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You might also consider the “[[The_Magic_14|Magic 14]]” and the [[Skills_and_learning|skills]] necessary to fly an [[Interceptors|interceptor]] (or a similar slippery [[Ships|ship]]) to carry small cargos (like [[Skill_trading#Skill_Injectors|skill injectors]]) through risky areas. (And what areas in [[New_Eden|New Eden]] ''aren’t'' risky?) Skilled and fit to use the [[Cloak_trick|cloak trick]], it can avoid ''most'' [[Gate_camps#Hostile_Gatecamp|gate camps]] (though it will still be vulnerable to [[Smartbombs|smart bombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my [[Jump_clones|jump clones]]. | You might also consider the “[[The_Magic_14|Magic 14]]” and the [[Skills_and_learning|skills]] necessary to fly an [[Interceptors|interceptor]] (or a similar slippery [[Ships|ship]]) to carry small cargos (like [[Skill_trading#Skill_Injectors|skill injectors]]) through risky areas. (And what areas in [[New_Eden|New Eden]] ''aren’t'' risky?) Skilled and fit to use the [[Cloak_trick|cloak trick]], it can avoid ''most'' [[Gate_camps#Hostile_Gatecamp|gate camps]] (though it will still be vulnerable to [[Smartbombs|smart bombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my [[Jump_clones|jump clones]]. | ||
Purchase and [[Skills_and_learning#Injecting_Skillbooks|inject]] the necessary [[Skills_and_learning#Skillbooks|skill books]] (probably [[Skills:Trade#Accounting|Accounting]], [[Skills:Trade#Broker_Relations|Broker Relations]], and [[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]]), either from the market or “[https://www.eveonline.com/article/pnjc8z/skills-on-demand-changes-coming-to-the-skill-system on demand]”. Then edit this [[#Helpful Skills|list | Purchase and [[Skills_and_learning#Injecting_Skillbooks|inject]] the necessary [[Skills_and_learning#Skillbooks|skill books]] (probably [[Skills:Trade#Accounting|Accounting]], [[Skills:Trade#Broker_Relations|Broker Relations]], and [[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]]), either from the market or “[https://www.eveonline.com/article/pnjc8z/skills-on-demand-changes-coming-to-the-skill-system on demand]”. Then edit this [[#Helpful Skills|list of the helpful skills]]. For example, you may find [[Skills:Trade#Trade|Trade]] V unnecessary. If so, delete those [[Skills_and_learning|skills]] from the list (and don’t bother purchasing and [[Skills_and_learning#Injecting_Skillbooks|injecting]] their [[Skills_and_learning#Skillbooks|skill books]]). Copy the edited list into your [[Skill_queue|skill queue]] (using the menu button at the top left of the [[Skill_queue|queue]]) and click “Start”. The [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] client will edit out the “* Remap” lines and the [[Skills_and_learning|skills]] you’ve already trained. | ||
Don’t [[Skills_and_learning#Neural_Remaps|remap]] yet. You’ll have to wait a year before you can [[Skills_and_learning#Neural_Remaps|remap]] again (unless you have bonus [[Skills_and_learning#Neural_Remaps|remaps]] available), and you may need to [[Skills_and_learning#Neural_Remaps|remap]] for your ‘farm’ [[Skills_and_learning|skill]]. | Don’t [[Skills_and_learning#Neural_Remaps|remap]] yet. You’ll have to wait a year before you can [[Skills_and_learning#Neural_Remaps|remap]] again (unless you have bonus [[Skills_and_learning#Neural_Remaps|remaps]] available), and you may need to [[Skills_and_learning#Neural_Remaps|remap]] for your ‘farm’ [[Skills_and_learning|skill]]. | ||
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== '''‘Farm’ [[Skills_and_learning|Skill]]''' == | == '''‘Farm’ [[Skills_and_learning|Skill]]''' == | ||
