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{{related class|Directional Scanning 101|D-Scan 102}} | {{related class|Directional Scanning 101|D-Scan 102}} | ||
Every ship in Eve has a Directional Scanner (d-scan) that can be used to discover the rough location of certain kinds of objects up to 14 AU (appx. 2 x10<sup>9</sup> km) away from the ship. There are other kinds of specialized scanners, such as the [[Scanning#Probe_scanning|probe launcher]] (used in Exploration) or the [[Mining#Survey_scanner|survey scanner]] (used in Mining), but the d-scan comes with the ship and requires no additional training or fitting costs. | |||
[[ | |||
==What d-scan is good for== | |||
The directional scanner can see the following objects in space: | The directional scanner can see the following objects in space: | ||
* All ships and their names. This excludes [[Recon Ships|combat recon]] and cloaked ships. | * All ships and their names. This excludes [[Recon Ships|combat recon]] and [[Cloaking|cloaked ships]]. | ||
* Celestial objects such as moons, asteroid belts and planets. | * Celestial objects such as moons, asteroid belts and planets. | ||
* Structures such as [[POS|player starbases]], citadels, customs offices, mobile depots and stargates. The name of the structure is also visible. | * Structures such as [[POS|player starbases]], citadels, customs offices, mobile depots and stargates. The name of the structure is also visible. | ||
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* NPCs with "♦" in their name. This includes mining operations and Blood Raider Shipyard fleets. | * NPCs with "♦" in their name. This includes mining operations and Blood Raider Shipyard fleets. | ||
The directional scanner is | The directional scanner is not able to see the state of the object (empty, damaged, reinforced, pilot info), nor can it see [[Scanning#Cosmic_signatures|cosmic signatures]], [[Scanning#Cosmic_anomalies|cosmic anomalies]], normal NPCs, beacons or [[bookmarks]]. | ||
The directional scanner can be used to see all ships or probes that may pose a threat, or to gather intel on objects that are off grid such as enemy fleets. The d-scan is especially important in [[wormholes]] as the local chat there does not automatically show other players, and the directional scan is the tool for this task. | |||
== | ==How to use it== | ||
[[image:Opendscan.jpg|right|thumb|center]] | |||
To open the directional scanner press Alt+D. | |||
*Alternatively, click the "radar" button (just above the autopilot button) on the left-hand side of the HUD, and when the window with the four items opens, choose the directional scanner. | |||
Either of these will bring up the d-scan window and system map as shown next. | |||
[[File:Dscanwindow.jpg|upright=1.7|thumb|center|D-scan window docked inside the system map]] | |||
By default the d-scan window is docked inside the system map. You can undock it if you wish, in which case you will later need to open the d-scan and the map separately. | |||
[[File:Dscanseparate.jpg|upright=0.60|center|thumb|D-scan window undock/dock switch]] | |||
==The map and the cone== | |||
{{Note box|Regardless of the ship's orientation, the scan cone always points in the direction of '''your camera'''.}} | |||
You can change the cone's viewing orientation <span style="color:#53B14E">''in the d-scan window''</span> by left-click dragging to rotate the view and clicking and dragging to move the view back and forth. Note that this does not aim the scanner, but only changes the display that you see in the window. | |||
[[File:Dscanmovecone.jpg|thumb|left|Aiming the dscan cone]] | |||
The easiest way to aim the scanner is to left-click on an object in the system map and hold until the radial menu pops up - then choose the d-scan icon from the menu. The scan cone will move to point at that object. | |||
* You can also right-click on an object in the map and choose "look at" from the drop down menu. | |||
* You can hold down the "v" key and click anywhere in space. With "v" down you can also click-drag to make a rectangle to which the scan will orient. | |||
* If you have brackets turned on in your [[Overview]], you can right-click on any bracket and choose "look at" from the drop down menu. | |||
* Or, in fact, any adjustment to the camera will also move the scanner. | |||
{{clear}} | |||
The system map has a number of options that are useful while scanning. | |||
*The top left button allows you to add or remove objects from the map. | |||
*The second left button will "focus" the map, putting your ship in the center of the display. | |||
*The first right button will dock the map to either side of the screen, or make it full screen. | |||
The directional scanner | The directional scanner has some useful features that are integrated into the system map. | ||
*"Align with camera" allows you to rotate your perspective in the system map and simultaneously move your camera. On the map you will see a green circle that represents the scan cone, which now always points directly into the screen. Adjust the map, and whatever the circle points at will be scanned. | |||
*The show cone on/off button is sometimes useful when you need an unobstructed view of the system. | |||
===D-scan parameter controls=== | |||
The cone starts at your ship and reaches out for up to 14.3AU (''appx. 2 x10<sup>9</sup> km - click the AU label button to change to KM''). The range can be adjusted either by using the interval slider for 1, 5, 10, or 14.3 AUs, or by typing a specific scan range into the box. | |||
The cone can be narrow or wide. At its widest it is a 360° sphere; at its narrowest it is a 5° beam. The parameter that controls this is scan angle which is set via a slider in intervals of 5°, 15°, 30°, 60°, 90° 180° and 360°. | |||
Every time the scan button is pressed, the list in the directional scanner window updates to show all relevant objects in the scan cone. The scan also refreshes after you change the range, angle or filter parameters; and after jumping into another system. After a scan it takes two seconds for the scanner to reset. | |||
It | The list shows icon, name and type. It does '''not''' show distance or coordinates. Finding the distance to a target and/or its coordinates requires more advanced scanning equipment. | ||
[[image:Qs Dscan14-360.jpg|upright=1.5|center|thumb|D-scan results window]] | |||
A variety of filters can be set to narrow down the results of a scan. The filter selector in top right corner of the directional scan window opens a menu of possible filter configurations. The filters are listed, each with a number to the right. The number can be pressed on the keyboard to select a filter - or you can click on the number; or on the checkbox to the left of the filter. | |||
With the filter set to "all", anything that can be seen by the scanner will be displayed. With the filter set to "active overview" only objects permitted in the [[overview]] will be shown. | |||
The d-scan can use any of your overview presets to filter the results. Again, note that the scanner does not see any information on the objects other than name and type. This means that the filtering function will not take into account any of the state settings the overview may have. | |||
Some common d-scan uses - set these in an overview tab or tabs and then select the tab in the d-scan: | |||
* Ships. Visible ships, especially moving ones, are indicators that someone is active in the system. | |||
* Drones. Drones appearing in space with a ship usually indicate active combat. | |||
* Wrecks. If any are visible there has been someone fighting recently. | |||
* Combat scanner probes. Seeing these in space is an indicator of hostile intent. | |||
* Core scanner probes. Someone else is scanning sites. This is especially useful when running sites yourself as the hostile must scan your site before warping in. | |||
* Control towers and force fields. The force field of an active control tower is separate object in directional scan and can tell you if anyone is living in the system. | |||
** Precision scans can be used to see if a ship is near a force field, indicating unpiloted ship parked inside force field. | |||
** When gathering intel on hostile towers you can take a short range scan of the tower with all structures enabled and copy the results. | |||
* Upwell structures. While undockable structures aren't visible in overview they are visible in directional scan. | |||
The | The E-UNI overview setup is shown in the [[Overview Guide]]. | ||
==Practical applications== | ==Practical applications== | ||