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== A == | == A == | ||
{{lex|AAR| | {{lex|AAR| | ||
# [[How_to_Properly_Form_a_Fleet#The_After_Action_Report|After Action Report]] | |||
# [[Tanking#Active_tanking|Ancillary Armor Repairer]]}} | |||
{{lex|AB|Afterburner (see [[Propulsion equipment#Afterburners|Propulsion equipment]])}} | {{lex|AB|Afterburner (see [[Propulsion equipment#Afterburners|Propulsion equipment]])}} | ||
{{lex|AC|Autocannon (see [[Turrets#Projectile turrets|Turrets]])}} | {{lex|AC|Autocannon (see [[Turrets#Projectile turrets|Turrets]])}} | ||
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{{lex|Aligned|The act of moving towards a warpable object at a minimum speed of 75% ready to warp to said object at a moment's notice (see [[Advanced_piloting_techniques#Alignment|alignment]] for more information).}} | {{lex|Aligned|The act of moving towards a warpable object at a minimum speed of 75% ready to warp to said object at a moment's notice (see [[Advanced_piloting_techniques#Alignment|alignment]] for more information).}} | ||
{{lex|Alliance|A group of [[Corporation]]s}} | {{lex|Alliance|A group of [[Corporation]]s}} | ||
{{lex|Alpha| | {{lex|Alpha| | ||
# The Alpha [[Clone states|Clone state]] | |||
# The amount of damage dealt in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage.}} | |||
{{lex|Alt|[[Alternate characters|Alternate character]]}} | {{lex|Alt|[[Alternate characters|Alternate character]]}} | ||
{{lex|AMC|[[Amarr Mining Campus]]}} | {{lex|AMC|[[Amarr Mining Campus]]}} | ||
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{{lex|Blue|A pilot, corporation, or alliance with positive standings. (see [[Rules of Engagement]])}} | {{lex|Blue|A pilot, corporation, or alliance with positive standings. (see [[Rules of Engagement]])}} | ||
{{lex|Blue Loot|[[Sleepers#Sleeper Loot|Sleeper loot]] gotten from Sleeper wrecks and data sites. Can be sold to NPCs for ISK. Is called blue loot because of the blue icons.}} | {{lex|Blue Loot|[[Sleepers#Sleeper Loot|Sleeper loot]] gotten from Sleeper wrecks and data sites. Can be sold to NPCs for ISK. Is called blue loot because of the blue icons.}} | ||
{{lex|BM| | {{lex|BM| | ||
# [[Bookmark]] | |||
# Bad Manners (in text conversations)}} | |||
{{lex|boosh|To use a [[Micro Jump Field Generator]] to displace (part of) a fleet. See [[Command Destroyer]]s.}} | {{lex|boosh|To use a [[Micro Jump Field Generator]] to displace (part of) a fleet. See [[Command Destroyer]]s.}} | ||
{{lex|Booster|A ship used to provide [[Command Bursts]] to their fleet}} | {{lex|Booster|A ship used to provide [[Command Bursts]] to their fleet}} | ||
{{lex|Boson|[[Capital Ship Modules#Bosonic Field Generator|Bosonic Field Generator]], a large cone AoE superweapon usable by titans. Notable for its past ability to decimate subcapitals before a nerf in 2019}} | {{lex|Boson|[[Capital Ship Modules#Bosonic Field Generator|Bosonic Field Generator]], a large cone AoE superweapon usable by titans. Notable for its past ability to decimate subcapitals before a nerf in 2019}} | ||
{{lex|Bounce|To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to [[#Slow-Boat|slow-boat]] to a target or destination.}} | {{lex|Bounce|To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to [[#Slow-Boat|slow-boat]] to a target or destination.}} | ||
{{lex|Bounty| | {{lex|Bounty| | ||
# [[Bounty Hunting System|Player bounties]]. Which is a bounty placed on one player, from another player. | |||
# NPC bounties. These are placed by [[CONCORD]] and can be gotten by killing the NPC ship.}} | |||
{{lex|BPC|Blueprint Copy (see [[Blueprints]])}} | {{lex|BPC|Blueprint Copy (see [[Blueprints]])}} | ||
