Difference between revisions of "Amarr Basic Ship and Skill Overview"

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{| align="right"
 
{| align="right"
 
| __TOC__
 
| __TOC__
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</tr>
 
</tr>
 
</table>
 
</table>
}}
 
<br>
 
<br>
 
<br>
 
  
===[[Battleship]]===
 
<br>
 
<br>
 
====Armageddon====
 
  
{{Amarr Ship
 
|shipimg=Armageddon.jpg
 
|caption=Armageddon
 
|shipname=Armageddon
 
|class=
 
|bonuses='''Amarr Battleship Skill Bonus:'''<br>
 
10% bonus to Large Energy Turret capacitor use per level<br>
 
5% Large Energy Turret rate of fire per level
 
|highs=8
 
|turrets=7
 
|launchers=0
 
|mediums=3
 
|lows=8
 
|dronecapacity=125 m3
 
|dronebandwidth=125 Mbit/sec
 
|cargohold=600 m3
 
|info=The Armageddon is the cheapest Amarr battleship, making it popular among pilots concerned about losing their ship in PvP, but it still offers very high dps. The laser cap use and laser rate of fire bonuses have good synergy, and the 'Geddon has a utility high that makes it popular in [[RR battleship fitting|remote-repair battleship gangs]]. Sadly the Armageddon has only three midslots, so pilots cannot fit a propulsion mod, point, web, and cap booster, but a combination of three of those four is very common.  It is the only Amarr battleship that can field a full flight of heavy drones or sentries. Lastly, the Armageddon tends to be very tight to fit.
 
  
The Armageddon is less popular for PvE use than either the Apoc or Armageddon for various reasons, not least of which is that it only has 7 guns, rather than 8.
 
}}
 
{{Amarr Fit
 
|fittings=
 
 
<table class="collapsible collapsed">
 
<table class="collapsible collapsed">
 
<tr>
 
<tr>
<th>PvP Armageddon</th>
+
<th>1600mm Harbinger</th>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
   <td>
 
   <td>
 +
from the [http://forum.eveuniversity.org/viewtopic.php?f=129&t=25228&hilit=Harbinger E-Uni Forum Post]
 
<div style='float:right; margin:8px;' >
 
<div style='float:right; margin:8px;' >
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
Line 1,793: Line 1,767:
 
<tr><td><font size='-2'>
 
<tr><td><font size='-2'>
  
[Armageddon,PvP]<br>
+
[Harbinger, 1600mm]<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
 
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Damage Control II<br>
 
Adaptive Nano Plating II<br>
 
Adaptive Nano Plating II<br>
Adaptive Nano Plating II<br>
+
Energized Adaptive Nano Membrane II<br>
Heat Sink II<br>
 
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
Damage Control II<br>
 
 
<br>
 
<br>
 +
10MN MicroWarpdrive I<br>
 +
Warp Scrambler II<br>
 +
Stasis Webifier II<br>
 
Medium Capacitor Booster II, Cap Booster 800<br>
 
Medium Capacitor Booster II, Cap Booster 800<br>
Faint Warp Disruptor I<br>
 
100MN Analog Booster Rockets<br>
 
 
<br>
 
<br>
Mega Pulse Laser II, Scorch<br>
+
Focused Medium Pulse Laser II, Scorch M<br>
Mega Pulse Laser II, Scorch<br>
+
Focused Medium Pulse Laser II, Scorch M<br>
Mega Pulse Laser II, Scorch<br>
+
Focused Medium Pulse Laser II, Scorch M<br>
Mega Pulse Laser II, Scorch<br>
+
Focused Medium Pulse Laser II, Scorch M<br>
Mega Pulse Laser II, Scorch<br>
+
Focused Medium Pulse Laser II, Scorch M<br>
Mega Pulse Laser II, Scorch<br>
+
Focused Medium Pulse Laser II, Scorch M<br>
Mega Pulse Laser II, Scorch<br>
+
Focused Medium Pulse Laser II, Scorch M<br>
Large Remote Armor Repair System II<br>
+
Medium Energy Neutralizer II<br>
 
<br>
 
<br>
Large Trimark Armor Pump I<br>
+
Medium Trimark Armor Pump I<br>
Large Trimark Armor Pump I<br>
+
Medium Trimark Armor Pump I<br>
Large Trimark Armor Pump I<br>
+
Medium Trimark Armor Pump I<br>
 
<br>
 
<br>
Berserker II x5<br>
+
Hammerhead II x5<br>
 
 
 
</font></td></tr></table>
 
</font></td></tr></table>
 
</div>
 
</div>
{{High Slots 8|hs1=Mega Pulse Laser II, Scorch|hs2=Mega Pulse Laser II, Scorch|hs3=Mega Pulse Laser II, Scorch|hs4=Mega Pulse Laser II, Scorch|hs5=Mega Pulse Laser II, Scorch|hs6=Mega Pulse Laser II, Scorch|hs7=Mega Pulse Laser II, Scorch|hs8=Large Remote Armor Repair System II}}
+
{{High Slots 8|hs1=Focused Medium Pulse Laser II, Scorch M|hs2=Focused Medium Pulse Laser II, Scorch M|hs3=Focused Medium Pulse Laser II, Scorch M|hs4=Focused Medium Pulse Laser II, Scorch M|hs5=Focused Medium Pulse Laser II, Scorch M|hs6=Focused Medium Pulse Laser II, Scorch M|hs7=Focused Medium Pulse Laser II, Scorch M|hs8=Focused Medium Pulse Laser II, Scorch M}}
{{Mid Slots 3|ms1=Medium Capacitor Booster II, Cap Booster 800|ms2=Faint Warp Disruptor I|ms3=100MN Analog Booster Rockets}}
+
{{Mid Slots 4|ms1=10MN MicroWarpdrive I|ms2=Warp Scrambler II|ms3=Stasis Webifier II|ms4=Medium Capacitor Booster II, Cap Booster 800}}
{{Low Slots 8|ls1=1600mm Reinforced Rolled Tungsten Plates I|ls2=1600mm Reinforced Rolled Tungsten Plates I|ls3=Adaptive Nano Plating II|ls4=Adaptive Nano Plating II|ls5=Heat Sink II|ls6=Heat Sink II|ls7=Heat Sink II|ls8=Damage Control II}}
+
{{Low Slots 6|ls1=1600mm Reinforced Rolled Tungsten Plates I|ls2=Damage Control II|ls3=Adaptive Nano Plating II|ls4=Energized Adaptive Nano Membrane II|ls5=Heat Sink II|ls6=Heat Sink II}}
{{Rig Slots 3|rs1=Large Trimark Armor Pump I|rs2=Large Trimark Armor Pump I|rs3=Large Trimark Armor Pump I}}
+
{{Rig Slots 3|rs1=Medium Trimark Armor Pump I|rs2=Medium Trimark Armor Pump I|rs3=Medium Trimark Armor Pump I}}
{{Drone Bay|ds1=Berserker II x5}}
+
{{Drone Bay|ds1=Hammerhead II x5}}
*For a MicroWarpDrive, 100MN Digital Booster Rockets can be fit using a Faint Epsilon Warp Scrambler I and Heavy Capacitor Booster II or other mid slot options to squeeze it in.  The RR can be down graded to a Large 'Solace' I Remote Bulwark Reconstruction and you can sacrifise 2x Mega Pulse Laser II for 2x Dual Heavy Pulse Laser II.
+
*See forum post for options and discussions on fitting.
*Faction ANP really aren't that much, and give an additional ~10k of buffer.
+
<br>
*If drone skills are not good or you decide you need replacements you can use Hammerhead II x5, Valkyrie II x5, Warrior II x5 or a full set of Ogre II x5.
 
