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User:Irving Farnham/ISK Generation: Difference between revisions

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The fastest way to get into fleet actions is acting as tackle. These ships are part of the first contact, and are tasked with keeping the enemy from escaping once overwhelming firepower arrives. Electronic Warfare (EW, EWAR) makes the hostiles easier to hit and less likely to hit friendlies, while Logistics (Logi) keeps ships shielded and in repair. These become progressively more skill (player and character) intensive, but also more valuable to the fleet.
The fastest way to get into fleet actions is acting as tackle. These ships are part of the first contact, and are tasked with keeping the enemy from escaping once overwhelming firepower arrives. Electronic Warfare (EW, EWAR) makes the hostiles easier to hit and less likely to hit friendlies, while Logistics (Logi) keeps ships shielded and in repair. These become progressively more skill (player and character) intensive, but also more valuable to the fleet.


====Tackle====
====EWAR====
====Logi====
====Recon====
Recon is a special branch of Tackle, designed to find targets and tackle them while the fleet is still outside of the system. Since smart targets will notice a fleet jumping in and decide to simply leave the area, recon is the difference between a good day's hunting and going home hungry (or meeting a superior force and not going home at all).  
Recon is a special branch of Tackle, designed to find targets and tackle them while the fleet is still outside of the system. Since smart targets will notice a fleet jumping in and decide to simply leave the area, recon is the difference between a good day's hunting and going home hungry (or meeting a superior force and not going home at all).