{{lex|BPO|Blueprint Original (see [[Blueprints]])}} | {{lex|BPO|Blueprint Original (see [[Blueprints]])}} | ||
{{lex|BR| | {{lex|BR| | ||
# [[Blockade Runner]], a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space. | |||
# Battle Report, a list of ships and pilots involved and destroyed in a specific battle. Usually generated by outside websites such as [[ZKillboard]].}} | |||
{{lex|Brick tank|A more emphatic term for [[#Buffer|Buffer]] tanking}} | {{lex|Brick tank|A more emphatic term for [[#Buffer|Buffer]] tanking}} | ||
{{lex|BS|A common abbreviation for [[battleships]].}} | {{lex|BS|A common abbreviation for [[battleships]].}} | ||
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{{lex|Carebear|A contextually derogatory or affectionate term for players or pursuits which are not [[PvP]]-centric.}} | {{lex|Carebear|A contextually derogatory or affectionate term for players or pursuits which are not [[PvP]]-centric.}} | ||
{{lex|Camp|To hold location at a specific point waiting for targets, usually at a stargate or station.}} | {{lex|Camp|To hold location at a specific point waiting for targets, usually at a stargate or station.}} | ||
{{lex|Cap| | {{lex|Cap| | ||
# Capacitor | |||
# [[Capital ships|Capital ship]]}} | |||
{{lex|Capchain|"Capacitor chain", the practice of multiple [[Logistics Cruisers]] or battleships sending each other one or more Remote Capacitor Transmitters, to provide each other with infinite capacitor energy (by the transmitters restoring their target more capacitor than they cost to activate). See [[Logistics#Remote Capacitor Transfer]]}} | {{lex|Capchain|"Capacitor chain", the practice of multiple [[Logistics Cruisers]] or battleships sending each other one or more Remote Capacitor Transmitters, to provide each other with infinite capacitor energy (by the transmitters restoring their target more capacitor than they cost to activate). See [[Logistics#Remote Capacitor Transfer]]}} | ||
{{lex|Cap Stable|When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.}} | {{lex|Cap Stable|When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.}} | ||
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{{lex|Concorded|Destroyed by [[CONCORD]]}} | {{lex|Concorded|Destroyed by [[CONCORD]]}} | ||
{{lex|Concordokken|The destruction of a ship by [[CONCORD]]}} | {{lex|Concordokken|The destruction of a ship by [[CONCORD]]}} | ||
{{lex|Content| | {{lex|Content| | ||
# As EVE is an extremely wide-open sandbox with little story or other enforced activities provided by the developers, players must often come up with their own objectives and activities ('Content') to fill their game time with. | |||
# [[#PvP|PVP]] fights}} | |||
{{lex|Convo|In-game direct conversation, initiated by selecting "Start Conversation" from the right-click menu.}} | {{lex|Convo|In-game direct conversation, initiated by selecting "Start Conversation" from the right-click menu.}} | ||
{{lex|Corp|[[Corporation]]}} | {{lex|Corp|[[Corporation]]}} | ||
{{lex|CovOps| | {{lex|CovOps| | ||
# [[Covert Ops]] | |||
# The Covert Ops [[Cloaking]] Device}} | |||
{{lex|CPR|Capacitor Power Relay (see [[Capacitor recharge rate]])}} | {{lex|CPR|Capacitor Power Relay (see [[Capacitor recharge rate]])}} | ||
{{lex|CPU|Central Processing Unit (see [[Fitting Guidelines]])}} | {{lex|CPU|Central Processing Unit (see [[Fitting Guidelines]])}} | ||
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{{lex|Damage Dealer|A ship whose primary role in a fleet is to deal damage.}} | {{lex|Damage Dealer|A ship whose primary role in a fleet is to deal damage.}} | ||
{{lex|Damp|[[EWar 101 Guide#Remote Sensor Dampening .28damps.2C RSD.29|Sensor dampening]]}} | {{lex|Damp|[[EWar 101 Guide#Remote Sensor Dampening .28damps.2C RSD.29|Sensor dampening]]}} | ||
