Difference between revisions of "Athran Exigency"
m |
Karia Ignis (talk | contribs) |
||
Line 83: | Line 83: | ||
* A Battleship, the Republic Tribal Ymir, is exploding when you arrive in the second pocket, leaving behind no wreckage.<br> | * A Battleship, the Republic Tribal Ymir, is exploding when you arrive in the second pocket, leaving behind no wreckage.<br> | ||
* Group 2 appears after the explosion of the above mentioned battleship.<br> | * Group 2 appears after the explosion of the above mentioned battleship.<br> | ||
+ | |||
+ | '''Standing loss:''' | ||
+ | * 0.24% loss with Minmatar Republic for killing Athran Operative | ||
{{NPCTableHead|Second Pocket}} | {{NPCTableHead|Second Pocket}} |
Revision as of 14:31, 2 June 2021
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
This is a mission in five parts.
Part 1 of 5
Level | 1 |
Type | Encounter |
Objective | Approach Abandoned Mining Station |
Faction | Minmatar Republic |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Mission briefing |
---|
You don't say! Well, yes, in fact, I do have something I could use you for.
You've heard of the "Athran Brotherhood"? No? Well, that's no surprise, really. They're little more than a nuisance, and few in number. But they can be a pain at times. And we're pretty sure there's a chapter of them hereabouts. But we don't know where they're hiding out. That's what I want you to find out for me, actually. There's a small station built into an old asteroid near here. Used to be a mining outpost till they hollowed the thing out. It's been abandoned for a few years now, but some rumors of activity in that area have been surfacing. I need you to go check those rumors out and let me know what you find. Seem like something you'd be interested in? The Athran Brotherhood Given the many large pirate organizations and other independent "freebooters" of New Eden, not to mention the constant weight of intergalactic politics and the ongoing "Minmatar Problem," Amarr rulers cannot generally spare a large-scale military effort to deal with these relatively minor troublemakers. Perhaps this is the reason the Brotherhood seems never to die, but always reappears just when authorities start to think they've rid themselves of the nuisance. |
Single pocket without gate.
Tips:
- Approach the mission objective (Abandoned Mining Station). Make it visible in the overview by enabling 'Types - Celestial - Large Collidable Object'.
- The Station is 40km away from warp-in. The mission is flagged as complete when within 5km of the station.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Athran Agent |
Part 2 of 5
Level | 1 |
Type | Encounter |
Objective | Kill pirates |
Faction | Minmatar Republic |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Mission briefing |
---|
Yes. We put a covert ops ship out there around the same time you left for your last mission, and the pilot corroborated your story. He also reports that the remaining Athrans pulled out as soon as you left. Fortunately, he was able to trail them to another location in [system].
[Player name], I want you to head out there and find out what's going on. See what these Athrans are up to, and report any suspicious activity back to me. And if they open fire on you again, you're fully authorized to shoot back. Don't take any chances. Battle Tips Remember too that if you take damage in battle, you can always return to a nearby station for repairs; also be sure to replenish your ammunition while you're there if you're running low. Combat in EVE can be deadly and costly, so do what you can to cut your losses. "It's better to warp away and fight again another day." |
Two pockets with gates.
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Frigate Athran Agent |
Tips:
- A Battleship, the Republic Tribal Ymir, is exploding when you arrive in the second pocket, leaving behind no wreckage.
- Group 2 appears after the explosion of the above mentioned battleship.
Standing loss:
- 0.24% loss with Minmatar Republic for killing Athran Operative
WD | EWAR | L | ||
---|---|---|---|---|
Group 1 (20km, auto aggro) | ||||
2 x Frigate Athran Agent | ||||
Group 2 (50km, auto aggro) | ||||
6 x Frigate Athran Agent | ||||
1 x Frigate Athran Operative |
Part 3 of 5
Level | 1 |
Type | Encounter |
Objective | Destroy the Athran Ammunitions Depot |
Faction | Minmatar Republic |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Mission briefing |
---|
Well, it seems they're simply trying to disrupt the local infrastructure. What they seek to gain by doing so, I don't know... but that's the terrorist mentality for you.
But what's more interesting is that I've discovered they have an ammunitions depot not far from here. If we can take it out, we'll seriously disrupt their plans, whatever they might be. In fact, they have a Bestower full of explosives docking shortly: Get over there and take out that ship, then deal with the depot itself. They're sure to have some guards, but you've proven yourself capable of dealing with them. God speed. |
Single pocket with gate.
Blitz:
- Destroy the Amarr Starbase Control Tower, leaving the ships alone.
Tips:
- The mission objective is the Amarr Starbase Control Tower. Show it on your overview with "Entity - Large Collidable Structure".
- Despite the wording of the mission briefing, you do not need to destroy the Stationary Bestower to complete the mission.
Part 4 of 5
Level | 1 |
Type | Encounter |
Objective | Kill pirates |
Faction | Minmatar Republic |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Mission briefing |
---|
The Athrans seem to have vanished, so either we dealt with the last of them, or the remaining few have gone deep into hiding. Either way, it looks like we've seen the end of their plotting.
All that remains is for you to give a report to the Assistant Chief Security Officer for Nugoeihuvi Corporation. He's currently at a meeting at our office in [system]. So how about it? Do you mind flying over there and letting him know what's been happening? You'll be generously reimbursed for your time, of course. |
Two pockets with gates.
Blitz:
- Go directly to the acceleration gate. Destruction of the "Repair Crew" is not necessary.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Repair Crew |
On activating the acceleration gate the following message appears: "Something just isn't right here. Several Minmatar ships circle the outpost, and your scanners clearly indicate artillery being fired off in the vicinity. Best be careful here."
Tips:
- Five 'Minmatar kamikaze pilot' frigates destroy themselves upon warp-in to the second pocket.
- Group 1 spawns after the explosion of the above mentioned kamikaze frigates explode
Mineable Asteroid info:
- 10 x Veldspar
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Republic Radur | ||||
1 x Frigate Republic Skani | ||||
1 x Cruiser Republic Commander |
Part 5 of 5
Level | 1 |
Type | Encounter |
Objective | Kill pirates |
Faction | Minmatar Republic |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Mission briefing |
---|
We know who their leader is, [player name]: some woman called Cosensin Thrand. And it seems she's hiding out in this very star system. Now we can take these nut-jobs out once and for all.
I'll upload the coordinates of the deadspace location they're using as a hideout. Get on out there and deal with these creeps, and you'll be well rewarded. Good luck! . |
Single pocket without gate.
Tips:
- Part 5 of 5 is a good mission to mine with large amounts of Veldspar and Scordite very near warp-in point.
- Several Athran Proximity Mines are scattered throughout the asteroids. Be careful as they do explode and do a decent amount of damage.
Mineable Asteroid info:
- 16 x Scordite
- 16 x Veldspar
Structures:
- No loot
WD | EWAR | L | ||
---|---|---|---|---|
Group 1 (20-30km, auto aggro) | ||||
5 x Frigate Athran Agent | ||||
Group 2 (40-50km, auto aggro) | ||||
3 x Frigate Athran Agent | ||||
1 x Frigate Cosensin Thrand |
|