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User:Qwer Stoneghost: Difference between revisions

4,051 editsJoined 10 December 2019
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There are four generic weapons module types in EVE: launchers, turrets, e-war and counter measures.
There are four generic weapons module types in EVE: launchers, turrets, e-war and counter measures.
*[[Missile Launchers|Launchers]] fire self-propelled ammunition that hones in on its target and causes damage when it arrives.
*[[Missile Launchers|Launchers]] fire self-propelled ammunition that hones in on its target and causes damage when it arrives. Launchers further break down into
*[[Turrets]] are revolving modules that fire their ammunition in a straight line out from the ship.
**Rockets: short range, any damage type
**Missiles: long range, any damage type
**Torpedos: slow short range but very damaging
*[[Turrets]] are revolving modules that fire their ammunition in a straight line out from the ship. Turrets further break down into
**Energy: laser beams, two kinds of damage
**Hybrid: charged particles, two kinds of damage
**Projectile: projectiles, any damage type
*[[Electronic Warfare|Electionic warfare]] (e-war) weapons operate by reducing the fighting capacity of the target. These weapons do not always use ammunition.
*[[Electronic Warfare|Electionic warfare]] (e-war) weapons operate by reducing the fighting capacity of the target. These weapons do not always use ammunition.
*[[Electronic_Countermeasures|Electronic countermeasures]] are defensive weapons that act to reduce the fighting capacity of the attacking ship. These weapons do not always use ammunition.
*[[Electronic_Countermeasures|Electronic countermeasures]] are defensive weapons that act to reduce the fighting capacity of the attacking ship. These weapons do not always use ammunition. E-war and electronic countermeasures use a wide variety of modular fittings and have multiple, unique characteristics.
 
Launchers further break down into
*Rockets
*Missiles
*Torpedos
 
All of these use the same ammunition type but can do different kinds of damage.
 
Turrets further break down into
*Energy
*Hybrid
*Projectile
 
Each uses a different type of ammunition. Projectiles can inflict multiple damage types, but hybrid and energy are limited in this regard.
 
E-war and electronic countermeasures use a wide variety of modular fittings and have multiple, unique characteristics.


== Launchers and Turrets ==
== Launchers and Turrets ==