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Weapons: Difference between revisions

From EVE University Wiki
Line 75: Line 75:
Missiles chase; turrets turn.
Missiles chase; turrets turn.


Missiles depend on range. Beyond maximum range, they do no damage.
Missiles depend on time. They can chase a target a long way before they explode.


Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit.
Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just the best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit.


Tracking is how fast the turret turns. Faster is better. Why? Because the target is NOT standing still.{{clear}}
Tracking is how fast the turret turns. Faster is better. Why? Because the target is NOT standing still.{{clear}}