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Mobile structures: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Encounter Surveillance System: Added MJDs to the list of things that don't work in ESS fields.
Uryence (talk | contribs)
Removed the ESS, left a note remarking that it used to be one of these and is now its own thing.
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The Mobile Micro Jump Unit launches a ship 100 km in whatever direction the ship is facing, similar to the Large [[Micro Jump Drive]] module. It has no cooldown between uses or limit to how many ships can use it at once, but it does have a warm-up time of 12 seconds before initiating the jump. It can be used by sub-capital ship and can be used both by friendlies and enemies.
The Mobile Micro Jump Unit launches a ship 100 km in whatever direction the ship is facing, similar to the Large [[Micro Jump Drive]] module. It has no cooldown between uses or limit to how many ships can use it at once, but it does have a warm-up time of 12 seconds before initiating the jump. It can be used by sub-capital ship and can be used both by friendlies and enemies.
It has a 1 minute activation time, a lifetime of 2 days and cannot be retrieved - it is only a one-time use disposable structure.
It has a 1 minute activation time, a lifetime of 2 days and cannot be retrieved - it is only a one-time use disposable structure.
== Encounter Surveillance System ==
Every sovereign nullsec solar system has an Encounter Surveillance System. The ESS stockpiles a portion of the bounties awarded in that system, and then slowly pays them out to the pilots who earned them—if, that is, no one else steals the money first. Each ESS is divided between a small and easily compromised 'Main Bank' and a much larger and much more secure 'Reserve Bank'.
The ESS is available as a beacon which anyone can warp to. At the beacon there is a deadspace gate, which is restricted to hulls of cruiser, battlecruiser, and battleship size only. The gate leads to the physical ESS itself, which is surrounded by a 150km-diameter field that disables
* cloaks
* microwarpdrives
* micro jump drives
* warp drives
* cynos, and
* filaments.
As a result, the fastest method of leaving an ESS is the use of an afterburner to burn the 75km radius from the ESS to the field's edge, and afterburners do not propel ships to anything like the speed provided by MWDs. To enter an ESS usually therefore constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled.
[[File:Encounter_Surveillance_System.png|thumb|upright=1.5|Make or steal a fortune in bounties!]]
The Main Bank is accessed by sitting within 10km of the ESS and selecting the 'Link' button which appears over the ESS. This initiates a countdown of usually around five minutes, which is visible to all pilots in the solar system concerned. During the countdown the pilot accessing the Main Bank must remain within 10km of the ESS; travelling further away will end the countdown, which must then be restarted from the beginning.
If the countdown reaches zero and the pilot accessing the ESS has not either left or been removed by enemy action, the accessing pilot then receives tags in their cargohold which can be exchanged for the value of the Main Bank's contents at any CONCORD station. Since the ISK concerned was stored up to be disbursed to pilots who had been ratting in the system, the pilot has effectively stolen part of their income.
Sovereign nullsec corporations usually therefore respond quickly to attempts on the bank—if they know about them; since the notification is only solar-system-wide, it is possible to sneak into quiet territory and empty out a Main Bank, or indeed several Main Banks. Though it is risky, and though it is not especially profitable in ISK-per-hour compared to some more reliable moneymaking schemes, bank robbery can bring in money, has a low start-up cost (the price of a fast T1 cruiser plus filaments for mobility), and is a good way to learn about moving through hostile nullsec territory.
The much larger Reserve Bank can be accessed using special keys which are themselves expensive and difficult to acquire. When these are used the money in the Reserve Bank is paid out over time at a rate that spools up and then drops down. The time spent paying out is set by the looters, and by setting a higher time they can collect more of the money if they accept more risk.


== Mobile Siphon Unit ==
== Mobile Siphon Unit ==
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Mobile siphon units were used to steal materials from [[player-owned starbases]]s that were used to mine moon goo. The structure has no use after the introduction of [[moon mining]]
Mobile siphon units were used to steal materials from [[player-owned starbases]]s that were used to mine moon goo. The structure has no use after the introduction of [[moon mining]]
== Encounter Surveillance System ==
The [[Encounter Surveillance System]] used to be a player-deployed mobile structure, but is now a built-in feature of sovereign nullsec systems.


== General limitations ==
== General limitations ==