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Capital ships -- | Capital ships -- Dreadnoughts, Carriers, Supercarriers ("Motherships"), Titans and Rorquals -- can't use gates, and Supercarriers and Titans can't even dock. Instead they use their own jump drives to travel around. In order to do this, they require fuel (racial isotopes: Helium for Amarr, Oxygen for Gallente and the Rorqual, Nitrogen for Caldari and Hydrogen for Minmatar) and a cynosural field to jump to. Jump Freighters and [[Battleship#Black Ops|Black Ops battleships]] also require a cyno field to use their jump drives, but they can use gates as well, while Black Ops have the unique ability to lock onto a covert cyno field too. | ||
Cynos cannot be lit in highsec, so capitals can't go there. It was, however, once possible to build capitals there, so there are still a few that never jumped out of the system they were built in. If they ever do jump out, they will never be able to return, and while they're in highsec they are not allowed to be used for anything that gives the owner any kind of advantage compared to someone that does not own a high sec capital ship; during wars, they're not even allowed to undock. If the pilot break these rules, he or she will recieve a temporary ban, and the capital ship will be moved to a station in a nearby low sec system. | Cynos cannot be lit in highsec, so capitals can't go there. It was, however, once possible to build capitals there, so there are still a few that never jumped out of the system they were built in. If they ever do jump out, they will never be able to return, and while they're in highsec they are not allowed to be used for anything that gives the owner any kind of advantage compared to someone that does not own a high sec capital ship; during wars, they're not even allowed to undock. If the pilot break these rules, he or she will recieve a temporary ban, and the capital ship will be moved to a station in a nearby low sec system. | ||