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Tanking: Difference between revisions

From EVE University Wiki
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The high slots will be filled with offensive weapons - depending on the players preference and skill level. Missiles are used here because the Caracal has bonuses for missiles. Note that the more power and cpu used by the weapons, the less power and cpu available to the shields. This is the trade-off that every player must make. If your missile skills are high, and your engineering skills low, you might want to downgrade the launchers in order to have more cpu and power available for shields. (There are a very large number of possible combinations.)
The high slots will be filled with offensive weapons - depending on the players preference and skill level. Missiles are used here because the Caracal has bonuses for missiles. Note that the more power and cpu used by the weapons, the less power and cpu available to the shields. This is the trade-off that every player must make. If your missile skills are high, and your engineering skills low, you might want to downgrade the launchers in order to have more cpu and power available for shields. (There are a very large number of possible combinations.)


In the mid slots, the two shield extenders increase the shield's toughness in general. The thermal hardener increases thermal resistance, and the same for the kinetic hardener. The hardeners can be swapped out to match the damage giving [[NPC_damage_types|characteristics of the NPCs]] to be engaged.  
In the mid slots, the two shield extenders increase the shield's toughness in general. Note that these are Large modules rather than the usual Medium fit. The thermal hardener increases thermal resistance, and the same for the kinetic hardener. The hardeners can be swapped out to match the damage giving [[NPC_damage_types|characteristics of the NPCs]] to be engaged.  


The low slot fittings represent another choice for balance. The two flux coils draw capacitor to rebuild the shields. The two ballistic control systems increase the missile damage and rate of fire. A player may want to remove a ballistic control system and add another shield rebuilding module - exactly which module is a matter of skill level and preference.
The low slot fittings represent another choice for balance. The two flux coils draw capacitor to rebuild the shields. The two ballistic control systems increase the missile damage and rate of fire. A player may want to remove a ballistic control system and add another shield rebuilding module - exactly which module is a matter of skill level and preference.