*E-Uni discussions on Armageddon fits can be found [http://forum.eveuniversity.org/viewtopic.php?f=129&t=20782&hilit=Armageddon here], [http://forum.eveuniversity.org/viewtopic.php?f=32&t=24124 here], and [http://forum.eveuniversity.org/viewtopic.php?t=16868&highlight=armageddon here].  
 
<br>
 
 
<br>
 
<br>
 
''Flying Manual'':  TBI.
 
''Flying Manual'':  TBI.
Line 1,839: Line 1,808:
 
</tr>
 
</tr>
 
</table>
 
</table>
}}
 
<br>
 
<br>
 
 
====Apocalypse====
 
  
{{Amarr Ship
 
|shipimg=Apocalypse.jpg
 
|caption=Apocalypse
 
|shipname=Apocalypse
 
|class=
 
|bonuses='''Amarr Battleship Skill Bonus:'''<br>
 
10% bonus to Large Energy Turret capacitor use per level<br>
 
7.5% bonus to Large Energy Turret optimal range per level
 
|highs=8
 
|turrets=8
 
|launchers=2
 
|mediums=4
 
|lows=7
 
|dronecapacity=75 m3
 
|dronebandwidth=75 Mbit/sec
 
|cargohold=675 m3
 
|info=The Apocalypse does not have a damage bonus. Normally that would imply a projectile weapon fit would be common, but the laser range bonus can translate into a damage bonus, allowing pilots to use shorter-range, higher-damage crystals from farther away.
 
  
The Apoc is the most common Amarr PvE ship because range is so important in missions, and the cap use bonus lets it fit a good tank more easily, freeing slots for heat sinks and armor hardeners. With Amarr Battleship 4 or 5, the Apocalypse can often fit pulse lasers and deal good damage at beam laser range. (Indeed, t2 pulses with scorch are excellent weapons for PvE Apocs)
 
  
For PvP, the Apocalypse is an outstanding fleet sniper, able to hit hard out to 200km+ ranges. It is, however, less common in shorter-range PvP engagements, where the damage and tank bonuses of the Armageddon and Abaddon make those ships more popular.
+
<table class="collapsible collapsed">
}}
+
<tr>
{{Amarr Fit
+
<th>Harbinger Shield and Gank</th>
|fittings=
 
<table class="collapsible collapsed">
 
<tr>
 
<th>Apoc Starter Mission Tank Fit</th>
 
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
   <td>
 
   <td>
from the [http://forum.eveuniversity.org/viewtopic.php?f=128&t=30907 E-Uni Forum Post]
+
from the [http://forum.eveuniversity.org/viewtopic.php?f=129&t=25228&hilit=Harbinger&start=15 E-Uni Forum Post]
 
<div style='float:right; margin:8px;' >
 
<div style='float:right; margin:8px;' >
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
Line 1,881: Line 1,823:
 
<tr><td><font size='-2'>
 
<tr><td><font size='-2'>
  
[Apocalypse, Apoc Starter Mission Tank Fit]<br>
+
[Harbinger, Shield and Gank]<br>
Large Armor Repairer II<br>
+
Heat Sink II<br>
Large Armor Repairer II<br>
 
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
Damage Control II<br>
+
Tracking Enhancer II<br>
Armor EM Hardener II<br>
+
Tracking Enhancer II<br>
Armor Thermic Hardener II<br>
+
F85 Peripheral Damage System I<br>
 +
<br>
 +
Large F-S9 Regolith Shield Induction<br>
 +
10MN MicroWarpdrive I<br>
 +
J5 Prototype Warp Disruptor I<br>
 +
Medium Electrochemical Capacitor Booster I, Cap Booster 800<br>
 
<br>
 
<br>
Cap Recharger II<br>
+
Heavy Pulse Laser II, Scorch M<br>
Cap Recharger II<br>
+
Heavy Pulse Laser II, Scorch M<br>
Cap Recharger II<br>
+
Heavy Pulse Laser II, Scorch M<br>
Cap Recharger II<br>
+
Heavy Pulse Laser II, Scorch M<br>
 +
Heavy Pulse Laser II, Scorch M<br>
 +
Heavy Pulse Laser II, Scorch M<br>
 +
Heavy Pulse Laser II, Scorch M<br>
 +
[empty high slot]<br>
 
<br>
 
<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
+
Medium Anti-EM Screen Reinforcer I<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
+
Medium Core Defence Field Extender I<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
+
Medium Core Defence Field Extender I<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 
 
<br>
 
<br>
Large Capacitor Control Circuit I<br>
+
Valkyrie II x5<br>
Large Capacitor Control Circuit I<br>
 
Large Capacitor Control Circuit I<br>
 
<br>
 
Hobgoblin II x5<br>
 
Hammerhead II x5<br>
 
 
</font></td></tr></table>
 
</font></td></tr></table>
 
</div>
 
</div>
{{High Slots 8|hs1=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs2=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs3=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs4=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs5=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs6=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs7=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs8=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L}}
+
{{High Slots 8|hs1=Heavy Pulse Laser II, Scorch M|hs2=Heavy Pulse Laser II, Scorch M|hs3=Heavy Pulse Laser II, Scorch M|hs4=Heavy Pulse Laser II, Scorch M|hs5=Heavy Pulse Laser II, Scorch M|hs6=Heavy Pulse Laser II, Scorch M|hs7=Heavy Pulse Laser II, Scorch M}}
{{Mid Slots 4|ms1=Cap Recharger II|ms2=Cap Recharger II|ms3=Cap Recharger II|ms4=Cap Recharger II}}
+
{{Mid Slots 4|ms1=10MN MicroWarpdrive I|ms2=Large F-S9 Regolith Shield Induction|ms3=J5 Prototype Warp Disruptor I|ms4=Medium Electrochemical Capacitor Booster I, Cap Booster 800}}
{{Low Slots 7|ls1=Large Armor Repairer II|ls2=Large Armor Repairer II|ls3=Heat Sink II|ls4=Heat Sink II|ls5=Damage Control II|ls6=Armor EM Hardener II|ls7=Armor Thermic Hardener II}}
+
{{Low Slots 6|ls1=Heat Sink II|ls2=Heat Sink II|ls3=Heat Sink II|ls4=Tracking Enhancer II|ls5=Tracking Enhancer II|ls6=F85 Peripheral Damage System I}}
{{Rig Slots 3|rs1=Large Capacitor Control Circuit I|rs2=Large Capacitor Control Circuit I|rs3=Large Capacitor Control Circuit I}}
+
{{Rig Slots 3|rs1=Medium Anti-EM Screen Reinforcer I|rs2=Medium Core Defence Field Extender I|rs3=Medium Core Defence Field Extender I}}
{{Drone Bay|ds1=5x Hobgoblin II<br>
+
{{Drone Bay|ds1=Valkyrie II x5}}
5x Hammerhead II}}
+
*See forum post for options and discussions on fitting.
*See forum post for more information on fitting and how to fly it
+
<br>
 +
<br>
 +
''Flying Manual'':  TBI.
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 +
}}
 +
<br>
 +
<br>
 +
<br>
  
