Difference between revisions of "Wispy Ruins"
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{{NPCTableRow|Battleship|12|Gist Nephilim/Malakim/Saint/Throne|ewar=TP}} | {{NPCTableRow|Battleship|12|Gist Nephilim/Malakim/Saint/Throne|ewar=TP}} | ||
{{NPCTableRow|Battleship|1|Gist Relay Commander(Gist Seraphim)|trigger=Attacking triggers reinforcement 1}} | {{NPCTableRow|Battleship|1|Gist Relay Commander(Gist Seraphim)|trigger=Attacking triggers reinforcement 1}} | ||
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+ | {{NPCTableHead|Reinforcement 1}} | ||
+ | {{NPCTableRow|Destroyer|4|Gistior Defiler/Seizer/Trasher}} | ||
+ | {{NPCTableRow|Elite Cruiser|8|Arch Gistum Marauder/Liquidator/Phalanx}} | ||
+ | {{NPCTableRow|Battleship|6|Gist Malakim/Throne}} | ||
+ | {{NPCTableRow|Battleship|1|Gist Relay Commander(Gist Seraphim)|trigger=Attacking triggers reinforcement 2}} | ||
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Revision as of 17:13, 21 April 2020
Wispy Ruins is a combat relic site involving both combat and hacking. It appears to Probes as a scannable combat site. Unlike most combat sites, it is only found in the Feythabolis nullsec region, specifically in the I-3ODK constellation. A dedicated combat ship like the Vargur is highly recommended for this site. Avoid taking frigates into the site, as the smartbombs in the third and fourth pockets can easily destroy any frigate. The smartbomb damage can even be high enough to destroy a cruiser. Pirates from the Rogue Drones and Angel Cartel are featured.
Walkthrough
There are four rooms in this complex but only three need to be completed. The second stage(Portal) can be skipped since the central deadspace pocket can be accessed more quickly by taking the other gate in the first pocket.
Warpin
Unlike the Bloated Ruins, no rats are present at warpin. You will land at an acceleration gate to the Terrace.
First Pocket-Terrace
Database information |
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DED deep space scouts briefly explored this strange site and left behind a rather cryptic note. As far as you can tell some ancient ruins lie within, but who built them or what treasures might lie buried there are anyone's guess. |
The acceleration gates deeper into the complex are guarded by three groups of rats. They can be aggressed separately. The named battleship(Angel Raid Commander) triggers reinforcements. The acceleration gates are not locked, and the room can be skipped.
Reinforcement trigger |
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More pirates have appeared! |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Arch Gistii Ambusher/Raider | ||||
7 x Battlecruiser Gistatis Praefectus/Legatus | ||||
9-10 x Battleship Gist Malakim/Nephilim/Saint |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate to Portal | ||||
1 x Gate to Hall |
Second Pocket-Portal
Database information |
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Charred remains and debris litter the area. A confrontation between the pirate scavengers and rogue drones must have taken place some time in the past, as the empty drone bunkers and ruined pirate ship carcasses would indicate. |
This room is optional. Gate to next room(Hall) is not locked.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Destroyer Gistior Defiler/Seizer/Trasher | ||||
3 x Battlecruiser Gistatis Primus/Tribunal | ||||
12 x Battleship Gist Nephilim/Malakim/Saint/Throne | ||||
1 x Battleship Gist Relay Commander(Gist Seraphim) |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Destroyer Gistior Defiler/Seizer/Trasher | ||||
8 x Elite Cruiser Arch Gistum Marauder/Liquidator/Phalanx | ||||
6 x Battleship Gist Malakim/Throne | ||||
1 x Battleship Gist Relay Commander(Gist Seraphim) |