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The first of these is similar to being a member of a player-run [[corporation]] which is [[War Declaration|at war with another player-run corporation]]. You can attack pilots who are enlisted in the enemy militia anywhere in New Eden ([[CONCORD Details|CONCORD]] or sentry guns will not interfere) without impacting your [[Security Status Details|security status]] (and, of course, they can also attack you!). This effect is most felt in high-sec, where you now have to be on the lookout for enemy players. | The first of these is similar to being a member of a player-run [[corporation]] which is [[War Declaration|at war with another player-run corporation]]. You can attack pilots who are enlisted in the enemy militia anywhere in New Eden ([[CONCORD Details|CONCORD]] or sentry guns will not interfere) without impacting your [[Security Status Details|security status]] (and, of course, they can also attack you!). This effect is most felt in high-sec, where you now have to be on the lookout for enemy players. | ||
The second of these restricts your movement through high-sec systems controlled by the two enemy factions. If you enter one of these systems, you will get a text warning on your screen; if you don't leave the system promptly, you will be attacked by NPC faction navy ships. These ships are more powerful the higher the [[Security Rating|security rating]] of the system you are in, and will use [[EWAR Guide|electronic warfare]] against you (such as [[Capacitor Warfare Guide|neuts/nos]] and [[web]]s). They will point you, but they will web you first, meaning if you warp off immidiately it requires a very slow ship to be caught. They also do not scram, so if you are caught, you can still MJD to escape. | The second of these restricts your movement through high-sec systems controlled by the two enemy factions. If you enter one of these systems, you will get a text warning on your screen; if you don't leave the system promptly, you will be attacked by NPC faction navy ships. These ships are more powerful the higher the [[Security Rating|security rating]] of the system you are in, and will use [[EWAR Guide|electronic warfare]] against you (such as [[Capacitor Warfare Guide|neuts/nos]] and [[web]]s). They will point you, but they will web you first, meaning if you warp off immidiately it requires a very slow ship to be caught. They also do not scram, so if you are caught, you can still MJD to escape. Unlike CONCORD, it's certainly feasible to survive encounters with them - but they make travel through enemy-held high-sec a hassle at the least). The in-game star map (or a third-party site like [http://evemaps.dotlan.net/map Dotlan]) can help you to plan safe routes. | ||
Additionally, you cannot dock in stations controlled by the enemy NPC factions in the [[#War zones|war zones]] (but you can dock at enemy NPC stations in all other parts of space). This means that if you have items or ships in a station which is now held by the enemy faction you cannot access them until your faction takes the system back (although, in a pinch, you can create a [[contract]] to a neutral player, alt, or hauling service to get your items out). | Additionally, you cannot dock in stations controlled by the enemy NPC factions in the [[#War zones|war zones]] (but you can dock at enemy NPC stations in all other parts of space). This means that if you have items or ships in a station which is now held by the enemy faction you cannot access them until your faction takes the system back (although, in a pinch, you can create a [[contract]] to a neutral player, alt, or hauling service to get your items out). | ||