Decide which [[Skills_and_learning|skill]] you’ll train to farm its [[Skills_and_learning#Training_skills|skill points]]. Look for a [[Skills_and_learning|skill]] your ‘farm’ [[Accounts#Characters|character]] will never use that requires at least 8 days to train (to generate the 0.5M [[Skills_and_learning#Training_skills|skill points]] necessary to fill an extractor). There’s no maximum training time, but you’ll only be able to harvest its [[Skills_and_learning#Training_skills|skill points]] after you’ve finished training the [[Skills_and_learning|skill]]. So, if the [[Skills_and_learning|skill]] requires 30 days to train, you can harvest every 30 days or more. The table at the end of this article lists some [[Skills_and_learning|skills]] with long training times (>31 days to train all 5 levels). Select one that matches your desired harvest frequency and doesn’t require that you train too many prerequisites. Try starting with the Armor, Engineering, and Shields categories. | Decide which [[Skills_and_learning|skill]] you’ll train to farm its [[Skills_and_learning#Training_skills|skill points]]. Look for a [[Skills_and_learning|skill]] your ‘farm’ [[Accounts#Characters|character]] will never use that requires at least 8 days to train (to generate the 0.5M [[Skills_and_learning#Training_skills|skill points]] necessary to fill an [[Skill_trading#Skill_Extractors|extractor]]). There’s no maximum training time, but you’ll only be able to harvest its [[Skills_and_learning#Training_skills|skill points]] after you’ve finished training the [[Skills_and_learning|skill]]. So, if the [[Skills_and_learning|skill]] requires 30 days to train, you can harvest every 30 days or more. The table at the end of this article lists some [[Skills_and_learning|skills]] with long training times (>31 days to train all 5 levels). Select one that matches your desired harvest frequency and doesn’t require that you train too many prerequisites. Try starting with the Armor, Engineering, and Shields categories. | ||
You can also farm a group of [[Skills_and_learning|skills]], which lets you harvest less frequently, but slightly complicates extracting and reloading your training queue. If you do so, all [[Skills_and_learning|skills]] in the group should have the same primary and secondary attributes for maximum efficiency. | You can also farm a group of [[Skills_and_learning|skills]], which lets you harvest less frequently, but slightly complicates extracting and reloading your training queue. If you do so, all [[Skills_and_learning|skills]] in the group should have the same primary and secondary attributes for maximum efficiency. | ||
As an example, for my ‘farm’ [[Skills_and_learning|skill]] I chose Capital Capacitor Emission Systems in the Engineering category. This [[Accounts#Characters|character]] will never fly capital ships, the skill book is inexpensive, and I only had to train 4 levels of Capacitor Emission Systems to meet its prerequisites. Their attributes match, so I can use my remap and enhancers early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ [[Skills_and_learning|skill]] is almost 40 days (256,000 base [[Skills_and_learning#Training_skills|skill points]] x skill multiplier of 10 ÷ 64,800 maximum [[Skills_and_learning#Training_skills|skill points]] per day = 39.5 days), so I only have to jump to my ‘market’ clone and harvest once a month or so. If I can’t log on for a couple of days, no worries. Moving that single [[Skills_and_learning|skill]] into extractors is quick and easy, as is reloading my training queue. In total, I invest maybe 1 day of game time per month to pay for my account! | As an example, for my ‘farm’ [[Skills_and_learning|skill]] I chose Capital Capacitor Emission Systems in the Engineering category. This [[Accounts#Characters|character]] will never fly capital ships, the skill book is inexpensive, and I only had to train 4 levels of Capacitor Emission Systems to meet its prerequisites. Their attributes match, so I can use my remap and enhancers early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ [[Skills_and_learning|skill]] is almost 40 days (256,000 base [[Skills_and_learning#Training_skills|skill points]] x skill multiplier of 10 ÷ 64,800 maximum [[Skills_and_learning#Training_skills|skill points]] per day = 39.5 days), so I only have to jump to my ‘market’ clone and harvest once a month or so. If I can’t log on for a couple of days, no worries. Moving that single [[Skills_and_learning|skill]] into [[Skill_trading#Skill_Extractors|extractors]] is quick and easy, as is reloading my training queue. In total, I invest maybe 1 day of game time per month to pay for my account! | ||
