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Limited Sleeper Cache: Difference between revisions

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The '''Limited Sleeper Cache''' is the easiest of the Sleeper Cache sites. Sleeper Caches are significantly more difficult than normal data or relic sites, and pilots will be risking their ship when trying any of them. However, once familiar with these sites, pilots should be able to run the site without taking any losses. Like all Sleeper Cache sites, the Limited Sleeper Cache requires the use of both Data and Relic Analyzers. Entry is restricted to frigates: exploration frigates are highly recommended in order to make use of their hacking bonuses.
{{NPCTableCSS}}The '''Limited Sleeper Cache''' is the easiest of the Sleeper Cache sites. Sleeper Caches are significantly more difficult than normal data or relic sites, and pilots will be risking their ship when trying any of them. However, once familiar with these sites, pilots should be able to run the site without taking any losses. Like all Sleeper Cache sites, the Limited Sleeper Cache requires the use of both Data and Relic Analyzers. Entry is restricted to frigates: exploration frigates are highly recommended in order to make use of their hacking bonuses.


Limited Sleeper Caches are [[Cosmic Signatures]] that must be located using core scanner probes. They are more difficult to scan down than normal signatures, and require well-developed scanning skills to pinpoint completely. It appears the minimum to scan down a Limited Sleeper Cache is 85.8 probe strength (Level IV).
Limited Sleeper Caches are [[Cosmic Signatures]] that must be located using core scanner probes. They are more difficult to scan down than normal signatures, and require well-developed scanning skills to pinpoint completely. It appears the minimum to scan down a Limited Sleeper Cache is 85.8 probe strength (Level IV).
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* Two gas clouds (cyan colored). These deal damage when passed through.
* Two gas clouds (cyan colored). These deal damage when passed through.
* Two Unstable Plasma Chambers. These act as proximity mines that can explode and deal damage.
* Two Unstable Plasma Chambers. These act as proximity mines that can explode and deal damage.
 
{{NPCTableHead|Site containers}}
{{NPCTableRow|Hackable|4|Mangled Storage Depot|note=Medium difficulty|cargo=Sleeper materials}}
{{NPCTableRow|Hackable|2|Dented Storage Depot|note=Hard difficulty. Positioned in hazardous spots(see above)|cargo=Usually higher-value loot}}
{{NPCTableRow|Hackable|1|Remote Pressure Control Unit|note=Hard difficulty. Failing hack will deal damage}}
{{NPCTableRow|Hackable|1|Remote Defense Grid Unit|note=Hard difficulty. Failing hack deals more damage; may trigger Forcefield}}
|}
Your objective is to hack the depots and grab the valuables while avoiding death. Four of the depots can be hacked without extra steps but two of them require extra care. You must also fly around carefully to avoid the clouds and plasma chambers unless your ship is able to tank their damage.
Your objective is to hack the depots and grab the valuables while avoiding death. Four of the depots can be hacked without extra steps but two of them require extra care. You must also fly around carefully to avoid the clouds and plasma chambers unless your ship is able to tank their damage.