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=== Investment === | === Investment === | ||
[[# | [[#Initial costs|Initial costs]] will range from 374.7[[#Notes|M]] to 1,885.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement extractors. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6M skill points, which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|skill queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other characters. | ||
=== Return === | === Return === | ||
After initial [[#Preparation|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to [[# | After initial [[#Preparation|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to [[#Potential income|return]] 3,278.3M ISK every 30 days (or 4.6M ISK per hour) on an investment of 1 day of game time. An EVE account costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2M ISK per PLEX, that’s 1,580.1M ISK. Therefore, it’s possible to finance 207.5% of the cost of that account with the skill points farmed by a single character. Deduct the cost of the account and profit would be 1,698.2M ISK = 2.4M ISK per hour = 107.5% of account cost. {{dothis|'''Skill farming'''}} with 2 characters on the same account simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for 485 PLEX. 30-day profit from both characters would then be 3,443.8M ISK = 2.4M ISK per hour per character = 110.6% of account cost. | ||
=== Alpha clones === | === Alpha clones === | ||
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You might also consider [[The_Magic_14|The Magic 14]] and the skills necessary to fly an [[Interceptors|interceptor]] (or a similar slippery [[Ships|ship]]) to carry small cargos (like skill injectors) through risky areas. (And what areas in [[New_Eden|New Eden]] ''aren’t'' risky?) Skilled and fit to use the [[Cloak_trick|cloak trick]], it can avoid ''most'' [[Gate_camps#Hostile_Gatecamp|gate camps]] (though it will still be vulnerable to [[Smartbombs|smart bombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my jump clones. | You might also consider [[The_Magic_14|The Magic 14]] and the skills necessary to fly an [[Interceptors|interceptor]] (or a similar slippery [[Ships|ship]]) to carry small cargos (like skill injectors) through risky areas. (And what areas in [[New_Eden|New Eden]] ''aren’t'' risky?) Skilled and fit to use the [[Cloak_trick|cloak trick]], it can avoid ''most'' [[Gate_camps#Hostile_Gatecamp|gate camps]] (though it will still be vulnerable to [[Smartbombs|smart bombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my jump clones. | ||
Purchase and [[Skills_and_learning#Injecting_Skillbooks|inject]] the necessary [[Skills_and_learning#Skillbooks|skillbooks]] (probably Accounting, Broker Relations, and Infomorph Psychology), either from the market or “[https://www.eveonline.com/article/pnjc8z/skills-on-demand-changes-coming-to-the-skill-system on demand]”. Then edit this [[# | Purchase and [[Skills_and_learning#Injecting_Skillbooks|inject]] the necessary [[Skills_and_learning#Skillbooks|skillbooks]] (probably Accounting, Broker Relations, and Infomorph Psychology), either from the market or “[https://www.eveonline.com/article/pnjc8z/skills-on-demand-changes-coming-to-the-skill-system on demand]”. Then edit this [[#Skill plan|skill plan]]. For example, you may find [[Skills:Trade#Margin_Trading|Margin Trading]] unnecessary. If so, delete those skills from the plan (and don’t bother purchasing and injecting their skillbooks). Copy the edited plan into your skill queue (using the menu button at the top left of the queue) and click “Start”. The EVE client will edit out the “* Remap” lines and the skills you’ve already trained. | ||
Don’t [[Skills_and_learning#Neural_Remaps|remap]] yet. You’ll have to wait a year before you can remap again (unless you have bonus remaps available), and you may need to remap for your crop skill. | Don’t [[Skills_and_learning#Neural_Remaps|remap]] yet. You’ll have to wait a year before you can remap again (unless you have bonus remaps available), and you may need to remap for your crop skill. | ||
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== '''Budget''' == | == '''Budget''' == | ||
If the [[# | If the [[#Initial costs|initial costs]] are an issue, start small. Buy extractors one at a time as you need them. Don’t buy enhancers until you’ve built up a bank. Hold off on buying your crop skill book until you’re ready to train it. You can extract skill points from the [[Starting_skills|starting skills]] or any other skill you’ve trained (with a few [[Skill_trading#Limitations|exceptions]]), so begin by training up some of those starting skills (such as [[Skills:Engineering#Thermodynamics|Thermodynamics]] or [[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]). When you’re over 5.5M skill points, extract what you don’t need, sell that injector, and invest in ''2'' extractors. The biggest initial expense will be that first extractor at about 356.8M ISK. Shop around, because if you can make it over ''that'' hump, EVE will never cost you a dime again! | ||
== '''References''' == | == '''References''' == | ||