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Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. So one factor in choosing a system to kill rats in is the true-sec of the system. Rats in asteroid belts respawn after about 20 minutes, so you also want a system that have enough belts so you do not run out of rats to kill. At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH] is the best system to belt rat in since it has a low security level, making it the best system to clear in the pocket. 5-D is also deep in the NSC pocket, and, as such, is slightly safer to be in if you pay attention to intel channels. You can expect to find battlecruisers as the most common enemy in most systems, with battleships being quite common as well, and destroyers used to "fill in" groups with battleships. Each system will have a few static group spawn types that are the most common, and you will rapidly learn which groups you can expect to see. Rare spawns will sometimes be their own kind of spawn group, but can also occur when an elite spawn replaces a normal ship in a typical group (see below; or, for example, a Shadow Serpentis battleship replacing one of the two high admirals in a group of two high admirals and two destroyers). Expect to face electronic warfare in the form of sensor damping from Serpentis guardian-type cruisers and battlecruisers. This may reduce your targeting distance drastically, and depending on your sensor skills. they can get you to 5,000m or less if they gang up and a few groups spawn several EWAR-equipped ships. Elite spawns may widen their bag of tricks beyond damping to webbing, warp scramming, and other EWAR types. | Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. So one factor in choosing a system to kill rats in is the true-sec of the system. Rats in asteroid belts respawn after about 20 minutes, so you also want a system that have enough belts so you do not run out of rats to kill. At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH] is the best system to belt rat in since it has a low security level, making it the best system to clear in the pocket. 5-D is also deep in the NSC pocket, and, as such, is slightly safer to be in if you pay attention to intel channels. You can expect to find battlecruisers as the most common enemy in most systems, with battleships being quite common as well, and destroyers used to "fill in" groups with battleships. Each system will have a few static group spawn types that are the most common, and you will rapidly learn which groups you can expect to see. Rare spawns will sometimes be their own kind of spawn group, but can also occur when an elite spawn replaces a normal ship in a typical group (see below; or, for example, a Shadow Serpentis battleship replacing one of the two high admirals in a group of two high admirals and two destroyers). Expect to face electronic warfare in the form of sensor damping from Serpentis guardian-type cruisers and battlecruisers. This may reduce your targeting distance drastically, and depending on your sensor skills. they can get you to 5,000m or less if they gang up and a few groups spawn several EWAR-equipped ships. Elite spawns may widen their bag of tricks beyond damping to webbing, warp scramming, and other EWAR types. | ||
Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like [[Algos]] or [[Catalyst]], with high skills. | Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like an [[Algos]] or [[Catalyst]], with high skills. An Algos with the recommended Uni mission blitz build will survive well as long as you never let your [[angular velocity]] towards a battlecruiser drop too low, but the Algos will have trouble breaking the tank of a higher-level battleship such as the 950k ISK-bounty High Admirals, it can be done safely but the time required eats into your ISK/hour earnings, and without good skills and T2 drones it may be difficult to make a dent into its tank. Belt ratting is safest done in cruisers like the [[Vexor]] or [[Caracal]]. | ||