Difference between revisions of "Id and Egonics, Inc."
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Sivaira Chen (talk | contribs) |
Sivaira Chen (talk | contribs) |
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|DamageToResist= | |DamageToResist= | ||
|WebPoint= | |WebPoint= | ||
− | |EWAR= | + | |EWAR= Tracking disruption |
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= Battlecruiser | + | |ShipSuggestion= Battlecruiser, Industrial (to pick up the captives) |
}} | }} | ||
{{NPCTableCSS}} | {{NPCTableCSS}} | ||
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Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser. | Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser. | ||
− | ===First | + | ===First Pocket=== |
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly. | Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly. | ||
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{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|2|Mercenary Frigate (Imperial Forian/Paladin)}} | {{NPCTableRow|Frigate|2|Mercenary Frigate (Imperial Forian/Paladin)}} | ||
− | {{NPCTableRow|Cruiser|2|Mercenary Cruiser (Imperial Agatho/Donus)}} | + | {{NPCTableRow|Cruiser|2|Mercenary Cruiser (Imperial Agatho/Donus)|ewar=TD}} |
− | {{NPCTableRow|Battleship|1|Mercenary Battleship (Imperial Origen)}} | + | {{NPCTableRow|Battleship|1|Mercenary Battleship (Imperial Origen)|drop=1x Imperial Navy General Insignia I}} |
+ | |} | ||
+ | |||
+ | ===Second Pocket=== | ||
+ | |||
+ | There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport''' The Caldari industrial does not need to be killed to complete the mission. | ||
+ | |||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableSeparator|Amarr group}} | ||
+ | {{NPCTableRow|Frigate|2|Imperial Forian/Matendi}} | ||
+ | {{NPCTableRow|Cruiser|2|Imperial Agatho/Donus|ewar=TD}} | ||
+ | {{NPCTableRow|Battleship|1|Imperial Bataivah|drop= 1x Imperial Navy General Insignia I}} | ||
+ | {{NPCTableRow|Industrial|1|Amarr Slaver|note=Mission objective|cargo=1093 Captives}} | ||
+ | {{NPCTableSeparator|Caldari group}} | ||
+ | {{NPCTableRow|Frigate|2|State Shinai/Nagasa}} | ||
+ | {{NPCTableRow|Cruiser|2|State Bushi/Dogo}} | ||
+ | {{NPCTableRow|Battleship|1|State Tenkyu|drop=Caldari Navy Vice Admiral Insignia I}} | ||
+ | {{NPCTableRow|Industrial|1|State Transport|note=Incurs 2.4% standing loss with Caldari State when destroyed|drop=Livestock}} | ||
|} | |} |
Revision as of 01:06, 5 July 2021
The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
First Pocket
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly.
No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mercenary Frigate (Imperial Forian/Paladin) | ||||
2 x Cruiser Mercenary Cruiser (Imperial Agatho/Donus) | ||||
1 x Battleship Mercenary Battleship (Imperial Origen) |
Second Pocket
There are two industrials present on entry, an Amarr Slaver (your mission objective) and a State Transport The Caldari industrial does not need to be killed to complete the mission.