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[[#Initial costs|Initial costs]] will range from 374.7[[#Notes|M]] to 1,885.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement [[Skill_trading#Skill_Extractors|extractors]]. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]], which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|training queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other [[Accounts#Characters|characters]]. | [[#Initial costs|Initial costs]] will range from 374.7[[#Notes|M]] to 1,885.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement [[Skill_trading#Skill_Extractors|extractors]]. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]], which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|training queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other [[Accounts#Characters|characters]]. | ||
{{dothis|'''Skill farming'''}} for [[Clone_states#Alpha_clones|alpha clones]] is possible but pointless. 5.5[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]] are required to use a [[Skill_trading#Skill_Extractors|skill extractor]], but [[Clone_states#Alpha_clones|alpha clones]] are limited to 5[[#Notes|M]] free [[Skills_and_learning#Training_skills|skill points]]. So, an [[Clone_states#Alpha_clones|alpha clone]] must consume a large [[Skill_trading#Skill_Injectors|skill injector]] in order to produce one. [[Clone_states#Alpha_clones|Alpha clones]] can only extract [[Skills_and_learning|skills]] that require [[Clone_states#Omega_clones|omega]] status (i.e., [[Skills_and_learning|skills]] they can’t train in the first place), which limits their choice of a farm skill. Several of the [[#Helpful skills for skill farming|helpful skills]] are unavailable to (or limited for) [[Clone_states#Alpha_clones|alpha clones]], reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes [[Clone_states#Omega_clones|omega clone]] status. | {{dothis|'''Skill farming'''}} for [[Clone_states#Alpha_clones|alpha clones]] is possible but pointless. 5.5[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]] are required to use a [[Skill_trading#Skill_Extractors|skill extractor]], but [[Clone_states#Alpha_clones|alpha clones]] are limited to 5[[#Notes|M]] free [[Skills_and_learning#Training_skills|skill points]]. So, an [[Clone_states#Alpha_clones|alpha clone]] must consume a large [[Skill_trading#Skill_Injectors|skill injector]] in order to produce one. [[Clone_states#Alpha_clones|Alpha clones]] can only extract [[Skills_and_learning|skills]] that require [[Clone_states#Omega_clones|omega]] status (i.e., [[Skills_and_learning|skills]] they can’t train in the first place), which limits their choice of a [[#'Farm' skill|'farm' skill]]. Several of the [[#Helpful skills for skill farming|helpful skills]] are unavailable to (or limited for) [[Clone_states#Alpha_clones|alpha clones]], reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes [[Clone_states#Omega_clones|omega clone]] status. | ||
== '''Preparation''' == | == '''Preparation''' == | ||
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== '''‘Farm’ [[Skills_and_learning| | == '''‘Farm’ [[Skills_and_learning|skill]]''' == | ||
Decide which [[Skills_and_learning|skill]] you’ll train to farm its [[Skills_and_learning#Training_skills|skill points]]. Look for a [[Skills_and_learning|skill]] your ‘farm’ [[Accounts#Characters|character]] will never use that requires at least 8 days to train (to generate the 0.5M [[Skills_and_learning#Training_skills|skill points]] necessary to fill an [[Skill_trading#Skill_Extractors|extractor]]). There’s no maximum training time, but you’ll only be able to harvest its [[Skills_and_learning#Training_skills|skill points]] after you’ve finished training the [[Skills_and_learning|skill]]. So, if the [[Skills_and_learning|skill]] requires 30 days to train, you can harvest every 30 days or more. The table at the end of this article lists some [[Skills_and_learning|skills]] with long training times (>31 days to train all 5 levels). Select one that matches your desired harvest frequency and doesn’t require that you train too many prerequisites. Try starting with the Armor, Engineering, and Shields categories. | Decide which [[Skills_and_learning|skill]] you’ll train to farm its [[Skills_and_learning#Training_skills|skill points]]. Look for a [[Skills_and_learning|skill]] your ‘farm’ [[Accounts#Characters|character]] will never use that requires at least 8 days to train (to generate the 0.5M [[Skills_and_learning#Training_skills|skill points]] necessary to fill an [[Skill_trading#Skill_Extractors|extractor]]). There’s no maximum training time, but you’ll only be able to harvest its [[Skills_and_learning#Training_skills|skill points]] after you’ve finished training the [[Skills_and_learning|skill]]. So, if the [[Skills_and_learning|skill]] requires 30 days to train, you can harvest every 30 days or more. The table at the end of this article lists some [[Skills_and_learning|skills]] with long training times (>31 days to train all 5 levels). Select one that matches your desired harvest frequency and doesn’t require that you train too many prerequisites. Try starting with the Armor, Engineering, and Shields categories. | ||