Difference between revisions of "Wispy Ruins"
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− | {{NPCTableCSS}}'''Wispy Ruins''' is a combat relic site involving both combat and [[Relic and data sites|hacking]]. It appears to Probes as a scannable [[combat site]]. Unlike most combat sites, it is only found in the Feythabolis nullsec region, specifically in the I-3ODK constellation. A dedicated combat ship like the [[Vargur]] is highly recommended for this site. | + | {{NPCTableCSS}}'''Wispy Ruins''' is a combat relic site involving both combat and [[Relic and data sites|hacking]]. It appears to Probes as a scannable [[combat site]]. Unlike most combat sites, it is only found in the Feythabolis nullsec region, specifically in the I-3ODK constellation. A dedicated combat ship like the [[Vargur]] is highly recommended for this site. Avoid taking [[frigates]] into the site, as the smartbombs in the third and fourth pockets can easily destroy any frigate. The damage can even be high enough to destroy a cruiser. |
==Walkthrough== | ==Walkthrough== | ||
There are four rooms in this complex but only three need to be completed. The second stage(Portal) can be skipped since the central deadspace pocket can be accessed more quickly by taking the other gate in the first pocket. | There are four rooms in this complex but only three need to be completed. The second stage(Portal) can be skipped since the central deadspace pocket can be accessed more quickly by taking the other gate in the first pocket. |
Revision as of 16:52, 21 April 2020
Wispy Ruins is a combat relic site involving both combat and hacking. It appears to Probes as a scannable combat site. Unlike most combat sites, it is only found in the Feythabolis nullsec region, specifically in the I-3ODK constellation. A dedicated combat ship like the Vargur is highly recommended for this site. Avoid taking frigates into the site, as the smartbombs in the third and fourth pockets can easily destroy any frigate. The damage can even be high enough to destroy a cruiser.
Walkthrough
There are four rooms in this complex but only three need to be completed. The second stage(Portal) can be skipped since the central deadspace pocket can be accessed more quickly by taking the other gate in the first pocket.
Warpin
Unlike the Bloated Ruins, no rats are present at warpin. You will land at an acceleration gate to the Terrace.
First Pocket-Terrace
The acceleration gates deeper into the complex are guarded by three groups of rats. They can be aggressed separately. The named battleship(Angel Raid Commander) triggers reinforcements. The acceleration gates are not locked, and the room can be skipped.