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Weapons: Difference between revisions

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{{Work in progress}}
{{Work in progress}}
Weapons are modular systems that project effects to targeted entities. Most weapons are offensive and do damage to their targets. A few weapons act to weaken their targets, and a few are defensive in nature. This page gives a broad overview of EVE weapons systems. For detailed information follow the links to specific weapons topics. (Weapons intended for [[capital ships]] are not included here.)
Weapons are modular systems that project effects to targeted entities. Most weapons are offensive and do damage to their targets. A few weapons act to weaken their targets, and a few are defensive in nature. This page gives a broad overview of EVE weapons systems. For detailed information follow the links to specific weapons topics. (Weapons intended for [[capital ships]] are not included here.)
{{Weapon Systems Links}}
 
== Generic Weapon Types ==
== Generic Weapon Types ==
Weapons usually consist of a ship module that serves as a weapons platform and ammunition that is expended as the platform fires.
Weapons usually consist of a ship module that serves as a weapons platform and ammunition that is expended as the platform fires.
 
{{Weapon Systems Links}}
There are four generic weapons module types in EVE: launchers, turrets, e-war and drones.
There are four generic weapons module types in EVE: launchers, turrets, e-war and drones.
*[[Missile Launchers|Launchers]] fire self-propelled ammunition that hones in on its target and causes damage when it arrives. Launchers can deliver any damage type and further break down into
*[[Missile Launchers|Launchers]] fire self-propelled ammunition that hones in on its target and causes damage when it arrives. Launchers can deliver any damage type and further break down into