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Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 5% bonus to Small Hybrid Turret damage 4% bonus to all shield resistances
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Drone Capacity
Drone Bandwidth
Fighters
Fighter Bay Capacity
0 m³
Fighter Squad Tubes
0
Light Fighter Squad Limit
0
Heavy Fighter Squad Limit
0
Support Fighter Squad Limit
0
Targeting
Max Tgt. Range
50.00 km
Max Locked Targets
5
Gravimetric Sensor
11 points
Sig. Radius
39 m
Scan Res.
580 mm
Structure
Structure Hitpoints
400 HP
Mass
997,000 kg
Volume
16,500 m³
Cargo Capacity
cargo capacity
150 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Capacity
capacity
{{{extrahold2type}}} Capacity
capacity
0 m³
{{{extrahold3type}}} Capacity
capacity
0 m³
{{{extrahold4type}}} Capacity
capacity
0 m³
Shields
Shield Capacity
500 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Armor
Armor Hitpoints
350 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
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