Difference between revisions of "Festering Ruins"

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{{NPCTableHead}}
 
{{NPCTableHead}}
 
{{NPCTableRow|Battleship|3|Pirate Grave Robber (Core Admiral/High Admiral)|note=Must be shot down to activate the gate}}
 
{{NPCTableRow|Battleship|3|Pirate Grave Robber (Core Admiral/High Admiral)|note=Must be shot down to activate the gate}}
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|}
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===First Pocket (Terrace)===
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{{MessageBox|On warp-in
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|DED deep space scouts briefly explored this strange site and left behind a rather cryptic note. As far as you can tell some ancient ruins lie within, but who built them or what treasures might lie buried there are anyone's guess.
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|collapsed=yes}}
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Expect high incoming damage in this room; recommend destroying the Stasis Towers first if you cannot tank the damage.
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{{NPCTableHead|Initial defenders}}
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{{NPCTableRow|Sentry|2|Guristas Stasis Tower|ewar=Web}}
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{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Defender/Protector/Infantry/Sentinel}}
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{{NPCTableRow|Battlecruiser|3-4|Corelatis High Captain/Captain Sentry}}
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{{NPCTableRow|Battleship|7|Core Admiral/High Admiral}}
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{{NPCTableRow|Battleship|1|Serpentis Raid Commander|trigger=Triggers wave 2}}
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|}
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{{MessageBox|In local:
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|More pirates have appeared!
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|collapsed=yes}}
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{{NPCTableHead|Wave 2}}
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{{NPCTableRow|Elite Frigate|3|Coreli Guardian Defender/Guard/Safeguard}}
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{{NPCTableRow|Battlecruiser|2-3|Corelatis Squad Leader/Wing Leader}}
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{{NPCTableRow|Battleship|10-11|Core Port Admiral/Rear Admiral}}
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{{NPCTableRow|Battleship|1|Cartel Envoy (Gist Cherubim/Seraphim)}}
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|}
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Accl Gate|1|Gate to Portal|note=30 km away}}
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{{NPCTableRow|Accl Gate|1|Gate to Hall|note=60 km away}}
 
|}
 
|}

Revision as of 17:25, 14 July 2020

Site Details
Festering Ruins
Rating Unrated
Found in Null
Max ship size T2 Battleship
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Sig. strength 2.5% in Null Sec

Festering Ruins is a combat relic site found in the Fountain nullsec region. Up to T2 Battleships can enter this site. This site appears to Probes as a combat site.

The site is very rare and hard, and should only be attempted by skilled players. Rogue Drone, Serpentis, Angel Cartel and Guristas rats are present in this site. Omni tanks are highly recommended, especially against Kinetic and Thermal damage.

Walkthrough

In local:
Pirate Grave Robber: The ancient ruins in here are taken buddy. Leave now and maybe we'll let you go in one piece.

You land at an acceleration gate at warp-in. It is locked until the three battleships guarding it are destroyed.

WD EWAR L


Battleship 3 x Battleship Pirate Grave Robber (Core Admiral/High Admiral) Must be shot down to activate the gate

First Pocket (Terrace)

On warp-in
DED deep space scouts briefly explored this strange site and left behind a rather cryptic note. As far as you can tell some ancient ruins lie within, but who built them or what treasures might lie buried there are anyone's guess.

Expect high incoming damage in this room; recommend destroying the Stasis Towers first if you cannot tank the damage.

Initial defenders
WD EWAR L


Sentry 2 x Sentry Guristas Stasis Tower Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Corelum Guardian Chief Defender/Protector/Infantry/Sentinel
Battlecruiser 3-4 x Battlecruiser Corelatis High Captain/Captain Sentry
Battleship 7 x Battleship Core Admiral/High Admiral
Battleship 1 x Battleship Serpentis Raid Commander Triggers wave 2
In local:
More pirates have appeared!
Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Coreli Guardian Defender/Guard/Safeguard
Battlecruiser 2-3 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 10-11 x Battleship Core Port Admiral/Rear Admiral
Battleship 1 x Battleship Cartel Envoy (Gist Cherubim/Seraphim)
Structures
WD EWAR L


Acceleration Gate 1 x Gate to Portal 30 km away
Acceleration Gate 1 x Gate to Hall 60 km away