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Skill Farming: Difference between revisions

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== '''‘Farm’ [[Skills_and_learning|skill]]''' ==
== '''‘Farm’ [[Skills_and_learning|skill]]''' ==
Decide which [[Skills_and_learning|skill]] you’ll train to farm its [[Skills_and_learning#Training_skills|skill points]]. Look for a [[Skills_and_learning|skill]] your ‘farm’ [[Accounts#Characters|character]] will never use that requires at least 8 days to train (to generate the 0.5M [[Skills_and_learning#Training_skills|skill points]] necessary to fill an [[Skill_trading#Skill_Extractors|extractor]]). There’s no maximum training time, but you’ll only be able to harvest its [[Skills_and_learning#Training_skills|skill points]] after you’ve finished training the [[Skills_and_learning|skill]]. So, if the [[Skills_and_learning|skill]] requires 30 days to train, you can harvest every 30 days or more. The table at the end of this article lists some [[Skills_and_learning|skills]] with long training times (>31 days to train all 5 levels). Select one that matches your desired harvest frequency and doesn’t require that you train too many prerequisites. Try starting with the Armor, Engineering, and Shields categories.
Decide which [[Skills_and_learning|skill]] you’ll train to farm its [[Skills_and_learning#Training_skills|skill points]]. Look for a [[Skills_and_learning|skill]] your ‘farm’ [[Accounts#Characters|character]] will never use that requires at least 8 days to train (to generate the 0.5[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]] necessary to fill an [[Skill_trading#Skill_Extractors|extractor]]). There’s no maximum training time, but you’ll only be able to harvest its [[Skills_and_learning#Training_skills|skill points]] after you’ve finished training the [[Skills_and_learning|skill]]. So, if the [[Skills_and_learning|skill]] requires 30 days to train, you can harvest every 30 days or more. The [[#EVE Online skills with multiplier >8|table]] at the end of this article lists some [[Skills_and_learning|skills]] with long training times (>31 days to train all 5 levels). Select one that matches your desired harvest frequency and doesn’t require that you train too many prerequisites. Try starting with the [[Skills:Armor|Armor]], [[Skills:Engineering|Engineering]], and [[Skills:Shields|Shields]] categories.


You can also farm a group of [[Skills_and_learning|skills]], which lets you harvest less frequently, but slightly complicates extracting and reloading your training queue. If you do so, all [[Skills_and_learning|skills]] in the group should have the same primary and secondary attributes for maximum efficiency.
You can also farm a group of [[Skills_and_learning|skills]], which lets you harvest less frequently, but slightly complicates [[Skill_trading#Extracting_skills|extracting]] and reloading your [[Skill_queue|skill queue]]. If you do so, all [[Skills_and_learning|skills]] in the group should have the same primary and secondary [[Skills_and_learning#Attributes|attributes]] for maximum efficiency.


As an example, for my ‘farm’ [[Skills_and_learning|skill]] I chose Capital Capacitor Emission Systems in the Engineering category. This [[Accounts#Characters|character]] will never fly capital ships, the skill book is inexpensive, and I only had to train 4 levels of Capacitor Emission Systems to meet its prerequisites. Their attributes match, so I can use my remap and enhancers early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ [[Skills_and_learning|skill]] is almost 40 days (256,000 base [[Skills_and_learning#Training_skills|skill points]] x skill multiplier of 10 ÷ 64,800 maximum [[Skills_and_learning#Training_skills|skill points]] per day = 39.5 days), so I only have to jump to my ‘market’ clone and harvest once a month or so. If I can’t log on for a couple of days, no worries. Moving that single [[Skills_and_learning|skill]] into [[Skill_trading#Skill_Extractors|extractors]] is quick and easy, as is reloading my training queue. In total, I invest maybe 1 day of game time per month to pay for my account!
As an example, for my ‘farm’ [[Skills_and_learning|skill]] I chose [[Skills:Engineering#Capital_Capacitor_Emission_Systems|Capital Capacitor Emission Systems]] in the [[Skills:Engineering|Engineering]] category. This [[Accounts#Characters|character]] will never fly [[Capital_ships|capital ships]], the [[Skills_and_learning#Skillbooks|skill book]] is inexpensive, and I only had to train 4 levels of [[Skills:Engineering#Capacitor_Emission_Systems|Capacitor Emission Systems]] to meet its prerequisites. Their [[Skills_and_learning#Attributes|attributes]] match, so I can use my [[Skills_and_learning#Neural_Remaps|remap]] and [[Implants#Attribute_Enhancers|enhancers]] early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ [[Skills_and_learning|skill]] is almost 40 days (256,000 base [[Skills_and_learning#Training_skills|skill points]] x [[Skills_and_learning|skill]] multiplier of 10 ÷ 64,800 maximum [[Skills_and_learning#Training_skills|skill points]] per day = 39.5 days), so I only have to jump to my ‘market’ [[Jump_clones|clone]] and [[#Harvest|harvest]] once a month or so. If I can’t log on for a couple of days, no worries. Moving that single [[Skills_and_learning|skill]] into [[Skill_trading#Skill_Extractors|extractors]] is quick and easy, as is reloading my [[Skill_queue|skill queue]]. In total, I invest ''maybe'' 1 day of game time per month to pay for my [[Accounts|account]]!


Once you’ve trained the helpful skills, purchase and inject the necessary skill books for your chosen ‘farm’ [[Skills_and_learning|skill]] and its prerequisites. Train the prerequisites.
Once you’ve trained the [[#Helpful skills for skill farming|helpful skills]], purchase and [[Skills_and_learning#Injecting_Skillbooks|inject]] the necessary [[Skills_and_learning#Skillbooks|skill books]] for your chosen ‘farm’ [[Skills_and_learning|skill]] and its prerequisites. Train the prerequisites.


== ''' Market ''' ==
== ''' Market ''' ==