Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Weapons: Difference between revisions

From EVE University Wiki
Line 76: Line 76:


''Note: energy weapons do not reload. Instead their ammo wears out over time.''
''Note: energy weapons do not reload. Instead their ammo wears out over time.''
=== Tactical Choices ===
Your choice of ship may be based on the racial weapons training that you have done in your early days. Luckily, each race offers a selection of [[frigates]], one of which can be used for close in fighting, and one of which can be used in long distance fighting. Thus, you can be sure that a Caldari frigate will use rockets or missiles, that an Amarr ship will use energy weapons, and so on. Cruisers and larger ships can deviate from this pattern.
This chart shows typical frigate choices for the two types of tactics. These are just observations - you should always do a close analysis of a ship relative to your skills before you buy one.
{| class="wikitable"
|-
! Tactical Approach !! Race !! Weapon !!Capacitor<br>Use !! Frigate
|-
| '''Brawling''' || || || ||
|-
| || Amarr || Pulse Laser|| yes || Punisher
|-
| || Caldari || Rocket || no || Merlin
|-
| || Gallente|| Blaster || yes || Incursus 
|-
| || Minmatar|| Autocannon || no || Breacher
|-
| '''Sniping''' || || || ||
|-
| || Amarr || Beam Laser|| yes || Tormentor
|-
| || Caldari || Missile || no || Kestral
|-
| || Gallente|| Railgun<br>Drones || yes  || Tristan
|-
| || Minmatar|| Artillary || no || Rifter
|}


== Electronic Warfare ==
== Electronic Warfare ==