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=== Bulwark === | === Bulwark === | ||
The invasion has not yet failed for the Triglavian and a concerted effort can manage to turn the tide, at the same time the EDENCOM forces have not yet won final victory and must remain vigilant. | The invasion has not yet failed for the Triglavian and a concerted effort can manage to turn the tide, at the same time the EDENCOM forces have not yet won final victory and must remain vigilant. | ||
Should the EDENCOM forces manage to win this phase, a Triglavian Dreadnought will spawn which must be destroyed. When this is done the system is turned into a EDENCOM Fortress. | |||
== EDENCOM Fortress - EDENCOM Victory == | == EDENCOM Fortress - EDENCOM Victory == | ||
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<br> | <br> | ||
This phase can further be divided up into two sub-phases: | This phase can further be divided up into two sub-phases: | ||
=== First Liminality === | |||
[[File:First Liminality.png|thumb|right|First Liminality progress.]] | |||
When a Stellar Reconnaissance system is won by the Triglavian Collective, it escalates into the First Liminality phase. Here the Triglavians has the upper hand, but the EDENCOM side can still easily turn the tide. The system will experience a system-wide effect, as well as harder combat anomalies and roaming fleets. | |||
Reaching the First Liminality phase reduces the security status of the system by -0.3 and can change a system to work as low-sec, if it was high-security. | Reaching the First Liminality phase reduces the security status of the system by -0.3 and can change a system to work as low-sec, if it was high-security. | ||
=== Second Liminality === | |||
== Final Liminality == | == Final Liminality == | ||
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== Rewards == | == Rewards == | ||
The rewards can be divided up into two categories: | The rewards can be divided up into two categories: | ||
* Advancing or repulsing the Triglavian Collectives goals | * Advancing or repulsing the Triglavian Collectives goals. | ||
* ISK reward for clearing the sites, DED loyalty points for clearing the sites, loot and salvage from the ships destroyed, standings with either side. | * ISK reward for clearing the sites, DED loyalty points for clearing the sites, loot and salvage from the ships destroyed, standings with either side. | ||