{{lex|DC| | {{lex|DC| | ||
# Damage Control (previously known as ''Damage Control Unit''; see [[Tanking]]) | |||
{{lex|DCU| | # [[DC|Disconnect]]}} | ||
{{lex|DCU| | |||
{{lex|DD| | # Drone Control Unit, a now-defunct module that allowed [[carriers]] and [[supercarriers]] to control one additional drone. Removed in Citadel patch. | ||
# Damage Control Unit (now called ''[[#DC|Damage Control]]''; see [[Tanking]])}} | |||
{{lex|DD| | |||
# [[#Damage dealer|Damage dealer]] | |||
# [[Daredevil]] <br/>3. Doomsday (Weapon)}} | |||
{{lex|Deadspace|Pockets of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.}} | {{lex|Deadspace|Pockets of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.}} | ||
{{lex|Deathcloning|Self destructing your pod to travel to your home station.}} | {{lex|Deathcloning|Self destructing your pod to travel to your home station.}} | ||
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{{lex|Doctrine|A monolithic fleet concept, usually consisting of one or two ship fittings. Allows the [[#FC|FC]] to make decisions based on a known performance profile. (See: [[BLAP program]])}} | {{lex|Doctrine|A monolithic fleet concept, usually consisting of one or two ship fittings. Allows the [[#FC|FC]] to make decisions based on a known performance profile. (See: [[BLAP program]])}} | ||
{{lex|Domi|[[Dominix]].}} | {{lex|Domi|[[Dominix]].}} | ||
{{lex|DPS| | {{lex|DPS| | ||
# Damage per second. | |||
# [[#Damage Dealer|Damage Dealer]] (when discussing fleet compositions)}} | |||
{{lex|Dread|[[Dreadnought]].}} | {{lex|Dread|[[Dreadnought]].}} | ||
{{lex|Dread bomb|The act of [[Jump drives|jumping]] a large number of insured [[dreadnought|dreadnoughts]] into a fight in order to quickly destroy a group of enemy capital ships. The dreadnoughts used in a dread bomb often do not survive; and so their job is to do as much damage as possible during their short lifespan.}} | {{lex|Dread bomb|The act of [[Jump drives|jumping]] a large number of insured [[dreadnought|dreadnoughts]] into a fight in order to quickly destroy a group of enemy capital ships. The dreadnoughts used in a dread bomb often do not survive; and so their job is to do as much damage as possible during their short lifespan.}} | ||
{{lex|Drop| | {{lex|Drop| | ||
# The act of [[Jump drives|jumping]] one or more (usually) [[capital ships]] on a target, to quickly destroy it. | |||
# A [[Medical boosters|booster]] used to improve turret tracking.}} | |||
{{lex|Drone boat|This is a term for ships that rely heavily on drones, like the [[Vexor Navy Issue]] or [[Dominix]].}} | {{lex|Drone boat|This is a term for ships that rely heavily on drones, like the [[Vexor Navy Issue]] or [[Dominix]].}} | ||
{{lex|Dronebunny|A ship in a fleet with a fast lock time, which other ships in the fleet order their drones to Assist, so that all drones in the fleet can rapidly and cohesively switch targets regardless of what their owners are doing.}} | {{lex|Dronebunny|A ship in a fleet with a fast lock time, which other ships in the fleet order their drones to Assist, so that all drones in the fleet can rapidly and cohesively switch targets regardless of what their owners are doing.}} | ||
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{{lex|ENAM|Extremely common mis-acronymization of [[#EANM|EANM]]}} | {{lex|ENAM|Extremely common mis-acronymization of [[#EANM|EANM]]}} | ||
{{lex|EP|Escape point (see [[UniBombers]])}} | {{lex|EP|Escape point (see [[UniBombers]])}} | ||
{{lex|ET| | {{lex|ET| | ||
# [[#UTC|EVE time]] | |||
# Energy Transfer (now called ''Remote Capacitor Transmitter''; see [[Logistics]])}} | |||
{{lex|ETA|Estimated time of arrival}} | {{lex|ETA|Estimated time of arrival}} | ||
