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Weapons: Difference between revisions

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*[[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|Electronic Countermeasures]] - ''loses target lock''<br>
*[[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|Electronic Countermeasures]] - ''loses target lock''<br>
ECM "jammers" are used to disrupt the targeting apparatus of the target ship. The [[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|basics of ecm jamming]] are fairly simple, although the [[Electronic_Countermeasures|mechanics of how it works]] are more complex. When you successfully jam an enemy ship, it cannot target lock on your fleetmates for a period of time. The drawback is that it can still attack ''you'', but it is easy to see why jamming is useful in many fleet actions.
ECM "jammers" are used to disrupt the targeting apparatus of the target ship. The [[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|basics of ecm jamming]] are fairly simple, although the [[Electronic_Countermeasures|mechanics of how it works]] are more complex. When you successfully jam an enemy ship, it cannot target lock on your fleetmates for a period of time. The drawback is that it can still attack ''you'', but it is easy to see why jamming is useful in many fleet actions.
*[[Electronic_warfare#Target_Painting|Target Painting]] - ''enemy is easier to hit''<br>
*[[Electronic_warfare#Target_Painting|Target Painting]] - ''becomes easier to hit''<br>
Target painting makes it easier for tracking turrets and missiles to hit the target ship and is especially effective against small, fast targets. Target painting improves everyone's chance of hitting the target and so is especially useful in fleet actions.
Target painting makes it easier for tracking turrets and missiles to hit the target ship and is especially effective against small, fast targets. Target painting improves everyone's chance of hitting the target and so is especially useful in fleet actions.