 +
===[[Battleship]]===
 +
<br>
 +
<br>
 +
====Armageddon====
  
<table class="collapsible collapsed">
+
{{Amarr Ship
<tr>
+
|shipimg=Armageddon.jpg
<th>Apoc Starter Mission Beam Fit</th>
+
|caption=Armageddon
 +
|shipname=Armageddon
 +
|class=
 +
|bonuses='''Amarr Battleship Skill Bonus:'''<br>
 +
10% bonus to Large Energy Turret capacitor use per level<br>
 +
5% Large Energy Turret rate of fire per level
 +
|highs=8
 +
|turrets=7
 +
|launchers=0
 +
|mediums=3
 +
|lows=8
 +
|dronecapacity=125 m3
 +
|dronebandwidth=125 Mbit/sec
 +
|cargohold=600 m3
 +
|info=The Armageddon is the cheapest Amarr battleship, making it popular among pilots concerned about losing their ship in PvP, but it still offers very high dps. The laser cap use and laser rate of fire bonuses have good synergy, and the 'Geddon has a utility high that makes it popular in [[RR battleship fitting|remote-repair battleship gangs]]. Sadly the Armageddon has only three midslots, so pilots cannot fit a propulsion mod, point, web, and cap booster, but a combination of three of those four is very common.  It is the only Amarr battleship that can field a full flight of heavy drones or sentries. Lastly, the Armageddon tends to be very tight to fit.
 +
 
 +
The Armageddon is less popular for PvE use than either the Apoc or Armageddon for various reasons, not least of which is that it only has 7 guns, rather than 8.
 +
}}
 +
{{Amarr Fit
 +
|fittings=
 +
<table class="collapsible collapsed">
 +
<tr>
 +
<th>PvP Armageddon</th>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
   <td>
 
   <td>
from the [http://forum.eveuniversity.org/viewtopic.php?f=128&t=30907 E-Uni Forum Post]
 
 
<div style='float:right; margin:8px;' >
 
<div style='float:right; margin:8px;' >
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
Line 1,936: Line 1,907:
 
<tr><td><font size='-2'>
 
<tr><td><font size='-2'>
  
[Apocalypse, Apoc Starter Mission Beam Fit]<br>
+
[Armageddon,PvP]<br>
Large Armor Repairer II<br>
+
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Adaptive Nano Plating II<br>
 +
Adaptive Nano Plating II<br>
 +
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
Armor EM Hardener II<br>
+
Damage Control II<br>
Armor EM Hardener II<br>
 
Armor Thermic Hardener II<br>
 
Armor Thermic Hardener II<br>
 
 
<br>
 
<br>
Cap Recharger II<br>
+
Medium Capacitor Booster II, Cap Booster 800<br>
Cap Recharger II<br>
+
Faint Warp Disruptor I<br>
Tracking Computer II, Optimal Range<br>
+
100MN Analog Booster Rockets<br>
Tracking Computer II, Optimal Range<br>
 
 
<br>
 
<br>
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Pulse Laser II, Scorch<br>
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Pulse Laser II, Scorch<br>
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Pulse Laser II, Scorch<br>
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Pulse Laser II, Scorch<br>
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Pulse Laser II, Scorch<br>
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Pulse Laser II, Scorch<br>
Dual Modulated Heavy Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Pulse Laser II, Scorch<br>
Dual Modulated Heavy Energy Beam I, Imperial Navy Multifrequency L<br>
+
Large Remote Armor Repair System II<br>
 
<br>
 
<br>
Large Capacitor Control Circuit I<br>
+
Large Trimark Armor Pump I<br>
Large Capacitor Control Circuit I<br>
+
Large Trimark Armor Pump I<br>
Large Capacitor Control Circuit I<br>
+
Large Trimark Armor Pump I<br>
 
<br>
 
<br>
Hobgoblin II x5<br>
+
Berserker II x5<br>
Hammerhead II x5<br>
+
 
 
</font></td></tr></table>
 
</font></td></tr></table>
 
</div>
 
</div>
{{High Slots 8|hs1=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs2=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs3=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs4=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs5=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs6=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs7=Dual Modulated Heavy Energy Beam I, Imperial Navy Multifrequency L|hs8=Dual Modulated Heavy Energy Beam I, Imperial Navy Multifrequency L}}
+
{{High Slots 8|hs1=Mega Pulse Laser II, Scorch|hs2=Mega Pulse Laser II, Scorch|hs3=Mega Pulse Laser II, Scorch|hs4=Mega Pulse Laser II, Scorch|hs5=Mega Pulse Laser II, Scorch|hs6=Mega Pulse Laser II, Scorch|hs7=Mega Pulse Laser II, Scorch|hs8=Large Remote Armor Repair System II}}
{{Mid Slots 4|ms1=Cap Recharger II|ms2=Cap Recharger II|ms3=Tracking Computer II, Optimal Range|ms4=Tracking Computer II, Optimal Range}}
+
{{Mid Slots 3|ms1=Medium Capacitor Booster II, Cap Booster 800|ms2=Faint Warp Disruptor I|ms3=100MN Analog Booster Rockets}}
{{Low Slots 7|ls1=Large Armor Repairer II|ls2=Heat Sink II|ls3=Heat Sink II|ls4=Armor EM Hardener II|ls5=Armor EM Hardener II|ls6=Armor Thermic Hardener II|ls7=Armor Thermic Hardener II}}
+
{{Low Slots 8|ls1=1600mm Reinforced Rolled Tungsten Plates I|ls2=1600mm Reinforced Rolled Tungsten Plates I|ls3=Adaptive Nano Plating II|ls4=Adaptive Nano Plating II|ls5=Heat Sink II|ls6=Heat Sink II|ls7=Heat Sink II|ls8=Damage Control II}}
{{Rig Slots 3|rs1=Large Capacitor Control Circuit I|rs2=Large Capacitor Control Circuit I|rs3=Large Capacitor Control Circuit I}}
+
{{Rig Slots 3|rs1=Large Trimark Armor Pump I|rs2=Large Trimark Armor Pump I|rs3=Large Trimark Armor Pump I}}
{{Drone Bay|ds1=5x Hobgoblin II<br>
+
{{Drone Bay|ds1=Berserker II x5}}
5x Hammerhead II}}
+
*For a MicroWarpDrive, 100MN Digital Booster Rockets can be fit using a Faint Epsilon Warp Scrambler I and Heavy Capacitor Booster II or other mid slot options to squeeze it in.  The RR can be down graded to a Large 'Solace' I Remote Bulwark Reconstruction and you can sacrifise 2x Mega Pulse Laser II for 2x Dual Heavy Pulse Laser II.
*See forum post for more information on fitting and how to fly it
+
*Faction ANP really aren't that much, and give an additional ~10k of buffer.
 +
*If drone skills are not good or you decide you need replacements you can use Hammerhead II x5, Valkyrie II x5, Warrior II x5 or a full set of Ogre II x5.
 +
*E-Uni discussions on Armageddon fits can be found [http://forum.eveuniversity.org/viewtopic.php?f=129&t=20782&hilit=Armageddon here], [http://forum.eveuniversity.org/viewtopic.php?f=32&t=24124 here], and [http://forum.eveuniversity.org/viewtopic.php?t=16868&highlight=armageddon here].
 +
<br>
 +
<br>
 +
''Flying Manual'':  TBI.
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 +
}}
 +
<br>
 +
<br>
  