{{lex|EVE|[[EVE Online]]}} | {{lex|EVE|[[EVE Online]]}} | ||
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{{lex|Flytrap|An armed [[#POS|POS]] that has no force field to appear offline to unsuspecting prey}} | {{lex|Flytrap|An armed [[#POS|POS]] that has no force field to appear offline to unsuspecting prey}} | ||
{{lex|FR|Flashing Red. [[Timers#Criminal_Timer|Criminal flag]]}} | {{lex|FR|Flashing Red. [[Timers#Criminal_Timer|Criminal flag]]}} | ||
{{lex|Freeport| | {{lex|Freeport| | ||
# A dockable structure owned by a player corporation that has chosen to allow docking to all players. | |||
# Freeport Mode, a feature of [https://support.eveonline.com/hc/en-us/articles/203649402-Station-Freeport-Mode outposts]}} | |||
{{lex|Frogs |Slightly derogatory term for Gallente [[Factional Warfare]] pilots. See also: [[#Squids|Squids]].}} | {{lex|Frogs |Slightly derogatory term for Gallente [[Factional Warfare]] pilots. See also: [[#Squids|Squids]].}} | ||
{{lex|FW|[[Factional Warfare]]}} | {{lex|FW|[[Factional Warfare]]}} | ||
== G == | == G == | ||
{{lex|Gank| | {{lex|Gank| | ||
# To ambush and destroy an enemy, without giving them the chance to fight back | |||
{{lex|Gate| | # GANKED, A tag on [[ZKillboard]] representing a ship which was killed by multiple pilots who were then immediately killed by [[CONCORD]]. See [[Suicide ganking]].}} | ||
{{lex|Gate| | |||
# [[#Stargate|Stargate]] | |||
# Acceleration Gate}} | |||
{{lex|GCC|Short for "Global Criminal Countdown", an outdated name for the [[Timers#Criminal Timer|criminal timer]].}} | {{lex|GCC|Short for "Global Criminal Countdown", an outdated name for the [[Timers#Criminal Timer|criminal timer]].}} | ||
{{lex|GF|"Good fight". Usually said in local after a battle.}} | {{lex|GF|"Good fight". Usually said in local after a battle.}} | ||
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{{lex|ME|Material Efficiency (see [[Blueprints]])}} | {{lex|ME|Material Efficiency (see [[Blueprints]])}} | ||
{{lex|Merc/Mercenary|A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.}} | {{lex|Merc/Mercenary|A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.}} | ||
{{lex|Meta| | {{lex|Meta| | ||
# Meta level (see [[Techs, Tiers and Meta levels]]) | |||
# To replace a module with a another module of the same type but with a different meta level (see [[Techs, Tiers and Meta levels]]) | |||
# Common or popular ships, fittings, and doctrines<br>4. Examination of a game from an outside perspective}} | |||
{{lex|Metagaming|Taking actions beyond the confines of the game universe to gain an advantage.}} | {{lex|Metagaming|Taking actions beyond the confines of the game universe to gain an advantage.}} | ||
{{lex|MFS|Magnetic Field Stabilizer (see [[Turret damage]])}} | {{lex|MFS|Magnetic Field Stabilizer (see [[Turret damage]])}} | ||
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== O == | == O == | ||
{{lex|Officer|A rare named pirate NPC that [[Officer#Officer|drops some of the most expensive modules]].}} | {{lex|Officer|A rare named pirate NPC that [[Officer#Officer|drops some of the most expensive modules]].}} | ||
{{lex|Omega| | {{lex|Omega|The Omega [[Clone states|Clone state]]}} | ||
{{lex|Omni Tank|A tank effective against all 4 damage types (see [[Tanking]])}} | {{lex|Omni Tank|A tank effective against all 4 damage types (see [[Tanking]])}} | ||
{{lex|OMW|"On my way"}} | {{lex|OMW|"On my way"}} | ||
{{lex|Ongrid Booster|A deprecated term for a ship using Warfare Links to enhance a fleet, while being with the fleet as opposed to at a safe spot in the system. See [[Command Bursts]] for the more modern system.}} | {{lex|Ongrid Booster|A deprecated term for a ship using Warfare Links to enhance a fleet, while being with the fleet as opposed to at a safe spot in the system. See [[Command Bursts]] for the more modern system.}} | ||
