Difference between revisions of "Industrialist (Producer)"
Line 111: | Line 111: | ||
* Producing all two of the required modules costs 128 Tritanium. | * Producing all two of the required modules costs 128 Tritanium. | ||
* As in several other missions, you can simply buy the modules off the market and turn them in instead. In addition, you can also use the "corvette trick". Take out the 1MN Civilian Afterburner module from your corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module. | * As in several other missions, you can simply buy the modules off the market and turn them in instead. In addition, you can also use the "corvette trick". Take out the 1MN Civilian Afterburner module from your corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module. | ||
+ | * Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity. | ||
== Making Mountains of Molehills (4 of 10) == | == Making Mountains of Molehills (4 of 10) == |
Revision as of 09:51, 21 November 2020
The Industry Career Agent is one of the five career agents in the game, which show new players different types of PvE activities in EVE. The industry career agent missions teach you about mining, reprocessing, manufacturing, and hauling. In total these missions pay about 1.5M ISK in rewards.
Making Mountains of Molehills (1 of 10)
Type | Mining |
Objective | Mine 1,000 units of Veldspar. |
Ship suggestion | Venture |
Rewards | Miner I (granted upon acceptance) |
- Miner I has a better mining rate but longer cycle time compared to Civilian Miner.
- Since this mission does not have any scripted combat, you may want to unfit your weapons and mount as many miner modules as your ship allows to expedite the process.
- You may get a warning about "insufficient cargo space" if you're flying a Venture - you can safely ignore it, as the game somehow "forgot" that your Venture has a special ore bay which can hold many times more ore than you need to mine for this mission.
- The mission has created a "private" deadspace pocket for you with a single Veldspar asteroid. Once you warp there, target-lock the asteroid and activate your mining lasers.
- If you aim to complete this and all subsequent missions without buying any ores/minerals off the market, you will need to mine about 6,000 units of Veldspar.
- Once you pass a checkpoint by starting to mine in the mission location and receiving a message from the agent, the source of the Veldspar does not matter as long as you have at least 1,000 units at the time of turn-in.
Making Mountains of Molehills (2 of 10)
Type | Industry |
Objective | Reprocess Veldspar into at least 150 units of Tritanium minerals. |
Rewards | Venture |
- Should you wish, you can instead buy Tritanium off the market or use any leftovers to complete the mission.
- Reprocessing can be done by docking in a station, moving the ore to the Item Hangar, right-clicking on the ore and selecting "Reprocess". Note that you pay a small fee for reprocessing.
- Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
- If you have a new character (with around 50% reprocessing yield), you will need at least 300 Veldspar to acquire 150 Tritanium through reprocessing.
- You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it.
Making Mountains of Molehills (3 of 10)
Type | Industry |
Objective | Manufacture (or otherwise acquire) two units of 1MN Civilian Afterburner. |
Rewards | 1MN Civilian Afterburner BPC (granted upon acceptance); Expanded Cargohold I |
- To manufacture items, you can right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. To produce two modules, increase the "number of runs" to 2 to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
- You cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2).
- Producing all two of the required modules costs 128 Tritanium.
- As in several other missions, you can simply buy the modules off the market and turn them in instead. In addition, you can also use the "corvette trick". Take out the 1MN Civilian Afterburner module from your corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module.
- Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.
Making Mountains of Molehills (4 of 10)
Objective: Destroy hostile NPCs and mine enough Veldspar to reprocess into 7,000 units of Tritanium.
First, you have to destroy two rogue drone NPCs (rats) at the deadspace location - these are very weak and can be handled by any combat ship (even a corvette). Fit up a combat ship with at least one weapon, warp to the deadspace area, and destroy the rats.
Then you have a choice: you can go back to the deadspace location in a mining ship (the rats will not respawn) and mine enough Veldspar (about 3,500 units) to refine into 7,000 units of Tritanium, or you can buy the Tritanium from the market. Alternatively, you may well have enough Veldspar and/or Tritanium left over from previous missions to complete the mission without any additional mining or market purchase.
Reward: A Miner I module.
Making Mountains of Molehills (5 of 10)
Objective: Transport a small amount of cargo (40 m³) to another station in a nearby star system.
Granted when accepted: A 1MN Afterburner module.
When you accept the mission your agent gives you an Afterburner module; you can fit it to your ship if you like, although it's not really relevant to completing this mission.
Don't forget to put the quest item, Crates of Electronic Parts, into your ship's cargo hold before you undock (you can use any ship you like). Click the "set a destination" button (from the Info Panel drop-down menu) to plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview. Don't get into the habit of using the Autopilot to actually fly your ship - the trip will be much faster if you manually warp from gate to gate.
Once you get to the destination station, you can start a conversation with your agent remotely (either through the Station Services panel or through the Info Panel drop-down) to complete the mission, but you must return to him/her to start the next mission. If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "People & Places" button on the NeoCom).
Reward: Another Expanded Cargohold I module.
Making Mountains of Molehills (6 of 10)
Objective: Manufacture (or otherwise acquire) 20 units of Cap Booster 25.
Granted when accepted: Cap Booster 25 BPC.
