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{{Weapon Systems Links}} | {{Weapon Systems Links}} | ||
There are four generic weapons module types in EVE: launchers, turrets, e-war and drones. | There are four generic weapons module types in EVE: launchers, turrets, e-war and drones. | ||
* | *Launchers fire self-propelled ammunition that homes in on its target and causes damage when it arrives. Launchers can deliver any damage type and further break down into | ||
**Rockets: short range | **Rockets: short range | ||
**Missiles: long range | **Missiles: long range | ||
**Torpedos: slow short range but very damaging | **Torpedos: slow short range but very damaging | ||
* | *Turrets are revolving modules that fire their ammunition in a straight line out from the ship. Turrets further break down into | ||
**Energy: laser beams - two kinds of damage | **Energy: laser beams - two kinds of damage | ||
***Pulse lasers: short range | ***Pulse lasers: short range | ||
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***Autocannon: short range | ***Autocannon: short range | ||
***Artillary: long range | ***Artillary: long range | ||
* | *Electionic warfare (e-war) weapons operate by reducing the fighting capacity of the target. They use a wide variety of modular fittings and have multiple, unique characteristics. | ||
* | *Drones are semi-independent units that fly out to attack target ships. They are under the control of the pilot, and they do not use ammunition. | ||
== Launchers and Turrets == | == Launchers and Turrets == | ||