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''Note: energy weapons do not reload. Instead their ammo wears out over time.'' | ''Note: energy weapons do not reload. Instead their ammo wears out over time.'' | ||
=== Tactical Choices === | |||
Your choice of ship may be based on the racial weapons training that you have done in your early days. Luckily, each race offers a selection of [[frigates]], one of which can be used for close in fighting, and one of which can be used in long distance fighting. Thus, you can be sure that a Caldari frigate will use rockets or missiles, that an Amarr ship will use energy weapons, and so on. Cruisers and larger ships can deviate from this pattern. | |||
This chart shows typical frigate choices for the two types of tactics. These are just observations - you should always do a close analysis of a ship relative to your skills before you buy one. | |||
{| class="wikitable" | |||
|- | |||
! Tactical Approach !! Race !! Weapon !!Capacitor<br>Use !! Frigate | |||
|- | |||
| '''Brawling''' || || || || | |||
|- | |||
| || Amarr || Pulse Laser|| yes || Punisher | |||
|- | |||
| || Caldari || Rocket || no || Merlin | |||
|- | |||
| || Gallente|| Blaster || yes || Incursus | |||
|- | |||
| || Minmatar|| Autocannon || no || Breacher | |||
|- | |||
| '''Sniping''' || || || || | |||
|- | |||
| || Amarr || Beam Laser|| yes || Tormentor | |||
|- | |||
| || Caldari || Missile || no || Kestral | |||
|- | |||
| || Gallente|| Railgun<br>Drones || yes || Tristan | |||
|- | |||
| || Minmatar|| Artillary || no || Rifter | |||
|} | |||
== Electronic Warfare == | == Electronic Warfare == | ||