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User:Qwer Stoneghost: Difference between revisions

4,051 editsJoined 10 December 2019
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If you want a bit more
If you want a bit more
[[File:QST turret range.gif|thumb|upright=1.0|Range affects the damage done.]]
[[File:QST turret range.gif|thumb|upright=0.7|Range affects the damage done.]]
Turrets turn; missiles chase.
Turrets turn; missiles chase.


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Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit.
Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit.
[[File:QST track slow.gif|thumb|left|upright=1.0|A slow turret trying to hit a fast ship.]]
 
Tracking is how fast the turret spins. Faster is better.
Tracking is how fast the turret spins. Faster is better.