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Weapons: Difference between revisions

From EVE University Wiki
Line 197: Line 197:
*{{sk|Small Hybrid Turret}} : 5% Bonus to small hybrid turret damage per level.
*{{sk|Small Hybrid Turret}} : 5% Bonus to small hybrid turret damage per level.
*{{sk|Sharpshooter}} : 5% bonus to weapon turret optimal range per skill level.
*{{sk|Sharpshooter}} : 5% bonus to weapon turret optimal range per skill level.
*{{sk|Drone Durability}} : increases the defensive abilities of your drones by 5% per level
*{{sk|Target Management}} : +1 extra target per skill level.
*{{sk|Target Management}} : +1 extra target per skill level.
*{{sk|Capacitor Management }} : 5% bonus to capacitor capacity per skill level.
*{{sk|Spaceship Command}} : 2% improved ship agility for all ships per skill level.
*{{sk|Spaceship Command}} : 2% improved ship agility for all ships per skill level.


Because ships often have bonuses for particular kinds of weapons, the weapon skills you develop will have an impact on the kinds of ships you want to fly. It is worth the small amount of time it takes to develop a [[Skills_and_learning#Ways_to_Plan|skill plan]] to guide your weapons choices. New players are also directed to the [[Basic Skills]] page which lists all of the skills relevant to beginning the game - and also to [[The Magic 14]], a page that lists fourteen fundamental skills which "apply to every ship that a player can pilot in eve."
Because ships often have bonuses for particular kinds of weapons, the weapon skills you develop will have an impact on the kinds of ships you want to fly. It is worth the small amount of time it takes to develop a [[Short_Skill_Plan|skill plan]] to guide your weapons choices. New players are also directed to the [[Basic Skills]] page which lists all of the skills relevant to beginning the game - and to [[The Magic 14]], a page that lists fourteen fundamental skills which "apply to every ship that a player can pilot in eve."


[[Category:Combat]]
[[Category:Combat]]
[[Category:Weapons]]
[[Category:Weapons]]