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Amarr Basic Ship and Skill Overview: Difference between revisions

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Amarr are one of the four character races, and like the others, have a distinct line of ships with specific quirks and capabilities.  The Amarr lineup is characterized by the following:
Amarr are one of the four character races, and like the others, have a distinct line of ships with specific quirks and capabilities.  The Amarr lineup is characterized by the following:


* [[Armour tanking]].  This is the most popular tanking method for PvP, and is also the norm for Gallente and some Minmatar ships (making it the standard for [[Spider Tanking|Remote Repairing]]).  Amarr ships have high base armour, and several ships have direct bonuses to armour resists (T1 examples: [http://wiki.eveuniversity.org/Amarr_Basic_Ship_and_Skill_Guide#Punisher Punisher], [http://wiki.eveuniversity.org/Amarr_Basic_Ship_and_Skill_Guide#Maller Maller], [http://wiki.eveuniversity.org/Amarr_Basic_Ship_and_Skill_Guide#Prophecy Prophecy], and [http://wiki.eveuniversity.org/Amarr_Basic_Ship_and_Skill_Guide#Abaddon Abaddon]).  
* [http://wiki.eveuniversity.org/Smurfprime%27s_Guide_to_Basic_Tanking#Armor_tanking Armour tanking].  This is the most popular tanking method for PvP, and is also the norm for Gallente and some Minmatar ships (making it the standard for [[Spider Tanking|Remote Repairing]]).  Amarr ships have high base armour, and several ships have direct bonuses to armour resists (T1 examples: [http://wiki.eveuniversity.org/Amarr_Basic_Ship_and_Skill_Guide#Punisher Punisher], [http://wiki.eveuniversity.org/Amarr_Basic_Ship_and_Skill_Guide#Maller Maller], [http://wiki.eveuniversity.org/Amarr_Basic_Ship_and_Skill_Guide#Prophecy Prophecy], and [http://wiki.eveuniversity.org/Amarr_Basic_Ship_and_Skill_Guide#Abaddon Abaddon]).  
   
   
* Energy [[Turrets|turrets]].  These are unique to Amarr vessels.  Laser turrets offer an excellent combination of range, tracking, and damage when compared with projectiles or hybrids (the other types of turret weapon systems).  Frequency crystals, the laser ammo type, can be changed instantly and Tech 1 crystals are unlimited ammunition as they never degrade or shatter.  However, lasers are limited to EM and Thermal damage and use large amounts of capacitor.
* Energy [[Turrets|turrets]].  These are unique to Amarr vessels.  Laser turrets offer an excellent combination of range, tracking, and damage when compared with projectiles or hybrids (the other types of turret weapon systems).  Frequency crystals, the laser ammo type, can be changed instantly and Tech 1 crystals are unlimited ammunition as they never degrade or shatter.  However, lasers are limited to EM and Thermal damage and use large amounts of capacitor.