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It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including | It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including remote capacitor transmitters (formerly energy transfers), remote shield boosters (formerly shield transporters), shield maintenance bots and calm pilots can usually remove enough damage from the field to hold down the fort until the logistics pilot reconnects. Starting to align can in fact be a bad choice in some circumstances (since it reduces your tracking), so take a second to get confirmation on warp disrupts (who's warp disrupted and by whom) while making a judgement call if you can handle the incoming damage or not. If you do start aligning, remind the logistics to turn their afterburners off so they don't run out of range and keep an eye on the fleet if you end up staying aligned for longer periods of time. | ||
Remember that you always have the option to keep one ship alive in order to avoid spawning the next wave. It doesn't take much to handle the incoming damage of a single ship, so if you have time to trim down the wave to the point where it's just one ship left, that's also an option. Keep in mind that this requires the fleet to be strong enough to quickly drop the incoming damage, competent enough to stop shooting and for people to pull in their damage dealing drones. Otherwise the last enemy will die and a new wave will spawn making things worse. Tagging the NPC you don't want killed with a '''J''' (juliet) and reminding people on mumble usually does the trick though. | Remember that you always have the option to keep one ship alive in order to avoid spawning the next wave. It doesn't take much to handle the incoming damage of a single ship, so if you have time to trim down the wave to the point where it's just one ship left, that's also an option. Keep in mind that this requires the fleet to be strong enough to quickly drop the incoming damage, competent enough to stop shooting and for people to pull in their damage dealing drones. Otherwise the last enemy will die and a new wave will spawn making things worse. Tagging the NPC you don't want killed with a '''J''' (juliet) and reminding people on mumble usually does the trick though. | ||