 +
====Apocalypse====
  
<table class="collapsible collapsed">
+
{{Amarr Ship
<tr>
+
|shipimg=Apocalypse.jpg
<th>Apoc WH Fit</th>
+
|caption=Apocalypse
 +
|shipname=Apocalypse
 +
|class=
 +
|bonuses='''Amarr Battleship Skill Bonus:'''<br>
 +
10% bonus to Large Energy Turret capacitor use per level<br>
 +
7.5% bonus to Large Energy Turret optimal range per level
 +
|highs=8
 +
|turrets=8
 +
|launchers=2
 +
|mediums=4
 +
|lows=7
 +
|dronecapacity=75 m3
 +
|dronebandwidth=75 Mbit/sec
 +
|cargohold=675 m3
 +
|info=The Apocalypse does not have a damage bonus. Normally that would imply a projectile weapon fit would be common, but the laser range bonus can translate into a damage bonus, allowing pilots to use shorter-range, higher-damage crystals from farther away.
 +
 
 +
The Apoc is the most common Amarr PvE ship because range is so important in missions, and the cap use bonus lets it fit a good tank more easily, freeing slots for heat sinks and armor hardeners. With Amarr Battleship 4 or 5, the Apocalypse can often fit pulse lasers and deal good damage at beam laser range. (Indeed, t2 pulses with scorch are excellent weapons for PvE Apocs)
 +
 
 +
For PvP, the Apocalypse is an outstanding fleet sniper, able to hit hard out to 200km+ ranges. It is, however, less common in shorter-range PvP engagements, where the damage and tank bonuses of the Armageddon and Abaddon make those ships more popular.
 +
}}
 +
{{Amarr Fit
 +
|fittings=
 +
<table class="collapsible collapsed">
 +
<tr>
 +
<th>Apoc Starter Mission Tank Fit</th>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
   <td>
 
   <td>
from the [http://www.eve-ivy.com/forums/viewtopic.php?f=130&t=25736 E-Uni Forum Post]
+
from the [http://forum.eveuniversity.org/viewtopic.php?f=128&t=30907 E-Uni Forum Post]
 
<div style='float:right; margin:8px;' >
 
<div style='float:right; margin:8px;' >
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
Line 1,991: Line 1,995:
 
<tr><td><font size='-2'>
 
<tr><td><font size='-2'>
  
[Apocalypse, Apoc WH Fit]<br>
+
[Apocalypse, Apoc Starter Mission Tank Fit]<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
+
Large Armor Repairer II<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
+
Large Armor Repairer II<br>
 +
Heat Sink II<br>
 +
Heat Sink II<br>
 
Damage Control II<br>
 
Damage Control II<br>
Energized Adaptive Nano Membrane II<br>
+
Armor EM Hardener II<br>
Energized Adaptive Nano Membrane II<br>
+
Armor Thermic Hardener II<br>
Capacitor Power Relay II<br>
 
Capacitor Power Relay II<br>
 
 
<br>
 
<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
Tracking Computer II, Tracking Speed<br>
+
Cap Recharger II<br>
Tracking Computer II, Tracking Speed<br>
+
Cap Recharger II<br>
 
<br>
 
<br>
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
Large Remote Armor Repair System II<br>
+
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
Large Remote Armor Repair System II<br>
+
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 
<br>
 
<br>
Large Remote Repair Augmentor I<br>
+
Large Capacitor Control Circuit I<br>
Large Trimark Armor Pump I<br>
+
Large Capacitor Control Circuit I<br>
Large Trimark Armor Pump I<br>
+
Large Capacitor Control Circuit I<br>
 +
<br>
 +
Hobgoblin II x5<br>
 +
Hammerhead II x5<br>
 
</font></td></tr></table>
 
</font></td></tr></table>
 
</div>
 
</div>
{{High Slots 8|hs1=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs2=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs3=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs4=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs5=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs6=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs7=Large Remote Armor Repair System II|hs8=Large Remote Armor Repair System II}}
+
{{High Slots 8|hs1=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs2=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs3=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs4=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs5=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs6=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs7=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs8=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L}}
{{Mid Slots 4|ms1=Cap Recharger II|ms2=Cap Recharger II|ms3=Tracking Computer II, Tracking Speed|ms4=Tracking Computer II, Tracking Speed}}
+
{{Mid Slots 4|ms1=Cap Recharger II|ms2=Cap Recharger II|ms3=Cap Recharger II|ms4=Cap Recharger II}}
{{Low Slots 7|ls1=1600mm Reinforced Rolled Tungsten Plates I|ls2=1600mm Reinforced Rolled Tungsten Plates I|ls3=Damage Control II|ls4=Energized Adaptive Nano Membrane II|ls5=Energized Adaptive Nano Membrane II|ls6=Capacitor Power Relay II|ls7=Capacitor Power Relay II}}
+
{{Low Slots 7|ls1=Large Armor Repairer II|ls2=Large Armor Repairer II|ls3=Heat Sink II|ls4=Heat Sink II|ls5=Damage Control II|ls6=Armor EM Hardener II|ls7=Armor Thermic Hardener II}}
{{Rig Slots 3|rs1=Large Remote Repair Augmentor I|rs2=Large Trimark Armor Pump I|rs3=Large Trimark Armor Pump I}}
+
{{Rig Slots 3|rs1=Large Capacitor Control Circuit I|rs2=Large Capacitor Control Circuit I|rs3=Large Capacitor Control Circuit I}}
{{Drone Bay|ds1=}}
+
{{Drone Bay|ds1=5x Hobgoblin II<br>
*105k EHP, 269 DPS, 1602 salvo
+
5x Hammerhead II}}
<br>
+
*See forum post for more information on fitting and how to fly it
<br>
 
''Flying Manual'':  TBI.
 
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
 
  
  
 
<table class="collapsible collapsed">
 
<table class="collapsible collapsed">
 
<tr>
 
<tr>
<th>Apoc WH Killer</th>
+
<th>Apoc Starter Mission Beam Fit</th>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
   <td>
 
   <td>
submitted by devian chase
+
from the [http://forum.eveuniversity.org/viewtopic.php?f=128&t=30907 E-Uni Forum Post]
 
<div style='float:right; margin:8px;' >
 
<div style='float:right; margin:8px;' >
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
Line 2,046: Line 2,050:
 
<tr><td><font size='-2'>
 
<tr><td><font size='-2'>
  
[Apocalypse, Apoc WH Killer]<br>
+
[Apocalypse, Apoc Starter Mission Beam Fit]<br>
 +
Large Armor Repairer II<br>
 +
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
Imperial Navy Heat Sink<br>
+
Armor EM Hardener II<br>
Imperial Navy Heat Sink<br>
+
Armor EM Hardener II<br>
Armor Explosive Hardener II<br>
+
Armor Thermic Hardener II<br>
Armor Kinetic Hardener II<br>
+
Armor Thermic Hardener II<br>
Corpii C-Type Adaptive Nano Plating<br>
 
Damage Control II<br>
 
 
<br>
 
<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
Tracking Computer II<br>
+
Cap Recharger II<br>
Tracking Computer II<br>
+
Tracking Computer II, Optimal Range<br>
Tracking Computer II<br>
+
Tracking Computer II, Optimal Range<br>
 
<br>
 
<br>
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
+
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
+
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
+
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
+
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
+
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
+
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
+
Dual Modulated Heavy Energy Beam I, Imperial Navy Multifrequency L<br>
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
+
Dual Modulated Heavy Energy Beam I, Imperial Navy Multifrequency L<br>
 
<br>
 
<br>
Large Anti-EM Pump I<br>
+
Large Capacitor Control Circuit I<br>
Large Anti-Thermic Pump I<br>
+
Large Capacitor Control Circuit I<br>
Large Trimark Armor Pump I<br>
+
Large Capacitor Control Circuit I<br>
 
