Difference between revisions of "Suspicious Job"
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{{NPCTableRow|Battlecruiser|3|Corelatis High Captain/Captain Sentry}} | {{NPCTableRow|Battlecruiser|3|Corelatis High Captain/Captain Sentry}} | ||
{{NPCTableRow|Battleship|4|Core Lord Admiral/Grand Admiral}} | {{NPCTableRow|Battleship|4|Core Lord Admiral/Grand Admiral}} | ||
− | {{NPCTableRow|Commander Battleship|1|Shadow Grand Admiral| trigger = Ends the escalation|cargo = Vindicator BPC (1 run)}} | + | {{NPCTableRow|Commander Battleship|1|Shadow Grand Admiral| trigger = Ends the escalation|cargo = Vindicator BPC (1 run), Core A-type}} |
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Revision as of 19:40, 2 May 2020
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Suspicious Job is an expedition that escalates from Serpentis Fortress and can lead into both low-sec and null-sec regions.
Walkthrough
This escalation consists of four parts.
First Part
Warp in. If Shadow Serpentis is there: kill him, possibly get escalation. Else (or If didn't get escalation): Use acceleration gate, possibly get escalation.
Warp-in
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Battlecruiser Corelatis Captain/Squad Leader/Wing Leader | ||||
3-5 x Battleship Core Admiral/High Admiral | ||||
0-1 x Commander Battleship Shadow Serpentis Rear Admiral |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
First room
Entering this room can trigger the escalation.
Escalation message: |
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Your communication instruments finally come alive as the Serpentis contact who hired you starts talking on the private channel. Even though the area was empty, he commends you on a job well done and gives you directions to the next assassination target. |
Second Location
There is only the warpin pocket with no acceleration gate. The Commander Battleship or possibly one of the Elite Cruisers can trigger the 3rd part of this escalation.
Warpin
Escalation continue: |
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This time your employer is right on time with the coordinates to the last location. He sounds somewhat stressed, but before you can reply he is gone. |
Third Location
This part consists of a warp-in pocket and an second pocket behind a acceleration gate. If the Shadow Serpentis NPC is in the first pocket, kill him for the next part, else take the gate.
Warpin
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Coreli Guardian Agent/Scout | ||||
3 x Cruiser Corelum Guardian Chief | ||||
3 x Battleship Core Admiral/High Admiral | ||||
0-1 x Commander Battleship Shadow Serpentis Admiral |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Second Room
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Coreli Guardian Protector/Defender | ||||
3 x Cruiser Corelum Guardian Chief | ||||
3 x Battlecruiser Corelatis High Captain/Captain Sentry | ||||
3 x Battleship Core Grand Admiral/Lord Admiral |
Escalation continue: |
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After blowing up the third rival, you have probably come closer than you ever will to hearing how a debauched officer of the Serpentis sounds when he is ecstatically pleased. He gives you one last location and tells you to meet him there. It's payday. |
Fourth and Last Location
This last location consists of 2 pockets, the warp-in pocket and a acceleration gate pocket. The last Shadow Serpentis NPC is in the second pocket.
First Room
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Second Room
Escalation ends: |
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You have always been a bit ambivalent to having a day job and the employers you knew have more often than been bastards. This one however was ok, if only you could have more like him. |
Loot
Item Name | Est. Value | Note |
---|---|---|
Serpentis faction modules | varies | from all the Shadow Serpentis ships in each part |
Vindicator BPC (1 run) | 250m | From the last Shadow Serpentis NPC |
Date | Loot | Est. value | Comments |
---|---|---|---|
June 2018 | Vindicator BPC | 85M ISK | Plenty of Faction modules, tags and ammo |