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Anatomy of Incursions: Difference between revisions

From EVE University Wiki
Updated naming to latest module nomenclature
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It is also important to be aware of your fleet composition and what your strengths and weaknesses are. Remember that your fleet composition is constantly changing as people drop and others replace them. Mentally reassess your fleet strengths and weaknesses based on what kind of ship and utility is leaving and what’s replacing it.
It is also important to be aware of your fleet composition and what your strengths and weaknesses are. Remember that your fleet composition is constantly changing as people drop and others replace them. Mentally reassess your fleet strengths and weaknesses based on what kind of ship and utility is leaving and what’s replacing it.


How many webs do you have and at what range can they be applied? How far can your damage dealers shoot and still do damage? Do you have an overall high damage or low damage fleet? How fast are most of them locking up targets? What kind of boosts are you getting? Do you have enough emergency capacitor transmitters (formerly energy transfers), remote shield boosters (formerly shield transporters) and backup maintenance bots? How responsive is your fleet, will a fast pace be efficient or just confusing and downright dangerous?
How many webs do you have and at what range can they be applied? How far can your damage dealers shoot and still do damage? Do you have an overall high damage or low damage fleet? How fast are most of them locking up targets? What kind of boosts are you getting? Do you have enough remote capacitor transmitters (formerly energy transfers), remote shield boosters (formerly shield transporters) and backup maintenance bots? How responsive is your fleet, will a fast pace be efficient or just confusing and downright dangerous?


Without knowing these things you can't really make a good decision on how to tackle a site, because you'll need to put that into the context of the site you're doing and the challenges in it. The differences in spawns can make certain tactics very viable, or next to useless.
Without knowing these things you can't really make a good decision on how to tackle a site, because you'll need to put that into the context of the site you're doing and the challenges in it. The differences in spawns can make certain tactics very viable, or next to useless.