<br>
 
<br>
 +
Hobgoblin II x5<br>
 
Hammerhead II x5<br>
 
Hammerhead II x5<br>
 
</font></td></tr></table>
 
</font></td></tr></table>
 
</div>
 
</div>
{{High Slots 8|hs1=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs2=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs3=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs4=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs5=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs6=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs7=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs8=Mega Pulse Laser II, Imperial Navy Multifrequency L}}
+
{{High Slots 8|hs1=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs2=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs3=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs4=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs5=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs6=Mega Modulated Energy Beam I, Imperial Navy Multifrequency L|hs7=Dual Modulated Heavy Energy Beam I, Imperial Navy Multifrequency L|hs8=Dual Modulated Heavy Energy Beam I, Imperial Navy Multifrequency L}}
{{Mid Slots 4|ms1=Cap Recharger II|ms2=Tracking Computer II|ms3=Tracking Computer II|ms4=Tracking Computer II}}
+
{{Mid Slots 4|ms1=Cap Recharger II|ms2=Cap Recharger II|ms3=Tracking Computer II, Optimal Range|ms4=Tracking Computer II, Optimal Range}}
{{Low Slots 7|ls1=Heat Sink II|ls2=Imperial Navy Heat Sink|ls3=Imperial Navy Heat Sink|ls4=Armor Explosive Hardener II|ls5=Armor Kinetic Hardener II|ls6=Corpii C-Type Adaptive Nano Plating|ls7=Damage Control II}}
+
{{Low Slots 7|ls1=Large Armor Repairer II|ls2=Heat Sink II|ls3=Heat Sink II|ls4=Armor EM Hardener II|ls5=Armor EM Hardener II|ls6=Armor Thermic Hardener II|ls7=Armor Thermic Hardener II}}
{{Rig Slots 3|rs1=Large Anti-EM Pump I|rs2=Large Anti-Thermic Pump I|rs3=Large Trimark Armor Pump I}}
+
{{Rig Slots 3|rs1=Large Capacitor Control Circuit I|rs2=Large Capacitor Control Circuit I|rs3=Large Capacitor Control Circuit I}}
{{Drone Bay|ds1=Hammerhead II x5}}
+
{{Drone Bay|ds1=5x Hobgoblin II<br>
*drone dps 141 with hammerheads
+
5x Hammerhead II}}
*turret dps 797 with imperial navy multifrequency L up to 25+14 km
+
*See forum post for more information on fitting and how to fly it
*turret dps 635 with scorch l up to 74+14km
 
*eft = 74.435
 
*em=76.3%
 
*therm =69.2%
 
*kinetic=77.2%
 
*explosive=75.6%
 
*it has a little bit of pimp with faction modules but if you dont want to get those just drop them for t2 stuff
 
*and if unsure about the tank drop 1 of the damage mods for a 1600mm get your eft up to 98k losing something like70 dps
 
<br>
 
<br>
 
''Flying Manual'':  An apoc should have all 8 slots used for guns let someone else (domi /tempest) do the repping your a 900 dps machine up to 80 km range with super tracking making you usefull against even the cruiser defenders that circle you at 16km + at c3-c4 you dont need any plates at all (use this fit and a RR domi to duo combat sites in c3 .. hitting 100 mil isk /hour per person with it)
 
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
}}
 
<br>
 
<br>
 
 
====Abaddon====
 
 
{{Amarr Ship
 
|shipimg=Abaddon.jpg
 
|caption=Abaddon
 
|shipname=Abaddon
 
|class=
 
|bonuses='''Amarr Battleship Skill Bonus:'''<br>
 
5% bonus to Large Energy Turret damage per level<br>
 
5% armor resistance per level
 
|highs=8
 
|turrets=8
 
|launchers=1
 
|mediums=4
 
|lows=7
 
|dronecapacity=75 m3
 
|dronebandwidth=75 Mbit/sec
 
|cargohold=525 m3
 
|info=The 'Golden Brick' is a beast. It has a laser damage bonus with 8 turret slots and an armour resistance bonus. As such, the Abaddon can deal lots of damage with a huge buffer tank. The downside being the capacitor. The tendency to fit big guns, use short-range, high-damage, cap-intensive ammo, plus possible microwarpdrive and armour reppers, means the Abaddon burns through its capacitor very quickly. As such, it's almost always fit with a capacitor booster for PvP, and capacitor modules are indispensable for PvE fits.
 
 
Abaddons are reasonable PvE alternatives to the Apocalypse, effectively coming with a free Energized Adaptive Nano Membrane, though this really depends on the particular NPCs a pilot is facing. It takes a bit of work and good capacitor skills to get a cap-stable tank on the 'Baddon, but it has a higher damage potential than the apoc at some range bands.
 
  
For PvP the Abaddon has the strongest tank of any Amarr battleship, with resist bonuses helping both local buffer tanks and increasing the efficiency of any remote-repair that may be directed its way.
+
 
}}
 
{{Amarr Fit
 
|fittings=
 
 
<table class="collapsible collapsed">
 
<table class="collapsible collapsed">
 
<tr>
 
<tr>
<th>Theon's Basic PvP Abaddon</th>
+
<th>Apoc WH Fit</th>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
   <td>
 
   <td>
from the [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32330 E-Uni Forum Post]
+
from the [http://www.eve-ivy.com/forums/viewtopic.php?f=130&t=25736 E-Uni Forum Post]
 
<div style='float:right; margin:8px;' >
 
<div style='float:right; margin:8px;' >
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
 
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
Line 2,139: Line 2,105:
 
<tr><td><font size='-2'>
 
<tr><td><font size='-2'>
  
[Abaddon, Theon's Basic PvP Abaddon]<br>
+
[Apocalypse, Apoc WH Fit]<br>
Damage Control II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Damage Control II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
Heat Sink II<br>
+
Capacitor Power Relay II<br>
 +
Capacitor Power Relay II<br>
 
<br>
 
<br>
Heavy Electrochemical Capacitor Booster I, Cap Booster 800<br>
+
Cap Recharger II<br>
Quad LiF Fueled I Booster Rockets<br>
+
Cap Recharger II<br>
Faint Epsilon Warp Scrambler I<br>
+
Tracking Computer II, Tracking Speed<br>
X5 Prototype I Engine Enervator<br>
+
Tracking Computer II, Tracking Speed<br>
 
<br>
 
<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
+
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
+
Large Remote Armor Repair System II<br>
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
+
Large Remote Armor Repair System II<br>
 
<br>
 
<br>
 +
Large Remote Repair Augmentor I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
Large Trimark Armor Pump I<br>
 
