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Weapons: Difference between revisions

From EVE University Wiki
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== Skills ==
== Skills ==
Skill training can improve the effectiveness of weapons modules: such as, range, firing speed and targeting speed. Similarly, training can improve the damage done by various types of weapons and kinds of ammunition.
Skill training can improve the effectiveness of weapons modules: such as, range, firing speed and targeting speed. Training can improve the damage done by various types of weapons and kinds of ammunition. And training in "non-weapons" areas, such as navigation or spaceship command, can directly impact the effectiveness of a ship's weapons.  


For example:
For example:
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*{{sk|Spaceship Command}} : 2% improved ship agility for all ships per skill level.
*{{sk|Spaceship Command}} : 2% improved ship agility for all ships per skill level.


New players are directed to the [[Basic Skills]] page which lists all of the skills relevant to beginning the game. Also [[The Magic 14]], a page that lists fourteen fundamental skills which "apply to every ship that a player can pilot in eve."
Because many ships have bonuses for particular kinds of weapons, the weapon skills you develop will have an impact on the kinds of ships you want to fly. It is worth the small amount of time it takes to develop a [[Skills_and_learning#Ways_to_Plan|skill plan]]. New players are directed to the [[Basic Skills]] page which lists all of the skills relevant to beginning the game. Also [[The Magic 14]], a page that lists fourteen fundamental skills which "apply to every ship that a player can pilot in eve."


[[Category:Combat]]
[[Category:Combat]]
[[Category:Weapons]]
[[Category:Weapons]]