{{lex|ONI| | {{lex|ONI| | ||
# [[Osprey Navy Issue]] | |||
{{lex|OOC| | # [[Omen Navy Issue]]}} | ||
{{lex|OOC| | |||
# Out of Corporation | |||
# Out of character}} | |||
{{lex|Op/Ops|Operation(s)}} | {{lex|Op/Ops|Operation(s)}} | ||
{{lex|OP|Overpowered}} | {{lex|OP|Overpowered}} | ||
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{{lex|Painter|Target Painter (see [[Electronic warfare]])}} | {{lex|Painter|Target Painter (see [[Electronic warfare]])}} | ||
{{lex|Passive Module|A ship [[module]] which does not need to be manually activated. (see [[Modules]])}} | {{lex|Passive Module|A ship [[module]] which does not need to be manually activated. (see [[Modules]])}} | ||
{{lex|PDS| | {{lex|PDS| | ||
# Power Diagnostic System (see [[Fitting Guidelines]] | |||
# Point Defense System (a module fitted to large [[Upwell structures]])}} | |||
{{lex|Pew Pew|Common term for [[combat]], based on the noises made by the weapons.}} | {{lex|Pew Pew|Common term for [[combat]], based on the noises made by the weapons.}} | ||
{{lex|PG|Power Grid (see [[Fitting Guidelines]])}} | {{lex|PG|Power Grid (see [[Fitting Guidelines]])}} | ||
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{{lex|Piracy|The act of engaging in PvP for profit}} | {{lex|Piracy|The act of engaging in PvP for profit}} | ||
{{lex|PL|Pandemic Legion, a well-known nullsec alliance}} | {{lex|PL|Pandemic Legion, a well-known nullsec alliance}} | ||
{{lex|Plex| | {{lex|Plex| | ||
# Complex (see [[Cosmic Anomalies]], [[Cosmic Signatures]]) | |||
# [[Pilot's License Extension]] (PLEX)}} | |||
{{lex|PLEX Tanking|Sarcastic term for transporting [[PLEX]] through space, usually with a ship not usually used for hauling}} | {{lex|PLEX Tanking|Sarcastic term for transporting [[PLEX]] through space, usually with a ship not usually used for hauling}} | ||
{{lex|Pocket|Alternate term for an area of [[#Deadspace|deadspace]]}} | {{lex|Pocket|Alternate term for an area of [[#Deadspace|deadspace]]}} | ||
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{{lex|Pod Express|A quick method of travelling to a player's [[clones|home station]] by self-destructing their [[#Capsule|capsule]].}} | {{lex|Pod Express|A quick method of travelling to a player's [[clones|home station]] by self-destructing their [[#Capsule|capsule]].}} | ||
{{lex|Pod Killing|See [[#Podding|Podding]]}} | {{lex|Pod Killing|See [[#Podding|Podding]]}} | ||
{{lex|Point| | {{lex|Point| | ||
# A Warp Disruptor or Warp Scrambler (see [[Warp disruption]]) | |||
# The act of using targeted warp disruption on a ship (see [[Tackling]])}} | |||
{{lex|POS|[[Player-owned starbases|Player-owned starbase]]}} | {{lex|POS|[[Player-owned starbases|Player-owned starbase]]}} | ||
{{lex|POS Trash|Unpiloted ships sitting within the force field of a [[Player-owned starbases|POS]]}} | {{lex|POS Trash|Unpiloted ships sitting within the force field of a [[Player-owned starbases|POS]]}} | ||
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{{lex|Rep|Repair (see [[Tanking]], [[Guide to Logistics]])}} | {{lex|Rep|Repair (see [[Tanking]], [[Guide to Logistics]])}} | ||
{{lex|Resebo|Remote Sensor Booster (see [[Electronic warfare]])}} | {{lex|Resebo|Remote Sensor Booster (see [[Electronic warfare]])}} | ||
{{lex|RF| | {{lex|RF| | ||
# [[#Reinforce|Reinforce]] | |||
# "Republic Fleet", usually seen as a [[Techs,_Tiers_and_Meta_levels#Faction_.28Meta_6-12.29|faction module]] prefix.}} | |||
{{lex|RL|Real Life}} | {{lex|RL|Real Life}} | ||
{{lex|RHML|Rapid Heavy Missile Launcher (see [[Missiles]])}} | {{lex|RHML|Rapid Heavy Missile Launcher (see [[Missiles]])}} | ||
