Difference between revisions of "Shipyard Theft (Angel Cartel)"

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Last ship killed will drop the mission objective item
 
Last ship killed will drop the mission objective item
  
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(Silo is a Deadspace Overseer's Structure, turn on Large Collidable Structure on Overview to see others)
  
(Silo is a Deadspace Overseer's Structure, turn on Large Collidable Structure on Overview to see others)
+
Some have reported no drone aggro, need update on this. Drones can get aggroed by group 2 (20 km away). To avoid this, turn to the right and AB away from the group. Usually a 30+km distance will do. You can use medium drones to pop the webbing frigates but watch drones carefully!
  
 
{{Missionrelated}}
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 13:48, 4 February 2021


Shipyard Theft
Level 4
Type Deadspace Encounter
Objective Acquire: 5x Small Sealed Cargo Containers and return them to your agent
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Viper/Webifier
EWAR Dampening
Ship suggestion Sleipnir, Golem, CNR, Raven, Dominix, Maelstrom
Extra Gist Cherubim does Electromagnetic damage EM damage


Mission briefing
I'm glad you made your way here, ,Character>. We had an amazing breach of security earlier today when a band of Angel Cartel agents managed to infiltrate one of our shipyards and steal some very valuable equipment from its compounds. We've tracked them down to a Cartel supply depot in Ysiette, where they have set up a defensive perimeter in preparation for an attack. I know this might be a difficult assignment for you, Bluddenguttz, but it's vital that we retrieve the stolen goods from those thieving vermin.

Our spies tell us that the equipment we're looking for is located in one of their storage facilities in the depot, still in its sealed container. Don't hesitate to destroy the structure, in order to retrieve the goods. And you can keep anything extra you find there. Good luck.

No Hostiles at initial gate.

1st pocket

All spawns are quite close and vaguely in a semi-circle. Multiple spawns aggro if you try to use drones. (Can use drones if you pull the groups away from the circle)

Acceleration Gate is locked until all ships are eliminated.

Attacking Group 1 may aggro Group 2


WD EWAR L
Group 1 - 15km - (might auto-aggro)
Frigate 4 x Frigate Angel Viper/Webifier Stasis Webifier
Battlecruiser 8 x Battlecruiser Gistatis Praefectus/Tribuni
Group 2 - 24km (may also have proximity aggro)
Destroyer 4 x Destroyer Gistior Defiler
Battlecruiser 4 x Battlecruiser Gistatis Primus
Battleship 2 x Battleship Gist War General/Warlord
Group 3 - 30km)
Battlecruiser 5 x Battlecruiser Gistatis Legionaire/Primus
Battleship 2 x Battleship Gist Malakim/Nephilim
Group 4 - 40km)
Battleship 2 x Battleship Gist Seraphim/Cherubim
Group 5 (Asteroid Colony, 20-25 km)
Cruiser 7 x Cruiser Gistum Centurion/Phalanx
Battleship 2 x Battleship Gist Nephilim/Saint

2nd pocket

WD EWAR L
Single group (Auto aggro) - 17km)
Destroyer 4 x Destroyer Gistior Haunter/Defiler
Battlecruiser 3 x Battlecruiser Gistatis Praefectus/Tribuni
Battleship 2 x Battleship Gist Throne/Cherubim
Structure 1 x Storage Silo one of Minmatar UUA, UUB or UUC Nexus see info plus Ammo, Trade Goods
Structure 3 x Habitation Module only 1 drops anything Trade Goods

Last ship killed will drop the mission objective item

(Silo is a Deadspace Overseer's Structure, turn on Large Collidable Structure on Overview to see others)

Some have reported no drone aggro, need update on this. Drones can get aggroed by group 2 (20 km away). To avoid this, turn to the right and AB away from the group. Usually a 30+km distance will do. You can use medium drones to pop the webbing frigates but watch drones carefully!