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In Brief | In Brief | ||
Fighting in space is a matter of physics. The detailed chart below is based on physics but doesn't show it. But some people want to see all the details, so the math in [[Turret mechanics|Turret Mechanics]] and [[Missile mechanics|Missile Mechanics]] does show it. You can find it there if you want it. | Fighting in space is a matter of physics. The detailed chart below is based on physics but doesn't show it. But some people want to see all the details, so the math in [[Turret mechanics|Turret Mechanics]] and [[Missile mechanics|Missile Mechanics]] does show it. You can find it there if you want it - some do; some don't. | ||
*If a target is standing still, you can hit it with anything. (The same is true of you … so keep moving.) | *If a target is standing still, you can hit it with anything. (The same is true of you … so keep moving.) | ||
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Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line. | Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line. | ||
:*They miss a lot. | :*They miss a lot. | ||
:*But they fire | :*But they fire and reload pretty fast. | ||
::-Projectiles: use no capacitor, you can choose the damage type, cheapest ammo | ::-Projectiles: use no capacitor, you can choose the damage type, cheapest ammo | ||
::-Hybrid: use some capacitor, two damage types | ::-Hybrid: use some capacitor, two damage types | ||
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Missiles home in on their targets. | Missiles home in on their targets. | ||
:*They hit more often. | :*They hit more often. | ||
:*But they fire | :*But they fire and reload slowly. | ||
:*And they take a long time to reach their target. | |||
For turrets, damage drops with range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. Falloff + Optimal = 50% chance to hit. | For turrets, damage drops with range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. Falloff + Optimal = 50% chance to hit. | ||
[[File:QST turret range.gif|thumb|Range affects the damage done.]] | [[File:QST turret range.gif|thumb|Range affects the damage done.]] | ||
This is not a factor for missiles, but missiles have a maximum range, after which they never hit. | This is not a factor for missiles, but missiles have a maximum range, after which they never hit. | ||