''WARNING'': ''It's been reported occupying a W-Space System for an extended periods of time decrease the number and frequency of signatures spawns.'')  


=== POS Defence  ===
=== POS Defence  ===
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== Daily Activities, how to keep them safe.  ==
== Daily Activities, how to keep them safe.  ==
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=== Planetary Interaction in W-Space  ===
=== Planetary Interaction in W-Space  ===


Wormhole space, as already mentioned, is very similar to [[nullsec]]. In that matter, [[Planets]] that are present in W-space are mostly unoccupied, and far better then any highsec or lowsec planets. You will find various types of planets, and given that you took that into account when you chose your system, you can make quite a fortune from [[Planetary Interaction]].<br>  
Wormhole space, as already mentioned, is very similar to [[Nullsec]]. In that matter, [[Planets]] that are present in W-space are mostly unoccupied, and far better then any highsec or lowsec planets. You will find various types of planets, and given that you took that into account when you chose your system, you can make quite a fortune from [[Planetary Interaction]].<br>  


The biggest advantage of PI in W-space is the ability to make some of the POS fuel on the site, it saves you hauling that fuel in, less logistics stress. See [http://forum.eveuniversity.org/viewtopic.php?f=159&t=33117&p=307554#p307541 this forum post by Seamus Donohue]. You can also make various items, that you can export to K-space and sell for profit.&nbsp;  
The biggest advantage of PI in W-space is the ability to make some of the POS fuel on the site, it saves you hauling that fuel in, less logistics stress. See [http://forum.eveuniversity.org/viewtopic.php?f=159&t=33117&p=307554#p307541 this forum post by Seamus Donohue]. You can also make various items, that you can export to K-space and sell for profit.&nbsp;  
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What's dangerous about PI, you ask? Well, managing PI itself doesn't involve any risk (yet), but hauling the goods can be tricky.  
What's dangerous about PI, you ask? Well, managing PI itself doesn't involve any risk (yet), but hauling the goods can be tricky.  


Personally I've ganked multiple industrial ships that were not paying attention to directional, and just went off to pick up their goods, getting killed in the process. You have to assume that you are never alone in W-space. Always watch for hostile ships. Be prepared to run for your life. Don't slow down your industrial ships by fitting cargo expanders, fit nanofibers instead. They will align faster. Fit Warp Core Stabs, they will get somewhat immune to Warp Disruptors, and if you can, use [[Transport ships]], fly cloaky, cloaky is safe. Never stay at the [[customs office]] longer then you have to.  
Personally I've ganked multiple industrial ships that were not paying attention to directional, and just went off to pick up their goods, getting killed in the process. You have to assume that you are never alone in W-space. Always watch for hostile ships. Be prepared to run for your life. Don't slow down your industrial ships by fitting cargo expanders, fit nanofibers instead. They will align faster. Fit Warp Core Stabs, they will get somewhat immune to Warp Disruptors, and if you can, use [[Transport ships]], fly cloaky, cloaky is safe. Never stay at the [[Customs office]] longer then you have to.  


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