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There is a relationship between weapons modules and ammunition. Energy weapons, for example, use crystals that can only do EMP and thermal damage. So, it is fair to say that "energy weapons do two kinds of damage." The chart below shows the ammunition type and damage characteristics of each kind of weapon. | There is a relationship between weapons modules and ammunition. Energy weapons, for example, use crystals that can only do EMP and thermal damage. So, it is fair to say that "energy weapons do two kinds of damage." The chart below shows the ammunition type and damage characteristics of each kind of weapon. | ||
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===Really Quick Comparison=== | ===Really Quick Comparison=== | ||
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Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just the best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit. | Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just the best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit. | ||
Tracking is how fast the turret turns. Faster is better. Why? Because the target is NOT standing still.{{clear}} | Tracking is how fast the turret turns. Faster is better. Why? Because the target is NOT standing still.}}{{clear}} | ||
=== Turret and Launcher Comparison Chart=== | === Turret and Launcher Comparison Chart=== | ||