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Enforcer (Career Agent): Difference between revisions

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=== Cash Flow for Capsuleers (3 of 10) ===
=== Cash Flow for Capsuleers (3 of 10) ===
'''{{co|#9ef37c|Objective:}}''' Destroy rats and retrieve items from a cargo container.


'''{{co|#9ef37c|Granted when accepted:}}''' Two faction-specific weapon modules ({{icon|isis amarr|22}}2 x Dual Light Beam Laser I /{{icon|isis caldari|22}}2 x Light Electron Blaster I /{{icon|isis gallente|22}}2 x 75mm Gatling Rail I /{{icon|isis minmatar|22}}2 x 125mm Gatling AutoCannon I)
{{Missiondetails
 
|Name=
While your corvette is more than capable of handling this mission, you might as well take your shiny new frigate that you received from the previous mission out for a spin. Before you can use it, however, you must first [[assembling|assemble it]]: Find it in your Ship Hangar, right-click on it and select "Assemble". Then right-click on your ship again and select "Make Active" to, well, activate it (i.e. to have your character change from piloting your Corvette to piloting your new Frigate).
|Level=
 
|Type= Encounter
There are two things you should do before taking your new ship out:
|Objective= Destroy rats and retrieve Secret Documents.
* Fit some modules to it.
|Faction=
** At the very least your ship needs some weapons - accepting this mission will have given you two faction-appropriate turret weapons; open the Fitting screen and drag the turrets to your ship's High Power Slots ("[[high slot]]s"). Don't forget to load them with ammunition. If your ship has more than two turret slots (which will be the case if you're using the one given by the previous mission) you can also fit the weapon you received in [[#Cash Flow for Capsuleers (1 of 10)|mission 1]] - although if you fitted it to another ship for mission 2 you will need to remove it first. To do this, either activate the previous ship and drag the weapon from the Ship Fitting screen to the Item Hangar, or right-click on the previous ship and select "Strip Fitting" (which will remove ''all'' the modules currently fitted to that ship and put them in your Item Hangar).
|Faction1=
** Some kind of propulsion module (afterburner or microwarpdrive) would be helpful, but don't fret too much if you don't have one to hand. Later missions will reward you with one, or, if you're impatient, you can always [[trading|buy]] one from other players through the market.
|Faction2=
* [[Ship Insurance|Insure your ship]]. It's good practice to always insure your ships as a new player. The insurance premiums are very low, and the insurance will pay you most of the value of the ship's hull (''excluding'' any modules or cargo) should it be destroyed. Note, however, that repackaging the ship renders the insurance void, and therefore you will often have to manually fly it if you want to move the ship to another location without losing the insurance.
|Faction3=
 
|Faction4=
Once you're ready, undock from the station. When in space you'll notice that you have an icon for each of your weapon modules - while you can target and fire each weapon individually, it's almost always a good idea to fire them together at one target. You can make this easy by dragging the modules onto each other to "stack" them, allowing you to fire all your weapons with a single click or button press. Note that for weapon modules to be stacked, they need to be of the same type and carry the same number and type of ammunition.
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal2=
|DamageToDeal3=
|DamageToDeal4=
|DamageToResist=
|DamageToResist1=
|DamageToResist2=
|DamageToResist3=
|DamageToResist4=
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Frigate
|Rewards= Two weapon modules ({{icon|isis amarr|22}}2 x Dual Light Beam Laser I /{{icon|isis caldari|22}}2 x Light Electron Blaster I /{{icon|isis gallente|22}}2 x 75mm Gatling Rail I /{{icon|isis minmatar|22}}2 x 125mm Gatling AutoCannon I) (granted upon acceptance)
|StandingLoss=
|Extra=
}}


* If you wish to fly the new frigate obtained from the last mission, don't forget to take useful modules from the ship you were flying previously to the new one. To unfit modules, either activate the previous ship and drag the weapon from the Ship Fitting screen to the Item Hangar, or right-click on the previous ship and select "Strip Fitting".
* A weapon occupies a turret/launcher hardpoint in addition to a high fitting slot. You can check out how many hardpoints a ship has in the fitting screen or in the "Show Info" panel. Depending on the ship you're flying, you may not be able to fit all three of the weapons you've gained from the missions so far.
* Although not strictly necessary for this mission, it is a good habit to [[Ship Insurance|insure your ship]] to recover most of the value of the ship's hull (but NOT any modules or cargo) should it be destroyed. Note, however, that repackaging the ship renders the insurance void, and therefore you will often have to manually fly it if you want to move the ship to another location without losing the insurance.
* While you can target and fire each weapon individually, it's almost always a good idea to fire them together at one target. You can make this easy by clicking "group all weapons" button in the fitting screen or dragging the modules onto each other in space to stack them, allowing you to fire all your weapons with a single click or button press. Note that for weapon modules to be grouped, they need to be of the same type and carry the same type and number of ammunition.
[[File:Ewar-npc-webbed.jpg|thumb|right|The EWAR (electronic warfare) display shows any hostile EWAR affecting your ship.]]
[[File:Ewar-npc-webbed.jpg|thumb|right|The EWAR (electronic warfare) display shows any hostile EWAR affecting your ship.]]
Warp to the mission's deadspace location, and start fighting the rats there. You will encounter some Drone rats for the first time in this mission chain (you can identify them by their icon on the Overview, compared with the frigates and corvettes you have been fighting so far) <!-- screenshot -->. Some of these (the helpfully named Webber Drones) will use [[web|Stasis Webifier]] modules on you (this is referred to as "webbing"), slowing your ship down and making it easier to hit with weapons. An icon will appear above your capacitor indicating that an enemy is webbing you; you can move your mouse over it to show which enemy is doing the webbing. You may wish to destroy these first.  
* In the mission deadspace, you will encounter some Drone rats for the first time in this mission chain (you can identify them by their icon on the Overview, compared with the frigates and corvettes you have been fighting so far). Some of these (the helpfully named Webber Drones) will use [[web|Stasis Webifier]] modules on you (this is referred to as "webbing"), slowing your ship down and making it easier to hit with weapons. An icon will appear above your capacitor indicating that an enemy is webbing you; you can move your mouse over it to show which enemy is doing the webbing. You may wish to destroy these first.  
 
* A [[Destroyer]] rat (note the different Overview icon) will also appear and taunt you in the Local chat channel, but will warp off before you can engage it. They are named differently for each faction ({{icon|isis amarr|22}}The Devout /{{icon|isis caldari|22}}Tahamar /{{icon|isis gallente|22}}Wolf /{{icon|isis minmatar|22}}Steon) and will serve as the primary antagonist throughout the rest of the mission chain.
A [[Destroyer]] rat (note the different Overview icon) will also appear and taunt you in the Local chat channel, but will warp off before you can engage it. They are named differently for each faction ({{icon|isis amarr|22}}The Devout /{{icon|isis caldari|22}}Tahamar /{{icon|isis gallente|22}}Wolf /{{icon|isis minmatar|22}}Steon) and will serve as the primary antagonist throughout the rest of the mission chain. The last rat that you destroy will drop a cargo container into space; loot it to obtain secret documents, and return to your agent's station.
* The last rat that you destroy will drop a cargo container; loot it to obtain Secret Documents.


=== Cash Flow for Capsuleers (4 of 10) ===
=== Cash Flow for Capsuleers (4 of 10) ===