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| === Cash Flow for Capsuleers (1 of 10) === | | === Cash Flow for Capsuleers (1 of 10) === |
| '''{{co|#9ef37c|Objective:}}''' Destroy NPC pirates ("[[rat]]s").
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| Use any combat-capable ship you have (your corvette is sufficient) and undock from the station.
| | {{Missiondetails |
| | |Name= |
| | |Level= |
| | |Type= Encounter |
| | |Objective= Destroy NPC pirates ("[[rat]]s"). |
| | |Faction= |
| | |Faction1= |
| | |Faction2= |
| | |Faction3= |
| | |Faction4= |
| | |DamageToDeal= |
| | |DamageToDeal1= |
| | |DamageToDeal2= |
| | |DamageToDeal3= |
| | |DamageToDeal4= |
| | |DamageToResist= |
| | |DamageToResist1= |
| | |DamageToResist2= |
| | |DamageToResist3= |
| | |DamageToResist4= |
| | |WebPoint= |
| | |EWAR= |
| | |ShipSizeLimit= |
| | |ShipSuggestion= |
| | |Rewards= Faction-specific weapon and ammunition - See table below. |
| | |StandingLoss= |
| | |Extra= |
| | }} |
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| [[File:Mouseover-weapon-range.jpg|thumb|right|Move your mouse over your weapon to show its characteristics.]] [[File:Set-default-orbit-distance.jpg|thumb|right|Set your ship's default orbit distance.]] Before you warp to anywhere, move your mouse cursor your weapon and note its [[Gunnery Guide#Range|optimal and falloff ranges]]: these are the maximum distances at which your weapon will be effective against enemies. It's probably a good idea to set your ship's default "orbit" and "keep at range" distances to a distance around your weapon's optimal range - this will make it easier for you to command your ship to try and maintain the ideal distance between it and enemy ships. To do this, right-click on any entry in the [[Overview]], go into the "Orbit" sub-menu, then into the "Set Default" sub-menu, and select the appropriate range. Repeat for "Keep at Range". | | * You can use any ship, including your corvette, as long as it's armed with some weapons. |
| | [[File:Mouseover-weapon-range.jpg|thumb|right|Move your mouse over your weapon to show its characteristics.]] [[File:Set-default-orbit-distance.jpg|thumb|right|Set your ship's default orbit distance.]] |
| | * You can check your weapon's [[Gunnery Guide#Range|optimal and falloff ranges]] by hovering a mouse over it - these are the maximum distances at which your weapon will be effective against enemies. It's probably a good idea to set your ship's default "orbit" and "keep at range" distances to around your weapon's optimal range. To do this, right-click on any entry in the [[Overview]], go into the "Orbit" sub-menu, then into the "Set Default" sub-menu, and select the appropriate range. Repeat for "Keep at Range". |
| | [[File:Right-click-space-navigate.jpg|thumb|right|Right-click in space to warp to the mission location.]] |
| | [[File:Yellow-red-boxing.jpg|thumb|right|300px|Rats targeting and firing at your ship.]] |
| | * Once you arrive at the [[deadspace]] pocket, you will encounter several rats. After you have destroyed them, two more rats will appear further away. If your ship has a propulsion module (e.g., an Afterburner or a Microwarpdrive) fitted, you can activate it to increase your ship's speed. |
| | * If there is a yellow box around the rat's icon in the Overview, it is targeting your ship. If the box turns red, it is taking offensive actions, such as firing weapons at you. |
| | * You can check a rat's description, bounty, and damage resistance profiles in its "Show Info" panel (available either from the Selected Item window or right-click menu). |
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| [[File:Right-click-space-navigate.jpg|thumb|right|Right-click in space to warp to the mission location.]] Note that the mission takes place in a [[deadspace]] pocket specifically created for this mission; to warp to it, either use the drop-down menu in the Info Panel (left side of the screen) or right-click anywhere in space.
| | * When the mission is turned in, the agent grants you a faction-specific weapon along with ammunition as bonus rewards. The table below lists the faction-specific rewards given along with links to the detailed description of each weapon system. Note that weapons outside the Civilian variant require ammunition to operate. |
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| [[File:Yellow-red-boxing.jpg|thumb|right|300px|Rats targeting and firing at your ship.]]Once you arrive at the deadspace pocket, you will encounter several rats; order your ship to approach the closest rat. As you get closer, take a look at their icons in the Overview: if there is a yellow box around them, it means that they are targeting your ship. If the box turns red, it means they are firing their weapons at you. [[Targeting|Target]] the closest one, order your ship to either orbit or keep at range from that enemy, and activate your weapon.
| | {| class="wikitable" style="text-align:center; vertical-align:middle; width:900px" |
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| After you have destroyed the first rat, two more rats will appear, but they will likely be much further away, and you probably won't be able to target it or fire your weapons (effectively) at them because they are too distant. Order your ship to fly toward them (using either the "Approach", "Orbit", or "Keep at Range" commands). If your ship has a propulsion module (e.g., an Afterburner or a Microwarpdrive) fitted, you can activate it to increase your ship's speed.
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| As you're flying towards the more distant rats, select one of them, and take a look at the "Selected Item" window (by default, just above your Overview). Note that the rat has a bounty - this is an amount of ISK you will receive if you destroy it. More difficult rats (usually found in [[System Security|lower-security star systems]]) have higher bounties. Destroying rats for their bounties (known as "[[ratting]]") is one way to earn ISK as a combat pilot.
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| While your ship is firing at the first rat, you can already target the other nearby rats; you can have a [[Targeting#Number of targets locked|number of enemies]] targeted simultaneously. Destroy the rats one by one. Once a green check mark appears next to the mission name in the Info Panel then you've completed the mission.
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| Return to your agent's station (by either right-clicking in space or using the drop-down menu in the Info Panel and start a conversation with them to complete the mission.
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| '''{{co|#9ef37c|Reward:}}''' A faction-appropriate weapon along with ammunition as bonus rewards. If you are not familiar with the weapon systems you are given, it would be a good idea to read up on them. The table below lists the faction-specific rewards given along with links to the detailed desctiption of each weapon system.
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| {| class="wikitable" style="text-align:center; vertical-align:middle; width:800px" | |
| |+ Faction-Specific Rewards | | |+ Faction-Specific Rewards |
| |- style="font-weight:bold;" | | |- style="font-weight:bold;" |