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{{lex|RoE|[[Rules of Engagement]]}} | {{lex|RoE|[[Rules of Engagement]]}} | ||
{{lex|RoF|"Rate of fire" (see [[Turrets]], [[Missiles]])}} | {{lex|RoF|"Rate of fire" (see [[Turrets]], [[Missiles]])}} | ||
{{lex|Roll| | {{lex|Roll| | ||
# Wormhole rolling, the act of collapsing a [[wormhole]] by passing a large amount of mass through it | |||
# Abyssal roll, an [[Abyssal modules|abyssal module]] or the act of creating one}} | |||
{{lex|Roles|Specific access and [[corporation]] management rights authorized to individual pilots - in E-UNI this is usually as part of a [[Titles_Within_Eve_University|title]] or management position (See [[Managing corporation members]])}} | {{lex|Roles|Specific access and [[corporation]] management rights authorized to individual pilots - in E-UNI this is usually as part of a [[Titles_Within_Eve_University|title]] or management position (See [[Managing corporation members]])}} | ||
{{lex|RR|Remote repair (see [[Guide to Logistics]])}} | {{lex|RR|Remote repair (see [[Guide to Logistics]])}} | ||
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{{lex|Safety|Ship setting that helps prevent accidental acts of aggression that would cause the pilot to otherwise gain the Criminal or Suspect flags. (see [[Timers]])}} | {{lex|Safety|Ship setting that helps prevent accidental acts of aggression that would cause the pilot to otherwise gain the Criminal or Suspect flags. (see [[Timers]])}} | ||
{{lex|SAR|Small Armor Repairer (see [[Tanking]])}} | {{lex|SAR|Small Armor Repairer (see [[Tanking]])}} | ||
{{lex|SB| | {{lex|SB| | ||
# [[Stealth Bomber]] | |||
{{lex|SC| | # [[Smartbomb]] | ||
# [[Electronic warfare|Sensor Booster]]}} | |||
{{lex|SC| | |||
# Squad Commander (see [[Fleet Command Guide]]) | |||
# Shared Can (see [[Mining fleets]])}} | |||
{{lex|Scram|Warp scrambler (see [[Warp disruption]])}} | {{lex|Scram|Warp scrambler (see [[Warp disruption]])}} | ||
{{lex|Sebo|[[Sensor Booster]]}} | {{lex|Sebo|[[Sensor Booster]]}} | ||
{{lex|Sec| | {{lex|Sec| | ||
# [[Security status]] | |||
# [[System security]]}} | |||
{{lex|Sensor Overlay|The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, [[bookmarks]], and [[Cosmic Signatures]] / [[Cosmic Anomalies|Anomalies]] in space. See also: [[Odyssey#Discovery_Scanner|Odyssey]].}} | {{lex|Sensor Overlay|The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, [[bookmarks]], and [[Cosmic Signatures]] / [[Cosmic Anomalies|Anomalies]] in space. See also: [[Odyssey#Discovery_Scanner|Odyssey]].}} | ||
{{lex|Sisi |[[Singularity]]}} | {{lex|Sisi |[[Singularity]]}} | ||
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{{lex|TCU|Territorial Control Unit (see [[Sovereignty]])}} | {{lex|TCU|Territorial Control Unit (see [[Sovereignty]])}} | ||
{{lex|TD|Tracking Disruptor (see [[Electronic warfare]])}} | {{lex|TD|Tracking Disruptor (see [[Electronic warfare]])}} | ||
{{lex|TE| | {{lex|TE| | ||
# Tracking Enhancer (see [[Turrets]]) | |||
# Time Efficiency (see [[Blueprints]])}} | |||
{{lex|TF|Teraflops, a unit used to measure a ship's CPU (see [[Fitting ships|Fitting]])}} | {{lex|TF|Teraflops, a unit used to measure a ship's CPU (see [[Fitting ships|Fitting]])}} | ||
{{lex|TFF|Thanks For Fleet - gratitude to FC}} | {{lex|TFF|Thanks For Fleet - gratitude to FC}} | ||
{{lex|Tick| | {{lex|Tick| | ||
# [[Server tick]] | |||
# Bounty payouts per 20 minutes}} | |||
{{lex|TiDi|[[Time Dilation]]}} | {{lex|TiDi|[[Time Dilation]]}} | ||
{{lex|Tiericide|An ongoing rebalancing of ships in EVE according to roles rather than performance}} | {{lex|Tiericide|An ongoing rebalancing of ships in EVE according to roles rather than performance}} | ||