<br>
 
Hammerhead II x5<br>
 
Warrior II x5<br>
 
 
</font></td></tr></table>
 
</font></td></tr></table>
 
</div>
 
</div>
{{High Slots 8|hs1=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs2=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs3=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs4=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs5=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs6=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs7=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs8=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L}}
+
{{High Slots 8|hs1=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs2=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs3=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs4=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs5=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs6=Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L|hs7=Large Remote Armor Repair System II|hs8=Large Remote Armor Repair System II}}
{{Mid Slots 4|ms1=Heavy Electrochemical Capacitor Booster I, Cap Booster 800|ms2=Quad LiF Fueled I Booster Rockets|ms3=Faint Epsilon Warp Scrambler I|ms4=X5 Prototype I Engine Enervator}}
+
{{Mid Slots 4|ms1=Cap Recharger II|ms2=Cap Recharger II|ms3=Tracking Computer II, Tracking Speed|ms4=Tracking Computer II, Tracking Speed}}
{{Low Slots 7|ls1=Damage Control II|ls2=1600mm Reinforced Rolled Tungsten Plates I|ls3=1600mm Reinforced Rolled Tungsten Plates I|ls4=1600mm Reinforced Rolled Tungsten Plates I|ls5=Energized Adaptive Nano Membrane II|ls6=Energized Adaptive Nano Membrane II|ls7=Heat Sink II}}
+
{{Low Slots 7|ls1=1600mm Reinforced Rolled Tungsten Plates I|ls2=1600mm Reinforced Rolled Tungsten Plates I|ls3=Damage Control II|ls4=Energized Adaptive Nano Membrane II|ls5=Energized Adaptive Nano Membrane II|ls6=Capacitor Power Relay II|ls7=Capacitor Power Relay II}}
{{Rig Slots 3|rs1=Large Trimark Armor Pump I|rs2=Large Trimark Armor Pump I|rs3=Large Trimark Armor Pump I}}
+
{{Rig Slots 3|rs1=Large Remote Repair Augmentor I|rs2=Large Trimark Armor Pump I|rs3=Large Trimark Armor Pump I}}
{{Drone Bay|ds1=Hammerhead II x5<br>
+
{{Drone Bay|ds1=}}
 +
*105k EHP, 269 DPS, 1602 salvo
 +
<br>
 +
<br>
 +
''Flying Manual'':  TBI.
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
 
 +
<table class="collapsible collapsed">
 +
<tr>
 +
<th>Apoc WH Killer</th>
 +
</tr>
 +
<tr>
 +
  <td>
 +
submitted by devian chase
 +
<div style='float:right; margin:8px;' >
 +
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
 +
<tr align='left' style='background:#AAAAAA; color:black;'><th>&nbsp;EFT Fitting&nbsp;</th></tr>
 +
<tr><td><font size='-2'>
 +
 
 +
[Apocalypse, Apoc WH Killer]<br>
 +
Heat Sink II<br>
 +
Imperial Navy Heat Sink<br>
 +
Imperial Navy Heat Sink<br>
 +
Armor Explosive Hardener II<br>
 +
Armor Kinetic Hardener II<br>
 +
Corpii C-Type Adaptive Nano Plating<br>
 +
Damage Control II<br>
 +
<br>
 +
Cap Recharger II<br>
 +
Tracking Computer II<br>
 +
Tracking Computer II<br>
 +
Tracking Computer II<br>
 +
<br>
 +
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
 +
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
 +
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
 +
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
 +
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
 +
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
 +
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
 +
Mega Pulse Laser II, Imperial Navy Multifrequency L<br>
 +
<br>
 +
Large Anti-EM Pump I<br>
 +
Large Anti-Thermic Pump I<br>
 +
Large Trimark Armor Pump I<br>
 +
<br>
 +
Hammerhead II x5<br>
 +
</font></td></tr></table>
 +
</div>
 +
{{High Slots 8|hs1=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs2=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs3=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs4=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs5=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs6=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs7=Mega Pulse Laser II, Imperial Navy Multifrequency L|hs8=Mega Pulse Laser II, Imperial Navy Multifrequency L}}
 +
{{Mid Slots 4|ms1=Cap Recharger II|ms2=Tracking Computer II|ms3=Tracking Computer II|ms4=Tracking Computer II}}
 +
{{Low Slots 7|ls1=Heat Sink II|ls2=Imperial Navy Heat Sink|ls3=Imperial Navy Heat Sink|ls4=Armor Explosive Hardener II|ls5=Armor Kinetic Hardener II|ls6=Corpii C-Type Adaptive Nano Plating|ls7=Damage Control II}}
 +
{{Rig Slots 3|rs1=Large Anti-EM Pump I|rs2=Large Anti-Thermic Pump I|rs3=Large Trimark Armor Pump I}}
 +
{{Drone Bay|ds1=Hammerhead II x5}}
 +
*drone dps 141 with hammerheads
 +
*turret dps 797 with imperial navy multifrequency L up to 25+14 km
 +
*turret dps 635 with scorch l up to 74+14km
 +
*eft = 74.435
 +
*em=76.3%
 +
*therm =69.2%
 +
*kinetic=77.2%
 +
*explosive=75.6%
 +
*it has a little bit of pimp with faction modules but if you dont want to get those just drop them for t2 stuff
 +
*and if unsure about the tank drop 1 of the damage mods for a 1600mm get your eft up to 98k losing something like70 dps
 +
<br>
 +
<br>
 +
''Flying Manual'':  An apoc should have all 8 slots used for guns let someone else (domi /tempest) do the repping your a 900 dps machine up to 80 km range with super tracking making you usefull against even the cruiser defenders that circle you at 16km + at c3-c4 you dont need any plates at all (use this fit and a RR domi to duo combat sites in c3 .. hitting 100 mil isk /hour per person with it)
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
 
 +
<table class="collapsible collapsed">
 +
<tr>
 +
<th>Apoc Tachyon Sniper</th>
 +
</tr>
 +
<tr>
 +
  <td>
 +
from the [http://forum.eveuniversity.org/viewtopic.php?f=129&t=17131&hilit=apoc E-Uni Forum Post]
 +
<div style='float:right; margin:8px;' >
 +
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
 +
<tr align='left' style='background:#AAAAAA; color:black;'><th>&nbsp;EFT Fitting&nbsp;</th></tr>
 +
<tr><td><font size='-2'>
 +
 
 +
[Apocalypse, Tachyon Sniper]<br>
 +
Heat Sink II<br>
 +
Heat Sink II<br>
 +
Heat Sink II<br>
 +
Tracking Enhancer II<br>
 +
Reactor Control Unit II<br>
 +
Reactor Control Unit II<br>
 +
Pseudoelectron Containment Field I<br>
 +
<br>
 +
Sensor Booster II, Targeting Range<br>
 +
Sensor Booster II, Targeting Range<br>
 +
Sensor Booster II<br>
 +
100MN MicroWarpdrive I<br>
 +
<br>
 +
Tachyon Beam Laser II, Aurora L<br>
 +
Tachyon Beam Laser II, Aurora L<br>
 +
Tachyon Beam Laser II, Aurora L<br>
 +
Tachyon Beam Laser II, Aurora L<br>
 +
Tachyon Beam Laser II, Aurora L<br>
 +
Tachyon Beam Laser II, Aurora L<br>
 +
Tachyon Beam Laser II, Aurora L<br>
 +
Tachyon Beam Laser II, Aurora L<br>
 +
<br>
 +
Energy Locus Coordinator I<br>
 +
empty rig slot<br>
 +
empty rig slot<br>
 +
<br>
 +
Warrior II x5<br>
 +
Hammerhead II x5<br>
 +
</font></td></tr></table>
 +
</div>
 +
{{High Slots 8|hs1=Tachyon Beam Laser II, Aurora L|hs2=Tachyon Beam Laser II, Aurora L|hs3=Tachyon Beam Laser II, Aurora L|hs4=Tachyon Beam Laser II, Aurora L|hs5=Tachyon Beam Laser II, Aurora L|hs6=Tachyon Beam Laser II, Aurora L|hs7=Tachyon Beam Laser II, Aurora L|hs8=Tachyon Beam Laser II, Aurora L}}
 +
{{Mid Slots 4|ms1=100MN MicroWarpdrive I|ms2=Sensor Booster II|ms3=Sensor Booster II, Targeting Range|ms4=Sensor Booster II, Targeting Range}}
 +
{{Low Slots 7|ls1=Heat Sink II|ls2=Heat Sink II|ls3=Heat Sink II|ls4=Tracking Enhancer II|ls5=Reactor Control Unit II|ls6=Reactor Control Unit II|ls7=Pseudoelectron Containment Field I}}
 +
{{Rig Slots 3|rs1=Energy Locus Coordinator I|rs2=empty rig slot|rs3=empty rig slot}}
 +
{{Drone Bay|ds1=Hammerhead II x5
 