Once you’ve trained the helpful skills, purchase and inject the necessary skill books for your chosen ‘farm’ [[Skills_and_learning|skill]] and its prerequisites. Train the prerequisites. | Once you’ve trained the helpful skills, purchase and inject the necessary skill books for your chosen ‘farm’ [[Skills_and_learning|skill]] and its prerequisites. Train the prerequisites. | ||
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Use a market tool such as Evernus to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the trade hubs, but don’t discount the smaller markets, particularly in NPC nullsec. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in skill farming for the long haul, not to make a quick buck.) Subtract that market’s sales tax (5% at NPC markets, as low as 0.1% at a POS where you have good standing) and broker fee. The broker fee is charged when you place any market order. It starts at 5% but can be reduced by the Broker Relations skill, and by your standing with the market owner’s faction and corporation as detailed here. | Use a market tool such as Evernus to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the trade hubs, but don’t discount the smaller markets, particularly in NPC nullsec. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in skill farming for the long haul, not to make a quick buck.) Subtract that market’s sales tax (5% at NPC markets, as low as 0.1% at a POS where you have good standing) and broker fee. The broker fee is charged when you place any market order. It starts at 5% but can be reduced by the Broker Relations skill, and by your standing with the market owner’s faction and corporation as detailed here. | ||
Deduct the average sell price for a replacement extractor at that market, and the result is a good estimate of the average profit you can expect per large injector there. Repeat this calculation for 5 small injectors. | Deduct the average sell price for a replacement [[Skill_trading#Skill_Extractors|extractor]] at that market, and the result is a good estimate of the average profit you can expect per large injector there. Repeat this calculation for 5 small injectors. | ||
Look at sales volumes, too. Competition is good, and you don’t want to hold up your training queue waiting for extractors to arrive. Your injectors aren’t earning anything if they’re sitting in escrow waiting for buyers. | Look at sales volumes, too. Competition is good, and you don’t want to hold up your training queue waiting for [[Skill_trading#Skill_Extractors|extractors]] to arrive. Your injectors aren’t earning anything if they’re sitting in escrow waiting for buyers. | ||
As with any other commodity, it’s possible to find a corporation that will purchase some (or all!) of your injectors at a fixed price to guarantee their supply. You’ll probably have to give a little on the price, but you’ll have a definite buyer at a definite price. With a little luck, you might also negotiate PLEX, a clone, or replacement extractors into the deal. However, the cautions in POSs apply. Start with your own corporation, other corporations in your alliance, and [[Accounts#Characters|characters]] that regularly purchase quantities of injectors. | As with any other commodity, it’s possible to find a corporation that will purchase some (or all!) of your injectors at a fixed price to guarantee their supply. You’ll probably have to give a little on the price, but you’ll have a definite buyer at a definite price. With a little luck, you might also negotiate PLEX, a clone, or replacement [[Skill_trading#Skill_Extractors|extractors]] into the deal. However, the cautions in POSs apply. Start with your own corporation, other corporations in your alliance, and [[Accounts#Characters|characters]] that regularly purchase quantities of injectors. | ||
As an example, below is an excerpt from the spreadsheet I use for my market searches. Obviously, it’s incomplete and out of date, but it should give you an idea of how to conduct your own search. All prices and volumes were obtained using Evernus, though that software is no longer supported. | As an example, below is an excerpt from the spreadsheet I use for my market searches. Obviously, it’s incomplete and out of date, but it should give you an idea of how to conduct your own search. All prices and volumes were obtained using Evernus, though that software is no longer supported. | ||