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Weapons are modular systems that project effects to targeted entities. Most weapons are offensive and do damage to their targets. A few weapons act to weaken their targets, and a few are defensive in nature. This page gives a broad overview of EVE weapons systems. For detailed information follow the links to specific weapons topics. (Weapons intended for [[capital ships]] are not included here.) | Weapons are modular systems that project effects to targeted entities. Most weapons are offensive and do damage to their targets. A few weapons act to weaken their targets, and a few are defensive in nature. This page gives a broad overview of EVE weapons systems. For detailed information follow the links to specific weapons topics. (Weapons intended for [[capital ships]] are not included here.) | ||
== Generic Weapon Types == | == Generic Weapon Types == | ||
Weapons usually consist of a ship module that serves as a weapons platform and ammunition that is expended as the platform fires. | Weapons usually consist of a ship module that serves as a weapons platform and ammunition that is expended as the platform fires. | ||
{{Weapon Systems Links}} | |||
There are four generic weapons module types in EVE: launchers, turrets, e-war and drones. | There are four generic weapons module types in EVE: launchers, turrets, e-war and drones. | ||
*[[Missile Launchers|Launchers]] fire self-propelled ammunition that hones in on its target and causes damage when it arrives. Launchers can deliver any damage type and further break down into | *[[Missile Launchers|Launchers]] fire self-propelled ammunition that hones in on its target and causes damage when it arrives. Launchers can deliver any damage type and further break down into | ||