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=== Cash Flow for Capsuleers (8 of 10) === | === Cash Flow for Capsuleers (8 of 10) === | ||
{{Missiondetails | |||
|Name= | |||
|Level= | |||
|Type= Encounter | |||
|Objective= (Attempt to) retrieve VIPs. | |||
|Faction= | |||
|Faction1= | |||
|Faction2= | |||
|Faction3= | |||
|Faction4= | |||
|DamageToDeal= | |||
|DamageToDeal1= | |||
|DamageToDeal2= | |||
|DamageToDeal3= | |||
|DamageToDeal4= | |||
|DamageToResist= | |||
|DamageToResist1= | |||
|DamageToResist2= | |||
|DamageToResist3= | |||
|DamageToResist4= | |||
|WebPoint= | |||
|EWAR= | |||
|ShipSizeLimit= | |||
|ShipSuggestion= | |||
|Rewards= 2 x Overdrive Injector System I | |||
|StandingLoss= | |||
|Extra= | |||
}} | |||
The mission is now complete and you can return to your agent. Alternatively, | * Warp to the mission's deadspace location and approach the "hotel" (as usual, check your Overview preset and settings if you can't see it - the inn is in the "Large Collidable Structure" category, and your overview must be set to display these). As you approach the structure, a bomb will go off, destroying the hotel and damaging your ship. When the hotel goes down, it leaves behind a cargo container with random "livestock" loot, presumably the hapless survivors of the terrorist attack (e.g., tourists, janitors, marines, etc.). | ||
* The mission is now complete and you can return to your agent. Alternatively, you can engage the ambushing rats for bounties and loot. This group of rats is a step up from the rats in the last mission, so feel free to warp out, repair, and re-engage as necessary. | |||
* Overdrive Injector System I increases your ship's speed at the expense of reduced cargohold capacity. | |||
=== Cash Flow for Capsuleers (9 of 10) === | === Cash Flow for Capsuleers (9 of 10) === | ||