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=== Damage === | === Damage === | ||
Damage is largely determined by the kind of ammunition used. There are four [[NPC_damage_types|generic kinds of damage]]: thermal, explosive, electromagnetic pulse ( | Damage is largely determined by the kind of ammunition used. There are four [[NPC_damage_types|generic kinds of damage]]: thermal, explosive, electromagnetic pulse (EMP) and kinetic. To some extent these are related to the physical aspects of real world damage, but for the most part in game they can simply be considered as categories. | ||
Ships use shields, armor and hull to [[Tanking|ward off damage]] in the four categories. Matching the ammunition used to the defenses of enemy ships is an important aspect of EVE combat. Similarly, matching the weapons system range, speed, and power to the target's speed and location is essential. | Ships use shields, armor and hull to [[Tanking|ward off damage]] in the four categories. Matching the ammunition used to the defenses of enemy ships is an important aspect of EVE combat. Similarly, matching the weapons system range, speed, and power to the target's speed and location is essential. | ||