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Weapons: Difference between revisions

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Ammunition plays a large role in weapons effectiveness. Ammunition is designed for and fits to a single type of weapon module. The kind of ammunition used can increase or decrease the weapon's range, damage, firing speed and reloading speed, among others.  
Ammunition plays a large role in weapons effectiveness. Ammunition is designed for and fits to a single type of weapon module. The kind of ammunition used can increase or decrease the weapon's range, damage, firing speed and reloading speed, among others.  


Note that modules do not determine the type of damage done: whether thermal, explosive, electronic or kinetic. This is determined solely by the ammunition. Some kinds of ammunition deal damage in only one category; others do damage in multiple categories. The characteristics of the ammunition is generally balanced to make similar ships do comparable damage.
Note that modules do not determine the type of damage done: whether thermal, explosive, electronic or kinetic. This is determined solely by the ammunition. Some kinds of ammunition deal damage in only one category; others do damage in multiple categories. The characteristics of the ammunition is generally balanced so as to make similar ships do comparable damage.


There is a relationship between weapons modules and ammunition. Energy weapons, for example, use crystals that can only do EMP and thermal damage. So, it is fair to say that "energy weapons do two kinds of damage." The chart below shows the damage characteristics of each kind of ammunition.
There is a relationship between weapons modules and ammunition. Energy weapons, for example, use crystals that can only do EMP and thermal damage. So, it is fair to say that "energy weapons do two kinds of damage." The chart below shows the damage characteristics of each kind of ammunition.