More actions
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Missiles chase; turrets turn. | Missiles chase; turrets turn. | ||
Missiles depend on | Missiles depend on time. They can chase a target a long way before they explode. | ||
Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit. | Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just the best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit. | ||
Tracking is how fast the turret turns. Faster is better. Why? Because the target is NOT standing still.{{clear}} | Tracking is how fast the turret turns. Faster is better. Why? Because the target is NOT standing still.{{clear}} | ||