Difference between revisions of "A Case of Kidnapping (Level 1)"

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m (Add mission is given out by Distribution and Mining agents)
m (Update trigger 2nd pocket - On grid)
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{{Missiondetails
 
{{Missiondetails
|Level= 1
+
|Level= 1 Storyline
 
|Type= Encounter
 
|Type= Encounter
 
|Objective= Rescue VIPs and return them to agent. 10 x VIPs (30{{m3}})
 
|Objective= Rescue VIPs and return them to agent. 10 x VIPs (30{{m3}})
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}}
 
}}
  
{{MessageBox
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{{MessageBox|In local on each reinforcement wave:  
|In local on each reinforcement wave:  
 
 
|{{Co|#a3fc80|One of the enemy ships has called in reinforcements.}}
 
|{{Co|#a3fc80|One of the enemy ships has called in reinforcements.}}
 
|collapsed= yes
 
|collapsed= yes
 
}}
 
}}
  
===Warpin===
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=== Warpin ===
  
 
{{NPCTableHead|On grid}}
 
{{NPCTableHead|On grid}}
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EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.<br>
 
EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.<br>
Destruction of the last ship in eache wave triggers the next wave.
+
Destruction of the last ship in each wave triggers the next wave.
  
{{MessageBox
+
{{MessageBox|In local on each smartbomb:  
|In local on each smartbomb:  
 
 
|{{Co|#a3fc80|One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!}}
 
|{{Co|#a3fc80|One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!}}
 
|collapsed= yes
 
|collapsed= yes
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{{NPCTableHead|On grid}}
 
{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
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{{NPCTableRow|Frigate|3|EoM Imp/Fiend|trigger= Fiend triggers reinforcement 1}}
 
|}
 
|}
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Frigate|3|EoM Fiend}}
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{{NPCTableRow|Frigate|3|EoM Fiend|trigger= Last ship destroyed triggers Reinforcement 2}}
 
|}
 
|}
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableHead|Reinforcement 2}}
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=== 3rd Pocket ===
 
=== 3rd Pocket ===
  
{{MessageBox|Popup:|
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{{MessageBox|Popup:
Merc Fighter<br>
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|Merc Fighter<br>
 
Sorry, but we can’t allow you to get any farther. Nothing personal…
 
Sorry, but we can’t allow you to get any farther. Nothing personal…
 
|collapsed= yes}}
 
|collapsed= yes}}
 
{{NPCTableHead|On grid}}
 
{{NPCTableHead|On grid}}
 
{{NPCTableSeparator|Group A 18km}}
 
{{NPCTableSeparator|Group A 18km}}
{{NPCTableRow|Frigate|2|Mercenary Rookie|trigger= LAst ship destroyed triggers Reinforcement 1}}
+
{{NPCTableRow|Frigate|2|Mercenary Rookie|trigger= Last ship destroyed triggers Reinforcement 1}}
{{NPCTableSeparator|Group A 22km}}
+
{{NPCTableSeparator|Group B 22km}}
 
{{NPCTableRow|Frigate|5|Mercenary Rookie|}}
 
{{NPCTableRow|Frigate|5|Mercenary Rookie|}}
 
|}
 
|}
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=== 4th Pocket ===
 
=== 4th Pocket ===
{{MessageBox|Popup
+
{{MessageBox|Popup:
 
|EoM Succubus<br>
 
|EoM Succubus<br>
 
You managed to get past my guards along with my brethren.  Intriguing.  Perhaps we kidnapped the wrong specimens…
 
You managed to get past my guards along with my brethren.  Intriguing.  Perhaps we kidnapped the wrong specimens…

Revision as of 18:47, 25 September 2021

A Case of Kidnapping is a storyline mission issued by Mining and Distribution division agents.


Level 1 Storyline
Type Encounter
Objective Rescue VIPs and return them to agent. 10 x VIPs (30 m3)
Factions Equilibrium of MankindMercenaries
Best damage to deal Kinetic damage KinKinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThKinetic damage KinThermal damage Th
Extra The EoM Imps in the first pocket will release smartbombs upon taking any form of damage.
Mission briefing
Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.

Sound like something you'd be interested in? If you succeed I will reward you handsomely.

In local on each reinforcement wave:
One of the enemy ships has called in reinforcements.

Warpin

On grid
WD EWAR L


Frigate 3 x Frigate EoM Imp

1st Pocket

EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.
Destruction of the last ship in each wave triggers the next wave.

In local on each smartbomb:
One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!
On grid
WD EWAR L


Frigate 3 x Frigate EoM Fiend
Reinforcement 1
WD EWAR L


Frigate 2 x Frigate EoM Fiend
Reinforcement 2
WD EWAR L


Frigate 4 x Frigate EoM Imp
Reinforcement 3
WD EWAR L


Frigate 3 x Frigate EoM Imp/Fiend

2nd Pocket

On grid
WD EWAR L


Frigate 3 x Frigate EoM Imp/Fiend Fiend triggers reinforcement 1
Reinforcement 1
WD EWAR L


Frigate 3 x Frigate EoM Fiend Last ship destroyed triggers Reinforcement 2
Reinforcement 2
WD EWAR L


Frigate 1 x Frigate EoM Incubus

3rd Pocket

Popup:
Merc Fighter

Sorry, but we can’t allow you to get any farther. Nothing personal…

On grid
WD EWAR L
Group A 18km
Frigate 2 x Frigate Mercenary Rookie Last ship destroyed triggers Reinforcement 1
Group B 22km
Frigate 5 x Frigate Mercenary Rookie
Reinforcement 1
WD EWAR L


Frigate 3 x Frigate Mercenary Fighter Last Fighter destroyed triggers the next wave
Reinforcement 2
WD EWAR L


Frigate 1 x Frigate Mercenary Elite Fighter

4th Pocket

Popup:
EoM Succubus

You managed to get past my guards along with my brethren. Intriguing. Perhaps we kidnapped the wrong specimens…

On grid
WD EWAR L


Frigate 1 x Frigate EoM Succubus
On destruction drops
Container Container 10 units of VIPs