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The Assault (Serpentis): Difference between revisions

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Added the mission briefing by the agent and changed some small details according to the guidelines.
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{{NPCTableCSS}}{{MissionLinks}}__NOTOC__{{hatnote|This article details the Serpentis variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
{{NPCTableCSS}}{{MissionLinks}}__NOTOC__
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.
{{hatnote|This article details the Serpentis variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}


{{Missiondetails
{{Missiondetails
|Level= 4
|Level= 4
|Type= Encounter
|Type= Encounter
|Objective= Destroy Group 2 in the 3rd pocket.
|Objective= Clear the third (last) room of NPCs.
|Faction1= Serpentis
|Faction1= Serpentis
|DamageToResist=
|DamageToResist=
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Videos: [http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur], [http://www.youtube.com/watch?v=B6SSnc35zYM Golem], [http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]<br>
Videos: [http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur], [http://www.youtube.com/watch?v=B6SSnc35zYM Golem], [http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]<br>


It can be helpful to fit a {{co|gold|Sensor Booster}} or {{co|gold|Signal Boost Amplifier}} to help counteract sensor dampening.
{{MissionBriefing|We are under attack! A Serpentis fleet just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't, then I'm afraid we'll have to negotiate our way out of this ... or just keep our fingers crossed that other backup arrives in time.}}
 
The mission consists of three pockets and you only have to clear the NPCs in the third (last) pocket. You might have to clear some warp disrupting frigates in pocket 1 and 2 so you can take the acceleration gate.
 
'''Blitz:''' In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Destroy all the ships in the final pocket.
 
'''Warning:''' It can be helpful to fit a {{co|gold|Sensor Booster}} or {{co|gold|Signal Boost Amplifier}} to help counteract sensor dampening.


==Details==
===1st Pocket (Optional)===
===1st Pocket (Optional)===


Attacking Group 1 has a chance to aggro Group 2. Attacking Group 3 will aggro Group 2. Destroying any of the triggers will spawn Reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.
Attacking group 1 has a chance to aggro group 2. Attacking group 3 will aggro group 2. Destroying any of the triggers will spawn reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.


The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.
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{{NPCTableRow|Battleship|4|Core Rear Admiral/Flotilla Admiral|ewar = Damp}}
{{NPCTableRow|Battleship|4|Core Rear Admiral/Flotilla Admiral|ewar = Damp}}
|}
|}
{{NPCTableHead|Reinforcements (50 km)}}
{{NPCTableHead|Reinforcements (50 km)}}
{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}}
{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}}
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===2nd Pocket (Optional)===
===2nd Pocket (Optional)===


Auto-aggro from Groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn Reinforcements.
Auto-aggro from groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn reinforcements.


The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.
The acceleration gate is not locked, and can be activated at any time. However, note that you cannot take the acceleration gate while warp disrupted.


{{NPCTableHead|Initial Defenders}}
{{NPCTableHead|Initial Defenders}}
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{{NPCTableRow|Battleship |2|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}}
{{NPCTableRow|Battleship |2|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}}
|}
|}
{{NPCTableHead|Reinforcements (65 km)}}
{{NPCTableHead|Reinforcements (65 km)}}
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}
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{{NPCTableRow|Battleship|3|Core Port/Rear Admiral}}
{{NPCTableRow|Battleship|3|Core Port/Rear Admiral}}
|}
|}
===Blitz===
In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Destroy all the ships in the final pocket.


===Mining===
===Mining===