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{| class="wikitable" | {| class="wikitable" | ||
! | !Required Skills | ||
!Required | !Required Titles | ||
!Required Ships | |||
!Recommended Knowledge | |||
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*{{sk|Cloaking|IV|icon=yes}} | *{{sk|Cloaking|IV|icon=yes}} | ||
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*[[Freshman]] (The title must be showing in game) | *[[Freshman]] (The title must be showing in game) | ||
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*One ship from the [https://forum.eveuniversity.org/viewtopic.php?f=236&t=110980 Small Ships] doctrine | |||
| | *One ship from the [https://forum.eveuniversity.org/viewtopic.php?f=296&t=118796 Light Armor] doctrine | ||
* | |||
* | |||
*One Covert Ops Cloak capable ship, e.g., [[Astero]], a [[Covert Ops Frigate]], etc. | *One Covert Ops Cloak capable ship, e.g., [[Astero]], a [[Covert Ops Frigate]], etc. | ||
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*[[Wormholes| Basic wormhole mechanics]] | *[[Wormholes| Basic wormhole mechanics]] | ||
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|} | |} | ||
If you are unable to fly a ship from the official small ships or light armor doctrines linked above, please note that there are new-player-friendly meta fittings for some of those ships in the Fitting Management | Corporation Fittings window in game. You can find those fits by searching for "meta" or "entry" in that window. | |||
Although the ability to fit a T2 tank is not an entry requirement, if you cannot fit one you should make the tanking skills in the table of recommended skills below your very highest training priority. If you cannot fit a T2 tank, it is far more difficult for logi pilots to keep your ship from exploding and keep your frozen corpse from ending up in an enemy's meat locker. | |||
Although the ability to fit a T2 tank is not an entry requirement, if you cannot fit one you should | |||
If you move to WHC as a new, low-skill pilot, there will be doctrines you cannot yet fly and other activities you cannot yet do. But with the entry skills listed, you can join us on some fights, scan down the chain, act as a picket for a PVE fleet, and otherwise get used to living in a wormhole. It can take a long time to be able to fly every ship in every doctrine, but it never takes too long to get into one more thing, whatever that next thing is. While you are getting those skills, you’ll be well on your way to getting “Patience V,” which is one of the most important out-of-game skills for a wormholer. | If you move to WHC as a new, low-skill pilot, there will be doctrines you cannot yet fly and other activities you cannot yet do. But with the entry skills listed, you can join us on some fights, scan down the chain, act as a picket for a PVE fleet, and otherwise get used to living in a wormhole. It can take a long time to be able to fly every ship in every doctrine, but it never takes too long to get into one more thing, whatever that next thing is. While you are getting those skills, you’ll be well on your way to getting “Patience V,” which is one of the most important out-of-game skills for a wormholer. | ||
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== Recommended Skills & Ships == | == Recommended Skills & Ships == | ||
Wormhole life is dangerous. As always, don't fly what you can't afford to lose | Wormhole life is dangerous. As always, don't fly what you can't afford to lose. | ||
This section lists skills and ships that, while not required, increase the number of roles you can fill in the WHC. | This section lists skills and ships that, while not required, increase the number of roles you can fill in the WHC. | ||