Warrior II x5}}
 
Warrior II x5}}
 +
*Optimal 201 +23 km
 +
*targeting 230 km
 +
*2446 volley damage
 +
*339 dps with Aurora L
 +
*can lock a frig in 13.5 secs
 +
*sensor strength is only 20
 +
*This is a very high SP fit and is intended as an example of what the ship can do rather than as a viable alternative for a Uni pilot.
 +
<br>
 +
<br>
 +
''Flying Manual'':  TBI
 +
</td>
 +
</tr>
 +
</table>
 +
}}
 +
<br>
 +
<br>
 +
 +
====Abaddon====
 +
 +
{{Amarr Ship
 +
|shipimg=Abaddon.jpg
 +
|caption=Abaddon
 +
|shipname=Abaddon
 +
|class=
 +
|bonuses='''Amarr Battleship Skill Bonus:'''<br>
 +
5% bonus to Large Energy Turret damage per level<br>
 +
5% armor resistance per level
 +
|highs=8
 +
|turrets=8
 +
|launchers=1
 +
|mediums=4
 +
|lows=7
 +
|dronecapacity=75 m3
 +
|dronebandwidth=75 Mbit/sec
 +
|cargohold=525 m3
 +
|info=The 'Golden Brick' is a beast. It has a laser damage bonus with 8 turret slots and an armour resistance bonus. As such, the Abaddon can deal lots of damage with a huge buffer tank. The downside being the capacitor. The tendency to fit big guns, use short-range, high-damage, cap-intensive ammo, plus possible microwarpdrive and armour reppers, means the Abaddon burns through its capacitor very quickly. As such, it's almost always fit with a capacitor booster for PvP, and capacitor modules are indispensable for PvE fits.
 +
 +
Abaddons are reasonable PvE alternatives to the Apocalypse, effectively coming with a free Energized Adaptive Nano Membrane, though this really depends on the particular NPCs a pilot is facing. It takes a bit of work and good capacitor skills to get a cap-stable tank on the 'Baddon, but it has a higher damage potential than the apoc at some range bands.
 +
 +
For PvP the Abaddon has the strongest tank of any Amarr battleship, with resist bonuses helping both local buffer tanks and increasing the efficiency of any remote-repair that may be directed its way.
 +
}}
 +
{{Amarr Fit
 +
|fittings=
 +
<table class="collapsible collapsed">
 +
<tr>
 +
<th>Theon's Basic PvP Abaddon</th>
 +
</tr>
 +
<tr>
 +
  <td>
 +
from the [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32330 E-Uni Forum Post]
 +
<div style='float:right; margin:8px;' >
 +
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
 +
<tr align='left' style='background:#AAAAAA; color:black;'><th>&nbsp;EFT Fitting&nbsp;</th></tr>
 +
<tr><td><font size='-2'>
 +
 +
[Abaddon, Theon's Basic PvP Abaddon]<br>
 +
Damage Control II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Heat Sink II<br>
 +
<br>
 +
Heavy Electrochemical Capacitor Booster I, Cap Booster 800<br>
 +
Quad LiF Fueled I Booster Rockets<br>
 +
Faint Epsilon Warp Scrambler I<br>
 +
X5 Prototype I Engine Enervator<br>
 +
<br>
 +
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L<br>
 +
<br>
 +
Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I<br>
 +
<br>
 +
Hammerhead II x5<br>
 +
Warrior II x5<br>
 +
</font></td></tr></table>
 +
</div>
 +
{{High Slots 8|hs1=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs2=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs3=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs4=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs5=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs6=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs7=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs8=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L}}
 +
{{Mid Slots 4|ms1=Heavy Electrochemical Capacitor Booster I, Cap Booster 800|ms2=Quad LiF Fueled I Booster Rockets|ms3=Faint Epsilon Warp Scrambler I|ms4=X5 Prototype I Engine Enervator}}
 +
{{Low Slots 7|ls1=Damage Control II|ls2=1600mm Reinforced Rolled Tungsten Plates I|ls3=1600mm Reinforced Rolled Tungsten Plates I|ls4=1600mm Reinforced Rolled Tungsten Plates I|ls5=Energized Adaptive Nano Membrane II|ls6=Energized Adaptive Nano Membrane II|ls7=Heat Sink II}}
 +
{{Rig Slots 3|rs1=Large Trimark Armor Pump I|rs2=Large Trimark Armor Pump I|rs3=Large Trimark Armor Pump I}}
 +
{{Drone Bay|ds1=Hammerhead II x5<br>
 +
Warrior II x5}}
 +
*See the associated forum post for options and other ideas regarding this fit.
 +
<br>
 +
<br>
 +
''Flying Manual'':  TBI.
 +
</td>
 +
</tr>
 +
</table>
 +
 +
 +
 +
<table class="collapsible collapsed">
 +
<tr>
 +
<th>PvE Abaddon</th>
 +
</tr>
 +
<tr>
 +
  <td>
 +
from the [http://forum.eveuniversity.org/viewtopic.php?f=128&t=16727&hilit=Abaddon E-Uni Forum Post]
 +
<div style='float:right; margin:8px;' >
 +
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
 +
<tr align='left' style='background:#AAAAAA; color:black;'><th>&nbsp;EFT Fitting&nbsp;</th></tr>
 +
<tr><td><font size='-2'>
 +
 +
[Abaddon, PvE Apoc Alternative]<br>
 +
Large Armor Repairer II<br>
 +
Large Armor Repairer II<br>
 +
Armor EM Hardener II<br>
 +
Armor EM Hardener II<br>
 +
Armor Thermic Hardener II<br>
 +
Armor Thermic Hardener II<br>
 +
Heat Sink II<br>
 +
<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
<br>
 +
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
 +
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L<br>
 +
<br>
 +
Capacitor Control Circuit I<br>
 +
Capacitor Control Circuit I<br>
 +
Capacitor Control Circuit I<br>
 +
<br>
 +
Hammerhead II x5<br>
 +
Hobgoblin II x5<br>
 +
</font></td></tr></table>
 +
</div>
 +
{{High Slots 8|hs1=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs2=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs3=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs4=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs5=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs6=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs7=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L|hs8=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L}}
 +
{{Mid Slots 4|ms1=Cap Recharger II|ms2=Cap Recharger II|ms3=Cap Recharger II|ms4=Cap Recharger II}}
 +
{{Low Slots 7|ls1=Large Armor Repairer II|ls2=Large Armor Repairer II|ls3=Armor EM Hardener II|ls4=Armor EM Hardener II|ls5=Armor Thermic Hardener II|ls6=Armor Thermic Hardener II|ls7=Heat Sink II}}
 +
{{Rig Slots 3|rs1=Capacitor Control Circuit I|rs2=Capacitor Control Circuit I|rs3=Capacitor Control Circuit I}}
 +
{{Drone Bay|ds1=Hammerhead II x5<br>
 +
Hobgoblin II x5}}
 
*See the associated forum post for options and other ideas regarding this fit.
 
*See the associated forum post for options and other ideas regarding this fit.
 +
*Tank is setup for Sansha rats - adjust accordingly
 
<br>
 
<br>
 
<br>
 
<br>

Revision as of 00:36, 21 September 2010

Template:Uwc

The Amarr Basic Ship and Skill Guide is intended to give fitting and skill recommendations for Amarr ships in both Player vs. Environment (PVE) and Player vs. Player (PVP) encounters.