As with some other missions, the quickest and hassle-free way to complete this mission is to buy the Cap Boosters from the market. Without sufficient training of relevant skills and a reliable source of cheap raw materials, you will often find that producing an item is much more expensive than buying it on the market. Should you still wish to manufacture the required module yourself, the process for doing so is as follows:
- It needs three different kinds of minerals to manufacture (329 Tritanium, 80 Pyerite, and 25 Mexallon - you can find this out by plugging the BPC into the Industry window and checking the inputs).
- Then, in turn, right-click on the three input minerals and check their "Show Info" windows to determine what ores they are reprocessed from (or you can look at the ore table on the wiki.
- You will discover that all the minerals can be reprocessed from Veldspar, Scordite, Pyroxeres or Plagioclase ore, which can be found in systems with a security status of 0.9 and below.
- Fit up your Venture and find the nearest 0.9 (or below - but don't go into lowsec) system, then go from asteroid belt to asteroid belt looking for the right kind of ore.
- Once you have mined enough of the right kind(s) of ore, return to your station, reprocess the ore into minerals (note that as before, ores can be only reprocessed in increments of 100), and start the manufacturing process.
- Cap Booster 25 item is manufactured in increments of 10, and therefore you need to run two production cycles to acquire the amount required.
Making Mountains of Molehills (7 of 10)
Objective: Transport a small item (20 m³) to another station.
This is another very simple courier mission (like mission 5 that makes you deliver the Cap Boosters you acquired earlier to another station in a nearby star system. Note that this mission (amongst others) requires you to put up a small sum of ISK as "collateral", which is returned to you after you complete the mission. While the amount is trivial, the principle of collateral for hauling is heavily used for hauling contracts between players (to deter the hauler from just stealing the goods they were meant to be hauling).
Reward: A Overdrive Injector System I module (increases your ship's max velocity at the expense of reduced cargo capacity).
Making Mountains of Molehills (8 of 10)
Objective: Manufacture a Civilian Shuttle.
Granted when accepted: Faction-appropriate Civilian Shuttle BPC.
While manufacturing a ship sounds more daunting than manufacturing ammunition and modules (which is what you've been doing so far), it works exactly the same way. View the BPC (for manufacturing a Shuttle) your agent gives you in the Industry window to see that it requires 2,640 units of Tritanium minerals - by now you should have no problems acquiring (mining, reprocessing, or buying) the necessary materials. The actual manufacturing is fairly rapid too - around 5 minutes.
Unfortunately you can't circumvent the manufacturing by buying the shuttle off the market this time - your agent wants a specific kind of Civilian Shuttle which isn't available on the market.
Making Mountains of Molehills (9 of 10)
Objective: Mine some ore and destroy the rat that appears.
Fit up a ship with both a weapon and a mining laser (your Corvette does the job just fine), undock, and warp to the deadspace location (sometimes it's in an adjacent star system). Inside the deadspace pocket there will be several asteroids; start mining them with your mining laser. After a minute or so a single weak rat shows up - destroy it. It drops a cargo container when destroyed; loot it, and return to your agent. While you're flying back, right-click and select "Show Info" on the "Production Assistant" you just "rescued", noting with amusement both the description and that it falls under the "Livestock" item category. Capsuleers in EVE can have a dark sense of humour.
Making Mountains of Molehills (10 of 10)
Objective: Manufacture (or otherwise acquire) a Frigate.
Granted when accepted: Faction-specific frigate (Tormentor /Bantam /Navitas /Burst) BPC.
Your agent gives you a BPC for a Frigate and asks you to manufacture it. You're probably very familiar with the process by now (from, amongst other things, mission 6), but manufacturing a proper frigate will take a few more kinds of minerals, which you can either reprocess from ore or buy from other players. Since some of the minerals can only be reprocessed from ores found in low- or null-sec spaces, mining them yourself is quite risky if you're a new player. Should you wish to buy the required minerals, you'll be needing non-trivial amounts (from a new player perspective), so it probably makes sense to check the prices in nearby stations to avoid paying far above their market value. It will probably take a bit of flying around to bring all the minerals to your agent's station.
The table below lists the required amount of minerals if you wanted to manufacture the frigate yourself (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent):
Ship to Build | Tritanium |
Pyerite |
Mexallon |
Isogen |
Nocxium |
Zydrine |
Megacyte |
---|---|---|---|---|---|---|---|
Tormentor | 21,111 | 2,322 | 4,222 | 211 | 42 | 21 | |
Bantam | 21,111 | 7,600 | 2,322 | 475 | 4 | 2 | |
Navitas | 17,945 | 4,434 | 3,379 | 265 | 32 | 12 | |
Burst | 16,890 | 3,167 | 4,222 | 159 | 21 | 6 | 2 |
An easier way to complete the mission is to buy a finished frigate off the market, or even better, to simply turn in the same frigate granted to you when you accept the second Exploration Career mission. To do the latter, repackage the frigate if it was assembled before handing it in.
This mission nicely illustrates that, in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market - remember, in EVE, almost everything has been manufactured by players), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
Reward: Your race's Fast Industrial ship (Sigil /Badger /Nereus /Wreathe). These ships are slow and very weak in combat, but can carry large amounts of cargo.