More actions
m Removed from PvE as apart of the merging and clean up of that category. This article is already in a sub-category of the PvE parent. |
m Added a few points about POS behavior, as well as site behavior. |
||
| Line 77: | Line 77: | ||
In higher class wormholes additional [[Sleeper]] reinforcements may spawn after you have been mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site. | In higher class wormholes additional [[Sleeper]] reinforcements may spawn after you have been mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site. | ||
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which has not been not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in another system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again will be nearly barren of signatures and anomalies because the sites will amass in other, unvisted systems. | All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which has not been not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in another system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again will be nearly barren of signatures and anomalies because the sites will amass in other, unvisted systems. | ||
Wormholes are the exception to this rule. Every W-Space system will have at least one wormhole at any time. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly be of the same type, i.e. the same mass and time limits, though the destination will be random. | Wormholes are the exception to this rule. Every W-Space system will have at least one wormhole at any time. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly be of the same type, i.e. the same mass and time limits, though the destination will be random. | ||
| Line 83: | Line 83: | ||
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called hubs, will rarely connect to K-Space and can be used for extended W-Space operations. | Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called hubs, will rarely connect to K-Space and can be used for extended W-Space operations. | ||
You can anchor a POS in W-Space. However, there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import all POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space. In some classes (1 or 2) it would be nearly impossible since the mass limit of the wormholes does not allow enough large ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. | You can anchor a POS in W-Space. However, there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import all POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space. In some classes (1 or 2) it would be nearly impossible since the mass limit of the wormholes does not allow enough large ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. If you plan to anchor a POS in a WH system, note that POSs behave as normal except you can not claim Sovereignty and you cannot moon mine. POS presence or absence has no effect on respawn rates, as well. | ||
Though unconfirmed, it is rumored a POS in a class 6 system can attract a [[Sleeper]] Dreadnought which will raze the POS (even a '''DeathStar''') to the ground and is extremely tough to defeat. (''Who starts these rumors anyway?'') The developers have hinted that occupying wormhole space may become more dangerous in future releases. | Though unconfirmed, it is rumored a POS in a class 6 system can attract a [[Sleeper]] Dreadnought which will raze the POS (even a '''DeathStar''') to the ground and is extremely tough to defeat. (''Who starts these rumors anyway?'') The developers have hinted that occupying wormhole space may become more dangerous in future releases. | ||
Bringing a Carrier or Dreadnought to a combat site in a Class 4, 5 or 6 Wspace will spawn 6 additional battleships per capital ship. Assigning Fighters to someone who then goes to certain sites will also cause 6 additional battleships to spawn. | |||
== Exploring/Exploiting Wormholes == | == Exploring/Exploiting Wormholes == | ||