This is a work in progress, and the guide's Discussion Thread is on the Eve University forum. Please direct comments, suggestions, and corrections to that thread.


10 reasons to fly Amarr


  1. Amarr is the best because it is. You can't argue with simple truth.
  2. Freak'n LAZORS!!!
  3. Men armour tank. Shields or whatever is the red bar above your manly tank.
  4. Amarr discovered how to jump around space. So everyone else would be stuck on boring planets without us anyways.
  5. Did anyone mention the freak'n lazors?
  6. There is no six and this is because we Amarr decided it would be that way.
  7. Symmetry anyone?
  8. Have you seen the Amarr Battleship lineup? If you were locked at the time then not for long.
  9. We haz Lazors.
  10. Amarr have enslaved every other race they have encountered. 'Nuff said.



Amarr General Information

Amarr are one of the four character races, and like the others, have a distinct line of ships with specific quirks and capabilities. Amarr ships use armour tanking to protect themselves and primarily employ turrets, specifically Energy Turrets (lasers) to do damage. Amarr are characterized by the following:

  • Armour tanking. This is the most popular tanking method for PvP, and is also the norm for Gallente and some Minmatar ships (making it the standard for Remote Repairing). Amarr ships have high base armour, and several ships have direct bonuses to armour resists (T1 examples: Punisher, Maller, Prophecy, and Abaddon).
  • Energy turrets. These are unique to Amarr vessels and no other races' ships have bonuses for lasers. Laser turrets offer an excellent middle ground by incorporating good range, tracking, and damage when compared to either projectiles or hybrids (the other types of turret weapon systems), which tend to have either poor range or tracking. Frequency crystals, the laser ammo type, can be changed instantly and Tech 1 crystals are unlimited ammunition as they never degrade or shatter. However, lasers are limited to EM and Thermal damage.
  • Capacitor. Amarr pilots rely heavily on their capacitors. Lasers are highly cap-intensive, to such a degree that some Amarr vessels have laser capacitor usage bonuses instead of damage bonuses. Thus, Amarr ships tend to have larger capacitors than other races' ships, and many Amarr pilots prioritize capacitor skills.
  • Drones. Amarr are very effective at using drones, offering the only hulls with drone bonuses outside of the Gallente lineup.
  • Speed. Amarr ships tend to have lower than average base speeds, and, given that Armour tanking tends to directly compromise ships' speed, tanked Amarr fits are often ponderous. If, however, less tank is required Amarr ships' numerous low slots let them overtake even Minmatar ships at a cost.
  • EWAR. The Amarr racial EWAR is tracking disruption (TD), which reduces the optimal range, falloff, and tracking speed of hostile turrets. Tracking disruption is very difficult to counter, but is limited as it is only effective against ships with turrets; it has no affect on missile or drone systems.

In PvP, Amarr ships have been a 'flavor of the month' for much more than a month, and can be extremely useful in nearly all roles. Exceptional armour tanks, big capacitors, and laser systems excellent combination of damage and range make Amarr ships popular for PvP.

  • Note, however, that the E-Uni starting PvP roles of tackler and EWAR can be difficult for new Amarr pilots as Amarr ships don't excel at these roles with low SP. Amarr frigates have very few mid slots and the Punisher is quite slow while the Executioner is very fragile. The Amarr EWAR is Tracking Disruption (TD) and, although it is extremely useful in certain circumstances, it has no effect on ships that do not use turrets to do damage, such as missile or drone boat.

Amarr ships tend to stick to the formula of lots of armour for defense and lots of lasers for damage, and there are fewer 'exceptions to the rule' than there are in the other races' lineups. Because of this Amarr are sometimes thought to be, from one point of view, the 'simplest' race to fly. Breaking the mould may be more restrictive and less rewarding than it is when flying other races' ships; the opportunities are there but they are more skill intensive and require greater sacrifices. New pilots are best served by playing to the Amarr formula until they know when and how to break the rules.

In PvE, Amarr ships are more restricted when running missions. Due to the ability of lasers to only do Thermal and EM damage many of the rats become more difficult to combat then they would be otherwise. Within Amarr space, against Blood Raider and Sansha NPC factions, Amarr ships are arguably the most effective but they have a difficult time with other factions. This is a concern for some Eve University pilots who want to try missioning close to home, as the University is based in Minmatar space where Angel NPCs are more common. There are many effective work arounds to be discovered though, such as the Arbitrator PvE fittings or using alternative turret weapons systems.

Cross training into or out of Amarr can be more skill intensive than other cross training. The most viable prospect is probably Gallente (armour tanking, gunnery and drone synergies) with Minmatar second (some gunnery and armour tanking synergies). Caldari have the fewest skills in common, despite some Khanid missile ships at the Amarr Tech 2 level, and could require the most retraining.


Amarr Skills Guide

The skills which are important to Amarr characters are the same skills which are crucial to any pilot who wants to maximize turret weapon damage, survive with an armour tank, and use drones effectively, backed up by solid support and fitting skills. Here are the primary skills associated with this goal together with the specific emphasis for Amarr pilots if applicable for each of the skill categories:


Skill Plans

So what do these core skills mean? If you went through them one by one and maxed them all out (except where noted), without any implants, learning skills first, it would take you 1165 days 16 hours and change as a brand new Amarr pilot. Yes, that is a little over 3 years. Yes, you would be the king of Amarr T1 pilots. Yes, it would be very very silly. However, if this is your first kick at the cat and you have no idea where to start you will not be wrong to start training ANY of the skills on this list and a well rounded Amarr pilot will end up with some degree of all of them over an average career.


Tech 2 Tank

Here are the skills and prerequisites you will need to utilise a Tech 2 Armour Tank - something you will want to aspire to if you plan to PvP or Mission as an Amarr pilot.


You will want to learn the compensation skills to a minimum of 3, and preferably higher, to maximize your tank.



Tech 2 Energy Turrets

Here are the skills and prerequisites you will need to utilise a Tech 2 Energy Turret - because that means more pew pew!

Each type of Energy Turret requires a specific specialization skill. Note that each larger size specializations will incorporate the smaller size specialization with all its prerequisites. Here they are with applicable prerequisites:





Amarr Ships Guide

Rookie Ship

Template:Amarr Ship




Frigate

Executioner

Template:Amarr Ship

Inquisitor

Template:Amarr Ship

Tormentor

Template:Amarr Ship Template:Amarr Fit

Punisher

Template:Amarr Ship Template:Amarr Fit

Crucifier

Template:Amarr Ship Template:Amarr Fit

Magnate

Template:Amarr Ship Template:Amarr Fit


Destroyer


Coercer

Template:Amarr Ship Template:Amarr Fit


Cruiser



Arbitrator

Template:Amarr Ship Template:Amarr Fit

Augoror

Template:Amarr Ship

Omen

Template:Amarr Ship Template:Amarr Fit

Maller

Template:Amarr Ship Template:Amarr Fit


Battlecruiser



Prophecy

Template:Amarr Ship

Harbinger

Template:Amarr Ship Template:Amarr Fit


Battleship



Armageddon

Template:Amarr Ship Template:Amarr Fit

Apocalypse

Template:Amarr Ship Template:Amarr Fit

Abaddon

Template:Amarr Ship Template:Amarr Fit


Industrial



Sigil

Template:Amarr Ship

Bestower

Template:Amarr Ship



Further Reading

For information on Tech 2 ships, for all races, follow the Ships link in the Categories list below