Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Drones: Difference between revisions

From EVE University Wiki
Line 571: Line 571:
|}
|}
<small><references></references></small>
<small><references></references></small>
===== Strategy and tactics =====
Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full flight within range of your targets and turn them on - and then then use your ship to defend the drones, shooting the smaller, faster ships that will be the first to arrive. Given the power of the drones, the larger, slower ships will likely be killed ''before'' they can arrive. If they do arrive, however, and if any drones are damaged, pick them up and replace them. (Remember that sentry drones cannot fly back to your ship ... you must physically go and get them.) If things get too hot, pick up all your drones, run out to range, drop the drones again, and continue the fight. This approach is is sometimes described as boring, but it is effective and relatively safe.
'''Pros and Cons'''
Sentry Drones trade mobility for range. Their damage is somewhat lower than that of heavy combat drones, but heavy drones waste considerable time flying from enemy to enemy whereas the sentry drones can retarget new enemies very quickly.
Pro
*High damage at long range
*No travel time; re-targeting is very fast
*Can be picked up if damaged, so not as often destroyed
*Easy to redeploy if different damage type is needed
*The only drone type that has a specific bonus rig
Con
*Immobility means that targets must stay in range
*Effectiveness drops off if targets get too close
*Cannot travel; must be picked up
*All damage types not available at all ranges


=== Electronic warfare drones ===
=== Electronic warfare drones ===