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{{dothis|'''Skill farming'''}} is a style of game play in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream. | {{dothis|'''Skill farming'''}} is a style of game play in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream. | ||
=== Return === | |||
After initial [[#Preparation|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to [[#Potential income|return]] 3,278.3[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] every 30 days (or 4.6M ISK per hour) on an investment of 1 day of game time. An EVE [[Accounts|account]] costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2M ISK per PLEX, that’s 1,580.1M ISK. Therefore, it’s possible to finance 207.5% of the cost of that account with the skill points farmed by a single character. Deduct the cost of the account and profit would be 1,698.2M ISK = 2.4M ISK per hour = 107.5% of account cost. {{dothis|'''Skill farming'''}} with 2 characters on the same account simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for 485 PLEX. 30-day profit from both characters would then be 3,443.8M ISK = 2.4M ISK per hour per character = 110.6% of account cost. | After initial [[#Preparation|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to [[#Potential income|return]] 3,278.3[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] every 30 days (or 4.6M ISK per hour) on an investment of 1 day of game time. An EVE [[Accounts|account]] costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2M ISK per PLEX, that’s 1,580.1M ISK. Therefore, it’s possible to finance 207.5% of the cost of that account with the skill points farmed by a single character. Deduct the cost of the account and profit would be 1,698.2M ISK = 2.4M ISK per hour = 107.5% of account cost. {{dothis|'''Skill farming'''}} with 2 characters on the same account simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for 485 PLEX. 30-day profit from both characters would then be 3,443.8M ISK = 2.4M ISK per hour per character = 110.6% of account cost. | ||
=== Investment === | |||
[[#Initial costs|Initial costs]] will range from 374.7M to 1,885.2M ISK (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement extractors. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6M skill points, which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market trading skills. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|skill queue]] on its account, but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other characters. | [[#Initial costs|Initial costs]] will range from 374.7M to 1,885.2M ISK (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement extractors. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6M skill points, which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market trading skills. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|skill queue]] on its account, but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other characters. | ||
=== Alpha clones === | |||
{{dothis|'''Skill farming'''}} for [[Clone_states#Alpha_clones|alpha clones]] is possible but pointless. 5.5M skill points are required to use a skill extractor, but alpha clones are limited to 5M free skill points. So, an alpha clone must consume a large skill injector in order to produce one. Alpha clones can only extract skills that require [[Clone_states#Omega_clones|omega clone]] status (i.e., skills they can’t train in the first place), which limits their choice of a [[#Crop skill|crop skill]]. Several of the [[#Helpful skills for skill farming|helpful skills]] are unavailable to (or limited for) alpha clones, reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes omega clone status. | {{dothis|'''Skill farming'''}} for [[Clone_states#Alpha_clones|alpha clones]] is possible but pointless. 5.5M skill points are required to use a skill extractor, but alpha clones are limited to 5M free skill points. So, an alpha clone must consume a large skill injector in order to produce one. Alpha clones can only extract skills that require [[Clone_states#Omega_clones|omega clone]] status (i.e., skills they can’t train in the first place), which limits their choice of a [[#Crop skill|crop skill]]. Several of the [[#Helpful skills for skill farming|helpful skills]] are unavailable to (or limited for) alpha clones, reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes omega clone status. | ||